Alright, here it goes. I have no map for the world as of yet, for I have not the artistic skills to create such a piece of art and have not found a representation to my liking. However, I shall attempt to acquire a visual by the time that the actual RP goes up. Onwards to more about the setting itself. There are four major nations in the world, wielding the greatest influence of all of the planet's states. They are the Tarhague Republic, the Mersian Federated State, the Ascandian League, and the Kingdom of Halesh. Tarhague's government operates under a democratic parliamentary system similar to that of England's without the monarch. Not terribly strong economically, many still travel to this nation, boosting its already large population. Not directly involved in the war which consumes the world, many refugees flee to Tarhague in hopes of restarting their lives, with the government willing to accommodate many of these peoples. Moderate in ideology and action, Tarhague is renowned for its stability. Rising consumption of alternative energy sources and the dwindling of easily accessible oil supplies have placed the largest strain on their economy. Cities within the nation are much like modern New York City, with the outer areas not being as settled and medium-sized areas of natural land separating the inhabited areas, although many live in such zones to escape the bustle of contemporary society. Augmentations in Tarhague are the pinnacle of normal, with price, quality, availability, and sophistication generally standing in the middle of world standards. Mersia leads the Coalition, host to the most powerful military of the Coalition in size and organization if not technology. Their economy is somewhat stinted due to heavy regulation of business, with much of their overseas exports made in the form of farm products, the result of the dedication of the majority of the nation's space to crop and grazing area. Hive cities are necessarily dense, some of the densest in the world, with an average population of 330,000 inhabitants per square mile in the hives, although the exact measurement varies. Government policy is socialist in nature although there exists comparatively small corruption and opposition to such a form of rule. Instead, much of the conflict within the country stems from the ideological struggles of those whom support or oppose the expansion of augmentation. Most augmentations are generally on the lower scale for the manufacturing capabilities of Mersia is less than that of others. In terms of culture, it can be roughly considered similar to real world Latin American countries. The Ascandian League is a totalitarian state with vibrant nationalism infusing the core population and some related ideological groups, but most of the compliant and conquered countries resent the League. The military of Ascandia is large, advanced, and competent, one of the few reasons it has been able to sustain itself against its foes; their economy has also shifted almost entirely to production of war goods, replacing losses in a hasty manner. Opposing the Coalition and Corporation, regimented law and oppressive measures are common within the boundaries of Ascandian territory. A massive urban sprawl covers much of Ascandia's surface territory, with its subsidiary members varying in this aspect. Dedicated farming and industrial complexes occupy key areas, above or underground, entrenching them firmly within their territory. AUgmentations are of high quality and expensive to acquire, assuming one can even do so outside of the League military. A thriving black market exists inside the country. Halesh is similar to the Holy Roman Empire in government style, with the monarch theoretically wielding great power but not in practice. Nobles administrate many of the provinces, although civilian government personnel can rarely attain such positions. Very industrialized and facing the problems common to such nations, exploitation and corruption are rife within Halesh. Hive cities are small relative to the rest of the world although much more numerous, with a proportionally larger number of people existing outside of the confines of the hive cities. An ethno-centric culture, racism and bigotry is a common problem when dealing with Halesh society. Joining the Colaition as a means of weakening Ascand's power, they contribute less than they should towards the war effort. Augmentions, although minor, are generally quite advanced. Hive cities are one of the developments which occurred during the timeline of the planet's history, with the first recognizable organizations appearing approximately 29 years ago. A consolidation of government, population, and production, hive cities are extremely dense metropolises, similar to and named after the similar cities in the Warhammer 40,000 universe. Much of the world's population lives in these areas, and many of your adventures will take place here as well. Augmentations have almost fully replaced prosthetics and are arguably the most important developments to occur within the world. Mostly made of metal and plastic and dealing with physical rather than mental processes, high-grade augments utilize carbon fibers or arer materials in their creation. Despite the proliferation of such devices, the procedure to install an augmentation is invasive, hazardous, and sometimes unsuccessful as the gene-conditioning procedure to coax the body to accept such an installation is prohibitively expensive. Able to outperform even peak humans with mid-grade augmentations, this class of technology enables greater feats of skill and advancement than any time before. Many, if not most, augmentations come with am in-built battery which can be charged through any normal or specialized port, although the latter is highly recommended. Additionally, one can create a special connection in order to use the body's own energy reserves to power augmentations in case of emergencies, although such systems requisite a higher rate of food consumption. Limb replacements are the most common, followed by organ, eye, and finally cereberal enhancements. Augmentations can range from unnoticeable changes in body structures to full replacement. I would like to think of the augmentations in Deus Ex as similar to the mid/mid-high end of augmentation. More to come later.