[quote=@Frengo] [@AtomicNut] Well considering a large part of the story concerns the possible second-coming of an all powerful necromancer, it's hardly surprising. If Magnor was a fallen Paladin, you'd probably find we'd have half a dozen paladins instead. Nothing wrong with it at all, in fact it's natural and preferable. There must be a lot of hidden necros who are coveting the hidden powers of Iron Coast, outside of established PCs. When I first made Gripus, he was a necro. Decided against it in the end though, because I thought a more generic mage would be more fun. EDIT: Not to mention that necromancy in general is a huge theme in this RP, with 95% of all enemies being undead. SECOND EDIT: Just to reiterate, I am not bashing necro characters as being unoriginal or uninspired. This RP was created specifically with them in mind, and frankly I'm surprised no proper evil necromancers have sprung up. [/quote] lol, honestly, I just like this particular necromancer. I had another character who was a rogue/fighter/warlock that I could have used, but thought better of it due to his more... extremist... personality. I can only use one character at a time, otherwise I would find the other more interesting than the other and focus on one more than the other. Aramil just so happens to be incredibly clever and laid back, using his wits more than anything else.