[u][b]Update 3rd Feb:[/b][/u] Magic the Gathering: Planeswalkers [hider=Magic the Gathering: Planeswalkers] [centre][img]http://www.beastsofwar.com/wp-content/uploads/2013/11/Planeswalkers.jpg[/img][/centre] Magic the Gathering has always been a game that many people play but what they don't know it that this game is based on an ancient game based on black magic. The planeswalkers are powerful allies that aid the player in battle but really they are based on ancient players of the black arts game. The arts of the ancient game are only known by a few experts who have chosen to research the game as a career via being an academic researcher. Some of the Magic cards are reprints of the original game, some examples being artefact based cards like Platinum Angel, Darksteel Colossus, Black Lotus, Leaden Myr, etc. Creatures such as Ashling, the Extinguisher (Legendary), Glissa, the Traitor (Legendary), Arachne, The Weaver (Legendary), etc and so on. Now onto the premise of the idea. The idea is about two players (Either new to the game or experienced) that end up finding out by chance they are playing a dangerous game after playing a normal game. From this, they awaken and become planeswalkers of their chosen colour (For example, I am going to go Black/Red or as the game says swamp Mountain). Now that they are planeswalkers they can summon creatures, artifacts and spells in real life yet at a cost. The players need to be able to produce mana both during combat and outside combat. There is another cost which will be brought up later in the RP, a very costly one which has been happening since the first summon of a monster. Unlike the game, the effects and abilities they have can target players, none players and creatures in real time. This can cause death, disfiguring, coma's and other real world effects to you and anyone else. Also unlike the game you are not limited to the number of cards in a deck you can have at one time but will be limited to 4-6 monsters at one time as it is somewhat taxing to the player. With the black arts game now revived ancient players from the past, awaken those of the present and activated those of the future. Since you have released the dark games once more it will be your job to seal it back up, maybe even be the ones to make sure it does not get released again, if it does make sure to seal it again. You will have to think of how Yu-Gi-Oh brought the monsters to life but unlike that show will actually be real and with consequences as well. This is purely fantasy both high and low, possibly apocalyptic, modern, historical in some sense, slice of life in some aspects, romantic if you want it to be there among out things. Combat it in real time and anyone and everyone is and will be a target so the players, the people in the area and the opponent will need to move in order to stay out of harms way, easier said than done. [u][b]Important:[/b][/u] I have stopped playing the game since of early 2013 so I have missed the current stuff and I only know so many of the old series cards. I was a pure swamp, swamp/mountain, swamp/forest, swamp/sea and swamp/light player though mainly the first two. Zombies, vampires, rats, thrills, bats, anything undead and other black evil based things were my thing though not limited to. You don't need to know the game however you will need to research cards and the colours they are a part of as those colours will be the only ones you will be using unless the said creature/artefact is colourless. Liliana was my planeswalkers though I had one other one for the swamp side as well. You can use any card of that colour even from the beginning of the series though you will need to write it in as acquiring it as you will only have limited cards from the get go. Fan based ones are not allowed, though. [u][b]Other:[/b][/u] MxF, FxF or MxM (MxM will have no romantic element. Not because I am against it, more so that I have no real idea how to work with it) [u][b]Spell Example:[/b][/u] [centre][img]http://i.tcgplayer.com/32656.jpg[/img][/centre] The spell is a mountain (Red) spell, it costs one mana and there for the player will have to use whatever active manner (Of said colour) they have to play it. When the spell is played the spell will target a creature or player which will deal three damage to them. If the creature has 3 defence or less it will die and if it hits the player they will lose life points. This is important as spells with instant on them will always activate before those that just say sorcery. Each spell will resolve after each other. If several instants are played the last one played will go first and keep going until all spells are used or resolved. Now the difference between the game and the RP is that Lightning Bolt will hurt you or possibly destroy a monster if it hits. Mana is made within the body of the player and the player can only store about 8 mana points within them, to create more mana they will need to either pay a mana card to boost the number of mana they have available, generate it through monsters/artefacts/spells or by fighting yourself. Mana will not disappear straight away if not used but during each new fight, the mana will reset to one due to the way the ancient rules the game is played. This means you will need to build it up to unleash stronger and more powerful spells. [centre][img]http://media-dominaria.cursecdn.com/avatars/thumbnails/20/106/200/283/270354.full.jpg[/img][/centre] As you can see in this image the spell dreadbore costs one mountain (Red) and one swamp (black). Since it is not an instant spell, it can be negated if the said spell is on hand. Unlike lightning bolt, it will not damage but kill