New details in the main post, check the hider below for all the updates [hider=update] [hr] [center][h1]Important Terminology In Thorisa [color=black]~[/color][/h1] [/center] [center][h3]Imp[/h3][/center] Imps are low-class demons that cannot do much in our world. They are small, stupid, and worthless, for the most part. [center][h3]Machinist[/h3][/center] Machinists are those who practice Arcane construction. They are capable of building all sorts of things using arcane energy from A/B and their trusty tools. Many arcane scientists are also Machinists if they aren't capable of using magic themselves. Mages can become machinists as well, but it's well known that people with an active arcane network usually make very sloppy machinists. [hr] [center][h2]Known Nations[/h2][/center] [center][h3]Arcadia[/h3][/center] Arcadia is the largest and most powerful Nation in Thorisa, covering a massive expanse of land and having access to the largest Arcane node known to mankind. Their population easily reaches a rough estimate of 23'000 people, and their kingdom covers about 6 square kilometers. The borders of Arcadia are not only protected by the M-3 FFG, but also a massive Arcanite-infused steel wall, 20 yards thick, and 100 yards tall. The town itself is littered with skyscrapers and large research buildings, with the capitol government building standing high in the city's center, easily visible from a kilometer away. From afar, Arcadia looks like a giant walled off fortress, more than it looks like a nation. The CMAS headquarters is near the main government building, and it is where project S-S is taking place. The people of Arcadia are willfully ignorant of most goings-on within the CMAS, despite how adamant the government is about stressing news about their progress. People work mundane jobs, and those who can't are granted significant pension regardless of their service prior. Arcadia's massive Arcane deposit makes up for their high population density, but distribution has become more of an issue lately. You'll rarely find homeless vagrants in Arcadia, as most of her citizens are well taken care of by the government. [center][h3]Teknoh[/h3][/center] Teknoh is the second largest Nation in Thorisa, and sits only 2 kilometers away from Arcadia, close than any other nation by a wide margin. Because of this, there's a well established route between the two cities used for trading and support. Unlike Arcadia, Teknoh's borders are not covered in large walls, but rather a trench where they dump raw material for decomposition using their arcane node at a catalyst. This is only passable through flight, or by using the draw bridges that surround the city. Teknoh city is only 4 square kilometers in size, with a population of roughly 17'000 people, making it the densest city in Thorisa to Arcadia's knowledge. They have the most technological advancements, thanks to the branch of CMAS within the city supporting the local Machinists with production. Although they are more efficient than Arcadia, their population density forces the Teknoh Government to refuse new citizens. Teknoh's civilians are often in tune with technology, and living standards are far more advanced than in most other cities. The skyscrapers in Teknoh are also far larger than anywhere else, and are by-in-large created from a unique mineral known as 'living steel' by most. The Teknoh Government building is underground, as are a great deal of their important facilities. [center][h3]Illon[/h3][/center] Illon is the black sheep within the Quadra-Powers, being the most aggressive Nation in Thorisa prior to the introduction of Arcadia's rule. Illon is known for its corrupt politics, blatant disregard for mutual agreements between nations, and barbaric traditions. Somehow they've been able to keep under the radar in light of more important matters, but most would agree that Illon is not a nice place to live. The republic is only 3 square kilometers in size, and has a population of about 6000 people, though that number continues to dwindle each passing year as people either leave, or are killed by unfortunately circumstances. The homeless count in Illon is outrageously high, but they keep this hidden from their allies surprisingly well. As far as appearances go, Illon is not very well guarded. Aside from the M-3 FFG, there are no defenses surrounding the city. They also don't incorporate very many large buildings to house their citizens, which is part of the reason as to why the homeless rate is so significant. Citizens in Illon are disgruntled, but very loyal to their government. Although CMAS still keeps track of all mages within the city, Illon isn't fond of magic, and actively discourages it with their government, preferring physical science as the best alternative. This makes the republic far more akin to chemistry, and alchemy, which originates from their nation, despite how private they are about their studies. [center][h3]Hyznia[/h3][/center] Being one of the least developed nations linked to Arcadia, Hyznia gets a bad rep, especially since its government isn't fond of the arcane sciences. Hyznia is a mage's paradise, harboring some of the most powerful Arch-Mages in the CMAS and acting as their most important reference for all things magic. The CMAS Hyznia Sect members are incredible at Arcane manipulation, and encourage all to