Howdy. I just finished reading everything in the first post of this thread, most of the character biographies, and took a few glances at the IC section. I'm very interested in participating if you're still accepting new applicants, but I've got a few comments and questions. [indent][indent][b]1)[/b] I noticed the following quote and wanted some clarification before I dedicate to the thread: [quote]Maintain a standard of posting frequency, or let us know if you're having difficulty keeping up or if issues arise.[/quote] What would you describe as the desired standard of posting frequency? Once a day? Once a week? Once a when-everyone-else-has-posted? [b]2)[/b] What sort of character concepts will you allow in this world? I notice that you want characters of actual importance / higher powered characters, and I can certainly drum up some ideas based around that. Are you looking specifically for human characters (I.E. no spirits of nature or the like)? Are you looking for characters that fill a certain role given the characters already in the roleplay? [b]3)[/b] Do you have any suggestions that I ought to take into account while designing a character?[/indent][/indent] Now, with those general questions asked, I did look over the other characters and started considering what to make. I noticed you have one villainous and one potentially villainous ruler; you have a few generally well-intentioned characters that don't command whole nations; and you have character concepts ranging from an old sage to young heroes (basically) to a real nasty tyrant. Given that, I've been debating one of a few concepts. The first one focuses on the the idea of the monster-that's-not. More specifically, I had two ideas for this category of character: a beastman struggling to remember who they once were and a knight turned walking corpse. Both would have their, err, "condition" actually treated like the curse it is. The former's mind would be pretty broken; the latter's will to live (hah) broken instead. And I'd love to see them treated as monsters if I play one of these two. Next, the majority of player characters aren't villainous. I'd be more than happy to step into a villainous role if you prefer. I don't have any specific ideas for this yet, but since we've got a tyrant and a power-hungry nobleman, perhaps the more monstrous route would be the best option? Or that of a powerful alchemist using his power for ill? Or that of a shady organization whose interest isn't conquest? And the only other concept that comes to mind as "missing" from this roleplay is a true and proper scoundrel. A trickster, an illusionist, a thief extraordinaire - something of that nature I'd be more than happy to play. It's less ambitious than the other two roles I've discussed, but again, I'd be happy to choose this. Do any of these general ideas work? I'd like your opinion, OP, before I start properly fleshing out any concepts.