something instantly and what makes this dangerous is it will target a creature or planeswalker (Player) [/hider] [hider=Borderlands] “Welcome to the Borderlands…… I am Claptrap and [b]YOU[/b] will be my [b]Minion[/b] and [b]I[/b] will be your [b]MASTER, BIG BOSS, GRAND POOBAH[/b], ummmmm…. [b]OWNER[/b]. Mahahaha….. Yeah.” (Silence) -Claptrap “Welcome to the Borderlands a place of treasure, vaults, sand, snow, beaches, jungles, dirt, women, power, crazy people, [b]CATCH A RIDE[/b] (Do you mind?) and all that other shit. Where one man’s treasure can become your treasure (Gun Shot, man dying in background). With Jack dealing with the others, yeah them another set of vault hunters have touched down on Pandora and have unluckily met Claptrap. The vault hunters and the Crimson Raiders cannot do things themselves but that is where you come in. You come, you buy and you leave with shiny new weapon (No Refunds…..). Should I tell you another tale? Well fuck that you can have this one. It is full of danger, riches, exploration, women in binkies, hideouts, explosions, death screams and silly people with silly names and titles. Now get out.” -Marcus “The Planet is pretty as a flower or like that robot spooning with that bandit. I don’t understand why she did not accept my flower. [b]CATCH A RIDE![/b] You will be tangling with the big bad guys who are causing us trouble. Yeah that is all I got.” -Scooter In this RP, two-four vault hunters and an annoying Claptrap will travel across the land dealing with Jacks Hyperion Forces and rogue bandits bent on getting in your way. Such bandit leaders as Whacky Jess (She got no time for that mess), Nutsack (Still has a better name than you, LOL), Shedder (Bringing pain since 92) and a few others. What are these bandits hiding, well treasure of course, what else does a vault hunter want other than a vault itself. Along the way, characters will ask for your help such as Tiny Tina, Scooter, Moxxie, Claptrap and many more. Hyperion trying to wipe out the Crimson Raiders no wonder they need help from an outside source. These vault hunters will be doing some of the most important things to prevent the Crimson Raiders fall. But at the same time, vaults will be on their minds because they are vault hunters silly and a vault there shall be. Oh did I mention both sides are ready for war (Boom) while the Crimson Raiders are in the middle but focused on Hyperion. Hyperion may have the weapons, the resources, and numbers but the bandits can count to three all on their own except for poor Nitz. War is hell kid and, bazookas will fire, SMG’s will smile and the Bandits will give their middle fingers to it all. So yeah stop it before the planet rips itself apart. Also, because Tiny Tina is having a tea party soon and things need to run smoothly. Will they find the various treasures or will they find something so mind fucking that their children will be telling their therapists for years to come? So I guess if anything this RP will be crazy and something will always be happening. Most likely Claptrap’s mouth (Zing). If you like fun and craziness and Borderlands I guess you should so show your interest. GO, GO NOW BEFORE SPOTS ARE GONE. Terms and Conditions will apply. [/hider] [u][b]Update 18th May:[/b][/u] [hider=Fire Emblem: The Secret Chapters] [centre][img]https://lh3.googleusercontent.com/-exWWbBNEtiI/VmCuEU8RugI/AAAAAAAAAhI/WfMIee3nfMI/w800-h800/Fire-Emblem-Awakening.png[/img][/centre] [color=aba000]Though the game is finished and events of what happened are recorded into legends there is one thing that has not been recorded or even spoken about since that day. Somewhere during their travels, a small fraction of the army led by Chrom and with Robins (F) help disappeared to another realm. It all happened during rest time at one of the many makeshift camps. This realm is a mystery to them and to the people who live here, the world is rather dark and is similar to how the world looked when the Fell Dragon was around. The group doesn't know how they got here or what brought them or who is behind it. However a familiar event happens which Chrom, Lissa, and Robin know of, the OC who hails from this land is found laying unconscious. Like the Robin [Avatar] they have no recollection of anything but find themselves able to handle a weapon of the said class chosen in the CS stage. The land just like Ylisse is crawling with Risen and war of the nations in this land. The land is split into four regions, the main lands and heart of the empire, the northern area which is crawling with creatures like manakete, taguel and even a new race which are similar to bears called Bearics. To the south is where the old kingdom used to stand and is home to many holy places, for the most part, is a poor stricken but has a well-equipped army. The last region is a rather troublesome region where with each ruler a new war breaks out, like the last war a new war is almost here. Lastly, there is an island which can hold about 3 million people on is just off the shores of the mainland and breast region. The story revolves around the OC, Robin and those who ended up here. How will the team get home? Will the OC character remember who they are? Will the choices made by the OC change the outcome for the visitors of this realm? Will the war tear this world apart? Do the things here affect the world of Ylisse? What secrets exist here and will any of them benefit those here? I will bring up more if needed if I get a bite or two. The OC is heavily plot related so at times you won't have a choice in what happens.