become attuned to the magic within themselves. Hyznia has a rough population of 3'000 people and exists as a castle-city, constantly guarded by vigilant mages around the clock. Unlike the other three Quadra-powers, a part of the local CMAS is dedicated to maintaining a natural barrier using the power of the local arcane node, rather than using a M-3 FFG, which makes maintaining the barrier a chore, and requires constant vigilance. Within the castle city, citizens are free to roam as they please, as long as they don't enter the CMAS HQ uninvited. People in Hyznia tend to speak with a strange accent, since they do not ever accept outsiders as permanent residents. If anything, Hyznia is the most medieval nation in Thorisa, to the knowledge of most. [hr] [center][h1]Unique Magical Studies[/h1] [h2]Demonology[/h2][/center] According to the CMAS, there are no such things as Demons. As far as they're concerned, Demons are silly myths thought up by desperate scholars who have no real understanding of how arcane science actually works. Because of this, no school will actually teach Demonology openly, and you will rarely find mention of it within the curriculum of most classes. But where there's a will, there's a way, and any who are dedicated to the study of demonology stress the very real possibilities that it can present. Although there is no real evidence supporting the field of study, the CMAS keep a sharp eye on anyone who proclaims to be a Demonologist. As much as most Arch mages like to deny the possibility that demons exist, they can't deny that demon rituals rouse a curious amount of arcane activity, and that the core theory of demonology is sound enough to warrant their attention. Namely, this theory infers that demons exist in a realm separate from ours, and Demonologists infer that this realm is indeed the anti-thesis to reality as humans know it, or more simply put, the void. With this in mind, the CMAS keep a cautious thumb on demonology study, as to prevent any dangerous outcomes from sprouting forth. There are two types of Demons according to Demonology. The first type are considered Class A Demons. These demons can cross into the world from the void without aid of a summoner, although there has never been a thoroughly documented cased of this occurring. It's theorized that there are "weak" spots between our universe, and the void, which these class A demons can phase through. It's thought that these weak spots are caused by misuse of magic, or evil acts in general, giving a very vague idea of how to prevent demons from entering our world. Class A Demons are often very large, standing as tall as a person, or several times taller. They are often characterized by having more than four limbs. The second type is the Class B Demon, or as they are more commonly referred to, 'Imps'. These demons cannot cross into our world without the aid of a summoner. They are usually considered useless, but they're capable of being utilized as surveyors, making them efficient spies, or watch dogs. They are most often described as being small in stature, about the size of a big cat or small dog. The actual description of Imps varies wildly, which sometimes leads people to the conclusion that they are fake since nobody can agree on an apt description. The act of summoning a demon is long a laborious. If done incorrectly it will result in death. Only the most fool hearty actually attempt to summon demons. [center][h2]Alchemy[/h2][/center] Although not practiced very often outside of the Illon republic, there exists a very intricate magical study known as alchemy, wherein one uses refined arcane liquids to create potions that interact with the human body in ways that most arcane scientists have a hard time understanding. It's a simple process where ingesting these potions, the body's arcane network undergoes a temporary, or permanent, mutation that can affect many aspects of the host's physical form, or magical affinity. Alchemy is considered dangerous and unpredictable by most, and it is shunned as a crime in Arcadia's capitol. [center][h2]Arcane Construction[/h2][/center] Some arcane scientists are just outright incapable of harnessing their arcane network, but they absolutely cannot give up the opportunity to contribute in a significant way to the world of magic! This is where Arcane construction comes in. Arcane constructors, or 'Machinists' as they are commonly referred to, are individuals who use unique tools to harness their own arcane networks, which allows them to create all manners of machines that can use arcane energy in different ways. Some of the most common creations of machinists are A/B and of course, the well known and widely used M-3 FFG. Machinists are also very well known for their body mods, which act just like normal body parts, which even includes organs! Although they vary in specialization very widely, Machinists will usually agree that innovation is the way forward, and creativity is the fuel of their craft. If the possibilities for magic are limits, why can't they be limitless for magical machines as well? [hr] [/hider] [@Blue Demon] Added demonology in there, and 'Imp' as important terminology across Thorisa. If anyone would like more to be added, never hesitate to ask. Also feel free to voice any concerns you may have with this new information. [hr] [quote=@FateWeaver] Alright, here's