[h2]#25 – Matchmaker, Matchmaker[/h2] [b]Judge:[/b] Everyone [b]Type:[/b] Collaborative Canon Creation Contest [b]Deadline:[/b] February 1st No, it's not what you're thinking. This time, this contest has a special purpose. Now, we may never get to the Vytal Festival in this RP, and that's fine. But on the off-chance we do, I want us to be prepared. Naturally, Vale can bring only four full teams to represent it in the tournament, and there are a ton of students attending Beacon. So what's an academy to do? Why, a mock tournament that acts as the qualifier for the teams that are going to attend the Festival! And all seven of our teams will be attempting to qualify. If we get there, of course. If not, this contest is just for credits. How does this relate to you? Well, it's our characters' jobs to thin the herd, and you guys are making the herd. Your task is to work with the other three people in your team to make an enemy team of Beacon students. These foes are hunters in training just like you, and can be from anywhere on Remnant as long as they're in Beacon now and will represent it. Now, the only requirements of this team: 1. It needs to be made by your team, not the specific players. Each person can do one, one hero can do all four, or anything in between. But remember: teamwork makes the dreamwork. 2. It needs to have a theme that binds the team. This theme can be basically anything, but it has to be wide enough to inspire four different interpretations of this. Examples provided by the show include: fairy tale characters, deserts, birds, legendary heroes who journied, legendary heroes who crossdressed, and characters from the Wizard of Oz. 3. Each character must have one element of their name, either last or first, that is a color (whether in English or not), sounds like a color, means a color, or is evocative of a color 4. Don't go ham with those keys. The purpose of this game is not to create incredibly deep, well-written characters; we're making people to fight. Interesting and weapons, semblances, personalities, and visuals are the aim of the game. Not even the most complicated sections require more than a short paragraph The way credits will be awarded is simple. A single credit will be awarded for each completed character to the team that spawned it, giving each team four credits that can be distributed freely amongst its members. However, once the deadline hits, there will be a couple of days in which everyone will be able to vote on a strawpoll between the brand-new teams, based on how much each of you like the completed teams. The team that gets the most votes will receive an additional four credits to be distributed freely. Do none of the people in your team want to participate, or is there only one or two who would be burgeoned by the work? Don't worry about it; participation is not mandatory. Have fun, and be creative! And use this template! [h2][u]Team ---- (full name here)[/u][/h2] [b]Members:[/b] [b]Theme:[/b] [h3][u]Member 1[/u][/h3] [b]Name:[/b] (Refer to naming rule) [b]Sex:[/b] [b]Color:[/b] (the color that the name is, means, sounds like, or is evocative of) [b]Personality:[/b] [b]Armament:[/b] (include weapon, extra equipment (excluding armor), and fighting style. Given these characters' purpose, don't worry about making something extremely powerful) [b]Semblance:[/b] (explain what it is and how it derives from the personality) [b]Appearance:[/b] (A picture works, but a few lines explaining things the picture inevitably doesn't cover would be great) [h3][u]Member 2[/u][/h3] [b]Name:[/b] (Refer to naming rule) [b]Sex:[/b] [b]Color:[/b] (the color that the name is, means, sounds like, or is evocative of) [b]Personality:[/b] [b]Armament:[/b] (include weapon, extra equipment (excluding armor), and fighting style. Given these characters' purpose, don't worry about making something extremely powerful) [b]Semblance:[/b] (explain what it is and how it derives from the personality) [b]Appearance:[/b] (A picture works, but a few lines explaining things the picture inevitably doesn't cover would be great) [h3][u]Member 3[/u][/h3] [b]Name:[/b] (Refer to naming rule) [b]Sex:[/b] [b]Color:[/b] (the color that the name is, means, sounds like, or is evocative of) [b]Personality:[/b] [b]Armament:[/b] (include weapon, extra equipment (excluding armor), and fighting style. Given these characters' purpose, don't worry about making something extremely powerful) [b]Semblance:[/b] (explain what it is and how it derives from the personality) [b]Appearance:[/b] (A picture works, but a few lines explaining things the picture inevitably doesn't cover would be great.) [h3][u]Member 4[/u][/h3] [b]Name:[/b] (Refer to naming rule) [b]Sex:[/b] [b]Color:[/b] (the color that the name is, means, sounds like, or is evocative of) [b]Personality:[/b] [b]Armament:[/b] (include weapon, extra equipment (excluding armor), and fighting style. Given these characters' purpose, don't worry about making something extremely powerful) [b]Semblance:[/b] (explain what it is and how it derives from the personality) [b]Appearance:[/b] (A picture works, but a few lines explaining things the picture inevitably doesn't cover would be great)