[quote=@Rune_Alchemist] that's kind of what I was wondering about. Quite a few chasers seem to have them, and that's the same impression i was given....but well, Suppose I could have asked xP [/quote] Well, right now, there's 4 treasures. Shiranui, the lightning generating sword Airgetlam, the soul-reaping left arm. Monkey King's Staff, the staff that should be extendable, but grants Qi manipulation stuff instead. Small Pocket Mirror, the soul-stealing...mirror. One of them belongs to a GM character, two are pretty central the character's whole theme, and the third serves more as a power-boost mechanism than a combat thing...though I'm not sure about the utility of the third, cause it's pretty easy to make someone look into a mirror and then murk them. There are 12 characters submitted/accepted in total, discounting Aria, who appears to be more of a NPC for plot-progression. This means that 25% of the cast have treasures, which is still not THAT bad, all things considered. Only problem, of course, is this phrase. [quote]These items are by their very nature extremely rare and to posses even one is the mark of powerful individual[/quote] But then again, I guess we're playing exceptional characters (or to-become-exceptional characters). Why did I do all this? Because I need to kill time for stamina refill. And KOL, a question about this. [quote]most of them gained their other abilities when they were sent there by accident, or dragged there by one of the Crimson Sky's inhabitants.[/quote] I'm assuming that one of the exceptions to this is being naturally born with special powers, but are there any exceptions on the other side of the spectrum, in which an ordinary person who goes into the Crimson Sky doesn't gain abilities at all? And is the ability to cast magic something that can be gained after one goes into the Crimson Sky, or is it merely something to be learned?