[/color] [color=00aeef][u][b]Characters Involved:[/b][/u] 1. Chrom [Great Lord] 2. Robin [F] [Grand Tactian] 3. Tharja [Becuase I wanted to play her for a while now] [Sorcerer] 4. Vaike [Berserker] 5. Nowi [Manakete] 6. Gregor [Hero] 7. Lissa [Sage] 8. Cherche [Wyvern Lord] 9. Sully [Great Knight] 10. Lon'qu [Swordmaster] 11.Sumia [Falcon Knight][/color] [color=ed1c24]12. Main OC [???] 13. OC Team Mate [Sniper] 14. OC Team Mate [Bearic] 15. OC Team Mate [Dancer] 16. OC Team Mate [Trickister] 17. OC Team Mate [Valkerie] 18. OC Team Mate [???][/color] It seems like a lot of characters but you have to remember choices cause changes and so old teammates maybe become foes inside of ally's, maybe fall in battle and whatever else could happen. Also playing X characters is something I like but that does not mean all of them will be in a conversion at one time, probably six at most or if we make it to the end somehow. [/hider] [hider=??? Kingdom] [color=fff200][center][i]'This child, this very special and important child will be the one to decide where we as humans will go. One city, three realities that sit side by side. Each one with its own past, present and future. The Booming Kingdom, The Ruined Kingdom, and the Neuro Kingdom each made by the choices made. The child will guide us down the road of salvation or lead us down the road to destruction, possible even down the road of peace. The child will be loved and raised until they become 18 where they will be able to choose and fight for themselves. However it will not be an easy road as either the goddess of light or the daughter of darkness will influence them in more ways than we can even fathom. Both immortal and unable to be killed as far as we are aware, but even if we killed one of them the balance of yin and yang would be thrown off balance. This child, my 1st born will be a person who will be loved or hated.'[/i] -Mother of said important child[/center] [/color] The story in mind will change based on the players choices and will reflect the city they were born in. A good deed will make the city a busy and lively place, a bad deed will turn the city into ruins where living is hard and lawless. The story revolves around ideals, the future and trying to prevent the goddess of light or daughter of darkness (Reverse Goddess). Being swayed between good and bad can happen, perhaps even being neutral is a way which is why the third kingdom exists. The secret titans of destruction, long forgotten beings are coming. The special one needs to find the side that suits them to defeat the titans of destruction. History on the titans is unknown though only a few know of them. The city the child was born in is meant to be the battleground before finally being turned into the palace of the gods. Can the special one find the way with one of the two goddesses or can they somehow get both of them on their side to increase their odds of winning, more importantly, survive? The child will gain powers or skills based on who the player sides with. Example below: [color=00aeef][u][b]Goddess of Light:[/b][/u] Ability to use many weapon types to a certain level of knowledge, one will be a mastered skill. Powers such as minor, greater and even major healing will be given. The healing reaches out to others though can in time act as a healing factor of sorts, create a wall of light, hail a rain of golden arrows from the sky though only in a certain radius and other powers to be confirmed.[/color] [color=f7941d][u][b]Daughter of Darkness (Reverse Goddess):[/b][/u] Under her way of things, one will have elemental powers such as fire, water, air, earth, electric, nature, dragon and darkness. Powers such as creating walls of darkness, create minor, greater and major poisons within one's body, call for dark blades to come out of the ground or any other surface and other powers to be confirmed.[/color] [u][b]Mixed:[/b][/u] ??? Still deciding on that though will only be used if my partner wants to go that route. I wrote it down to make it somewhat easier to understand in the next post. Well, you would be playing the special one, the main character who has an important role in shaping the future. This future has three possibilities which are the good, bad or the hard neutral route. The important person can't shape the future themselves and so they can side with one of the goddesses to help them get the future they desire. You can have both but it is no easy task. I would be playing both the goddesses who will try and sway you from the path you picked. The chosen can go from good to bad to bad to good if you wish as humans have a change of heart quite often or one's ideals change. On top of that, the bond you have with the goddesses give the special one powers over time, knowledge on how to handle weapons or magic based on the goddess picked. Both of the goddesses give you some passive and active powers such as the goddess of light will give you the ability to rain golden arrows from the heavens and heal others or yourself. The goddess of darkness will allow the special to bring forth blades of darkness from the ground or any surface as well as grant the passive power of creating any toxin/poison in existence. This, in turn, will influence the way they handle things, a good deed or bad deed will affect the city they hail from. This, in turn, affects the way the they fight the titans who are coming. Unknown gods and goddesses are long forgotten by most. In short you build the city into what they want and then they have to defend and defeat the incoming dangers of the titans and its legion. It is like a slice of life/fantasy/modern/drama and such. I hope this clears it up, if not I will have to try and simplify it better. [/hider] Original JRPG Idea coming soon.....