[@The Kid Lantern] Let me start by saying this: I'm a Dungeons and Dragons player at heart. That being said, I've always approached these RPs with that kind of mindset in my head. Sure, I can make my character do things, but like in D&D, it's up to the Dungeon Master (Game Master in this case) to determine the actual outcomes of my characters' shenanigans, generally by pointing the kind of damage an attack has on enemies so I know how to act or react. Obviously, yours is a "do it yourself" kind of mindset, wherein you essentially entrust us to take care of things for ourselves unless it's a huge thing. That's fine, and I did do that in the instances where Zero was facing a single opponent (Mister Freeze, the one Owl he managed to kill on his own, etc) but, frankly, the magnitude of his sprinkler gambit is one that could potentially affect ALL the owls and, well, I felt like something of that scale should have fallen within your authority to decide how it turns out, since it could have potentially ended the fight right there on the spot.