[@AtomicNut] Well considering a large part of the story concerns the possible second-coming of an all powerful necromancer, it's hardly surprising. If Magnor was a fallen Paladin, you'd probably find we'd have half a dozen paladins instead. Nothing wrong with it at all, in fact it's natural and preferable. There must be a lot of hidden necros who are coveting the hidden powers of Iron Coast, outside of established PCs. When I first made Gripus, he was a necro. Decided against it in the end though, because I thought a more generic mage would be more fun. EDIT: Not to mention that necromancy in general is a huge theme in this RP, with 95% of all enemies being undead. SECOND EDIT: Just to reiterate, I am not bashing necro characters as being unoriginal or uninspired. This RP was created specifically with them in mind, and frankly I'm surprised no proper evil necromancers have sprung up.