The main rules for character creation are You are allowed one cannon character and one OC character. If you go with a canon character please do not start in an end of series Mecha upgrade If you do an OC it must incorporate some pieces of the setting. What's their opinion on the politics about the Titans? What do they think of the Autobots and Decepticons wars? What is their response to the twisted aftermath of the slam? What or who do they blame [url=http://orguss.freeservers.com/#WORLD[/url] [url=http://tfwiki.net/wiki/Unicron_Singularity[/url] These are the main events that cause the slam for those unfamiliar. I intend to start the story in an intro before the slam takes place. You are able to introduce your character and show their basic personality in action in this. I will also have scripted events occur in addition to you writing out your own actions in response to them. For all affiliations I will have different events. Some events may bring different groups at arms with other players. You write the actions you take then I do the NPC's and then the responding action. You are also welcome to controlling NPC's If you have any questions or suggestions I am totally open with them. In addition to the above chart you will do your characters alignment Hero: Although this universe is totally ruined there are still those who fight on in the name of justice Neutral: These are those who favor moral ambiguity. They favor neither other aliment and can ally with either or oppose them Villain: Those depraved few who see the tattered universe as an opportunity for power and influence rather then the tragedy and encroaching doom For character profiles we will follow this format [quote=willyvereb](start with an image of your character's appearance, not obligatory but it generally helps to enhance your post) Name: (your character's name) Gender: (Male or Female) Age: (Your character's age in years) Height: (Your character's height) Weight: (Your character's height) Rank/Title: (Your character's status in the military or other special titles he/she might be known as) Special: (anything else worth noting, be very brief and categorical, for example: robot, alien, ESP, magician etc...) (You can add a few more other information you want but generally these are the minimum.) Bio: (Write a short introduction about your character. Who is he/she? Where did he/she come from? How did he/she became a mech pilot? What he/she can do? How skilled he/she is? What are his/her motivations? Etcetera,etcetera...) Following that we can get to the next part, creating a profile for your mech. (image for your machine, not obligatory but helpful) Name: (how's your mecha called? With model/serial numbers and everything) Type: (Is it a Real or Super Robo?) Dimensions: (How big is your machine? If it's a humanoid robot then you only have to mention its height in meters) Weight: (How heavy is your machine? Preferably expressed in metric tons) Stats: (The 7 parameters showing the power of your machine.They range from 1 to 100 but the differences aren't linear. For further details, see below) Strength: (Your machine's strength. How hard its punches and kicks? How much weight it lifts?) Armor: (How tough is your machine? Mechs with high armor can easily withstand even the most powerful attacks.) Firepower: (How much destruction you can deal? Applies to guns, missiles, energy cannons and any other ranged means to attack) Performance: (How fast is your machine? High-performance mechs are so fast the enemy has problems to target them) Mobility: (Determines how easy your machine performs turns and generally how agile it is) Energy Output: (How much power can your machine generate? Generally it shows that for how long can your machine last in combat.) Sensors: (Radar and other sensing/detecting stuff. Allows the detection of stealth/cloaked units. Also if your machine has auto-targeting systems your sensors determine their effectiveness.) Description: (Briefly describe your machine, including its appearance, development and special features) Weapons: (What kind of weapons your machine possesses? If it has hidden weapons that you either want to keep secret or your character has yet to become aware of them, then they're an exception. We'll treat those kind of weapons as "upgrades" in the future.) Abilities: (What sort of special abilities does your character have? It can be anything from a temporally speed boost to a whole transformation sequence that changes your machine completely) Signature Moves: (Mostly the property of Super Robots, what kind of character defining attack you have? It can be a flashy finishing move or a combination of various attacks. If your mecha has energy attacks that aren't connected to any weapons, they belong here)[/quote] [quote= ]Okay, further sentiments about the Stats. They are here for us to get a relative estimate on each other's powers, including their general strengths and weaknesses. Also helps to resolve cases when two people are arguing who's the faster,more powerful and etc. Furthermore I plan to write stats for most of the opposing mechs so you'd get a general idea on the enemy. On the other hand don't expect me to be a hardass about these. If Mech A has the firepower of 50 while Mech B has the armor of 60, that doesn't mean Mech A's attacks are useless. Quite far from that. It just means Mech A needs to put in more effort in their attacks. Maybe by scoring many hits or using a charged attack. Writing and RP-ing always takes priority compared to the stats. They're a roleplaying aid, not a rule. Anyways, for people who're still lost I list an example for both Real and Super Robos. Both are what you'd call the regular mooks in this RP. 1.) Name: M5E "Trooper" Type: Mobile Suit (Real Robo) Dimensions: height: 18.9 meters Weight: 189 tons Stats: Strength: 10 Armor: 10 Firepower: 15 Performance: 15 Mobility: 15 Energy Output: 10 Sensors: 25 Weapons: Head Vulcan: Twin-linked machineguns used to intercept missiles Missile Pod: Located on the side this small launcher can shoot homing missiles. Beam Rifle: Standard energy rifle with detachable E-cap Shield: wielded in the other hand, this shield is strong enough to withstand most common attacks. Combat Knife: Extremely sharpened and hard physical weapon used in close combat for last resort. 2.) Name: Gigamaniax Type: Destroyer Machine (Super Robo) Dimensions: height: 47 meters Weight: c. 4000 tons Stats: Strength: 20 Armor: 20 Firepower: 20 Performance: 5 Mobility: 5 Energy Output: 25 Sensors: 5 Weapons: Rocket Fists: Two wrecking ball like fists that can be launched like missiles at the enemy. Arm Gatling: Huge chain cannon spread over the machine's wrists. Mouth Cannon: Large energy cannon hidden within the machine's mouth. Chest Burner: The machine's chest open to reveal an entire gallery of energy weapons. Signature moves: - Total Rampage: Finishing move. The machine launches both his fists that loudly impact with the enemy. Following that the Gigamaniax opens up its chests an releases a huge salvo of beams and bullets. Lastly the Gigamaniax opens its mouth and finishes the enemy with a wide beam of energy. [/quote] You can also do combination attack move names if you like as well in cooperation of your fellow poster Edit: You are also allowed thme songs if you would like I'll allow 300 points to both mechs and we may have overdone a bit for each