[quote=@tatszico] [@Hatman1801] The turrets would range from a foot to four feet, and must be assembled first prior to use - they are usually separated into multiple, smaller parts that can be carried within Cache, his mobile storage unit and work station. All of the turret's parts are interchangeable, meaning he would bring a set amount of resources that could either make one bigger turret, or two to three smaller ones. The throwable ones, however, are much smaller. They are basically little jack-in-the-boxes that spring up and fire a small barrage of 5-10 pellets or beads before deactivating. [@tex] Fixed the history so that he is a Diver before he became a Junker. Removed the mentioning of satellites. Removed the Scouting Orb in replacement of a flashlight type of gadget. And under his Magical Capabilities section, by moving constructs, it would be more like his Cache machine than a golem - nothing really automated, just has the capability to move. :) Is that ok? Or should I change it? Also, quick question about the turrets - would it be too much if they can fire his modified 'Arcane Ammo' as well? Don't want to go too overboard, since I'm still tentative of how far I can go with Thorisa's current tech. [/quote] Actually, I was going to make his ammo widely known, if that's alright with you. Ammo would've usually worked fairly similar to his prospect since gunpowder isn't a thing. Would it be ok if I had his arcane ammo be common among all who have projectile-type weapons? Or would you rather his be unique in some way? Regardless, yes they can be used in the turrets. Just keep your firing limit under control. At any rate, the sheet is fine now. You can pop it into the characters tab whenever! [quote=@Crimson Raven] Soo, how do you feel about a sky pirate...? ;) [/quote] Flight could be PLAUSIBLE, but it isn't a widely-known tech. If airships exist, they are very rare, mostly considered a rumor, and very hard to pilot. They could possibly originate from an unknown nation? Who knows.