[quote=@EthTenshi] I have no problems editing to your wishes, not then not now, you are very right about the bow aspect.... I was a little (lot) hungry, more than willing to admit. Although this was a crash run Cs, nothing ventured nothing gained, also I think I did it that way because of the low age... Makes sense... Maybe, not really haha. [quote]I often feel it's needed to explain and at least offer solutions to players when I deny something or need details. It's only polite and it help show what I would find acceptable, making it easier for both of us in the long run. Rtron's replies won't come until much later since he's doing RL stuff, but he also had some issues about range and depth in how your PC can read the air which stems a bit into advance aeromancy for my tastes. When he gets this reply up, and if you have any questions, I can elaborate more. [/quote] No not actually less, like an upkeep cost, tcg reference anyone? *casts spell, ooops pay constant trickle cost for additional effect, fifteen minutes after last spell arcanite starts to recharge* although I don't mind not having a cost at all. I figured that having a bad ass extra ability needs a draw back. I mean a sixth sense using air itself as a medium? As well as a booster effect to at least three other sensory organs? Just stating air carries particles of what ever you happen to smell/taste, like not just some random weird reaction our body has, that steak you smell. Yeah particles of it are floating into your nose/mouth. At least that blew my mind when I first heard that. Though admittedly I don't think a normal humanoids tongue would be all that extra sensitive, perhaps unpleasant. Enough rambling about that though. [quote]So, additional charges apply type thing? As in he can't control how much he uses? I'm sorry if I'm a little confused, mainly as I'm trying to understand what you're trying to explain. Right now, it now sounds like an issue untrained novices have where they use too much blood per spell rather than able to regulate how much they use. And yes, having a draw back is a good thing but I think we should chose one that makes sense for the curse/rune incident first. This both seems like a tacked on one and not fully thought out/explained flaw. Range, also, is a limited factor too that could help in balance as what you're describing is tapping into advance aeromancy if the range is beyond personal zone of 3 feet btw, which he doesn't have the training to achieve that far (it's more in control than power). [/quote] Well if this tells you anything it is a wayens brothers film, it's freaking fantasmil, essentially the main character signs up for an experimental drug that hightens all of your senses to inhuman levels. And at first it does drive him mad, hahaha at the sceen with him wearing glasses, ear plugs, ect. trying to block it all out. Though afterwards he pulls it under his control through willpower or something. Very well worth watching. Not that that is full what I wanted, just a meaningless recap. And I'm glad you're flattered, but in my mind if you can't pull ideas from nearly anything you see to try and make things fit, then you are not growing enough. Now make me more talented my whet stone bwahahahahaaaaaa.... Yeah don't take me too seriously *sweats* [quote]Goofiness is welcomed in blood, encouraged as it lightens the mood and creates a fun atmosphere. Just don't expect the GMs to stay out of it. :p [/quote] [/quote]