[@Hatman1801] The turrets would range from a foot to four feet, and must be assembled first prior to use - they are usually separated into multiple, smaller parts that can be carried within Cache, his mobile storage unit and work station. All of the turret's parts are interchangeable, meaning he would bring a set amount of resources that could either make one bigger turret, or two to three smaller ones. The throwable ones, however, are much smaller. They are basically little jack-in-the-boxes that spring up and fire a small barrage of 5-10 pellets or beads before deactivating. [@tex] Fixed the history so that he is a Diver before he became a Junker. Removed the mentioning of satellites. Removed the Scouting Orb in replacement of a flashlight type of gadget. And under his Magical Capabilities section, by moving constructs, it would be more like his Cache machine than a golem - nothing really automated, just has the capability to move. :) Is that ok? Or should I change it? Also, quick question about the turrets - would it be too much if they can fire his modified 'Arcane Ammo' as well? Don't want to go too overboard, since I'm still tentative of how far I can go with Thorisa's current tech.