[quote=@EthTenshi] Honestly that is the opposite of everything I've known about making a CS since '06. At least never in this depth or usually turned away. I'm [i]extreamly[/i] greatful that you feel this way. As far as Rtron goes I do not mind waiting in the least bit, I prefer to gather strength from as many resources as I can. Even if it is just foundation and structural. [quote]No problem. And yes, certain aspects we tend to pick apart more than others. We literally were peppering [@Sento]with questions and pointing out stuff we didn't understand. I think we scared the poor player.[/quote] Yes that is exactly it, he can't control how much is used. But in the case of the rune it is a constant, not a novice mistake, so it is a bit harder for him to get sick. Ok maybe this is a better example? Sinys casts a novice spell, it costs him one of ten, oh yes rune ability is active, it costs plus one more. So two of ten. Or Sinys casts a novice spell incorrectly using too much, it costs him two of ten, plus an additional point to make three of ten. Just as basic as I can think of it right now. [quote]Alright and still my issue applies. This becomes a concern later on in the story because as the students grow in levels, so do the enemies. This would make your magic rather short lived and your PC more dependent on physical attacks and others, which has its own limitations. It would alright for this rp, as most of the monsters are novice and intermediate (Yes, Free, the nitemare is intermediate :p), but in later Acts this might put him at a disadvantage and one he can't out grow unlike the others. Granted, he could cover those with special weapons or Runes, but he would still be pretty limited and not able to get those all the time. Are you still sure you rather not find another massive flaw or you still fixed on this? [/quote] Yes the range... I will admit that puts a dampening in my kindle, how about five feet? :DD [quote]Novices only get 3-4 foot max, and that's after they are trained. Not very fair, even with the blind aspect, to allow your untrained novice an extra foot or more when he didn't earn it. However, in the next time skip he would be able to obtain the range I mentioned without much difficulty so he would only be limited to 3 foot for one IC day, which is just his intro. See Blood Act IC tends to do months timeskips, then focus on one day in between each skip which the GMs allow the players to play in until enough are bothered and want to move on. The missions are going at a nice pace which will likely leave everyone to relax in a lull and normal day until we skip another 2-3 months into winter or fall. This is because it takes about 10 years to learn magic total.[/quote] From this point onward I declair shinanigans! [/quote]