the updated version. Let me know what you think. [hider=Alex] [sub]- - - - (Personal Details)[/sub] [b]First Name:[/b] Alexander [b]Last Name:[/b] Valerian [b]Age:[/b] 27 [b]Sex:[/b] Male [b]Home Nation:[/b] Teknoh [b]Occupation:[/b] Diver [b]Appearance:[/b] Standing at 5'10", Alexander weighs in around 170lbs. His eyes are deep gray in color, though they grow lighter until becoming silver as his [i]Reactive Ki[/i] ability takes effect. Brown hair falls to his shoulder blades, framing sharp features and a rough, unkempt beard. Alex's skin is lightly tanned from his time outdoors and beneath it is hard muscle. Rather than the typical bulk muscle of a body-builder, his form is more compact and wiry. He tends to favor simple clothes in earthen tones that better blend in to his surroundings. [hider=Typical Alexander] [center] [img]http://whfrp.weebly.com/uploads/1/2/4/0/12408478/920231987_orig.jpg?218[/img] [/center] [/hider] [b]Personality:[/b] Alexander tends to come off as brash, overconfident, and stubborn. Though he backs it all up with a high degree of skill, he tends to end up with a lot of enemies. He generally acts before he thinks, relying on instinct in most things. On top of that he's got a wicked temper and often just can't help blowing off some steam in a physical way. The only people he really has any respect for are those who could clearly best or match him, or are simply fun to argue or fight with. All of this of course limits the group of people Alex considers 'friends.' The people he trusts are few and far between, but those few have a solid ally who eventually reveals himself to be much more personable than first impressions usually allow. Aside from these connections, his only loyalty is to himself. The opinions of others hold little sway over his thoughts. [b]History:[/b] Alexander grew up on the very edge of Teknoh, and still came to feel overcrowded and cooped up as the population with the nation's borders continued to increase. When he was still a youth, his family moved further outward to an independent small town outside any larger power's borders. Alex flourished with the relative freedom and open air, though was often seen as out of control. Eventually, an older man offered his parents to teach him self discipline and how to harness his apparent vitality and strength. It was then that he learned of how the energies of his body worked in tandem with each other, and how he could put each of them to use if he only knew how. Through the teachings of Jujitsu (The "Gentle Art") and Judo (The "Gentle Way/Path") he learned better control of both his body and natural abilities. Caution and knowing when to shut his mouth came along the way, as the old man was not so gentle as his teachings implied. Eventually, even the small town came to grow too crowded for Alexander's liking. Gathering up the few things he felt he needed, he struck out on his own. His only goodbye was to the old man who had taught him much, and it came in the form of a silent prayer over his teacher's grave. Alex has not returned to that town since then, and circumvents it when he must return to civilization for supplies or to offload something worthwhile. [sub]- - - - (Power Matrix)[/sub] [b]Primary Focus:[/b] Ki [b]Magical Capabilities:[/b] [list] [*][i]Stoneskin[/i] - Alexander’s flesh is tougher than that of a normal human, a product of the concentration of Ki within his body. He can also focus on one portion of his anatomy at a time (head, chest, arms, core, or legs) to increase his durability even further. While it doesn’t make him anywhere near invincible, he can parry a blade or strike with minimal harm. [*][i]Reactive Ki[/i] - The more abuse Alexander takes, physically and mentally, the more efficiently he can channel his Ki towards increasing his physical attributes. He does this instinctively, making it appear that he naturally becomes stronger and faster as he takes more hits. [*][i]Barrier[/i] - To protect himself from magic or projectile weapons, Alexander manifests his Arcane energy into a barrier of raw force. This barrier is at maximum six feet long and high and can be of any basic shape, including concave and convex. When something strikes it, it sheds the excess energy as light and heat. Alex can only create one barrier at a time, and the center-point of it must be within two feet of him. [*][i]Kinetomancy[/i] - Alexander harnesses his magic to create effects brought about by raw, physical force. Due to their nature, these abilities have a very limited effective range. Beyond two yards much of the force is lost, resulting in little more than a light shove for the next yard before fading completely.[/list] [b]Body Modifications:[/b] None [b]Weapons and Equipment:[/b] Alexander relies only on his body and magic for combat. Aside from that, he has a simple leather pack with a single strap that he uses to store equipment, loot, and food. He does carry a single long knife, but more as a tool than a weapon. [b]Specialties:[/b] Judo, Jujitsu, and other martial arts to a lesser degree. Considers himself knowledgeable as to the nature of Ki and the Arcane, as well as how they interact. Also a passable cook, tracker, and musician. [/hider] [/quote] I've got no problems with him, Good job with the sheet. You can throw him in the characters thread at your leisure~