Codes: [hider=Code 0:] Ryen directs power to the oxygen area and shielding.[/hider] [hider=Code 1:] Brace for impact. - C – Combat. Multiple impacts expected. - CE – Combat and Evasive Maneuvers. Violent shifts in gravity expected. - E – Emergency Landing. Near-lethal G-forces expected.[/hider] [hider=Code 2:] Eject from ship. [/hider] [hider=Code 3:] Clear all airlocks immediately. - H – Hostile invaders have teleported into airlocks via ETL. Automatically assume Code 7 - D. - U – Unidentified object detected. Automatically assume Code 1 – CE.[/hider] [hider=Code 5:]Code 5 NE involves a situation in which the crew is preparing for maximally efficient space travel in a non-emergency. In such a situation, each crew member is responsible for the following: -Ryen: Ensure that the ship's core is set to its maximally efficient state, and that the thruster's fuel usage is maximally reduced via excess energy generated by the core. Null the core injectors and stabilize core heat at 100%. Do an integrity check of the ship's hull, shielding, subsystems, drones, and sensory array to prevent potential malfunctions. Lastly, deactivate non-essential ship features to direct most of the available energy to the thrusters during acceleration, then re-activate comfort features as necessary or requested. Get to a secure and anchored location prior to acceleration. -Eleanor: Activate all Alcubierre-Drive-Compatible processes from within the communications array and forward any received signals to the captain as soon as they are received. Ensure that the Extended-Range Detection activates before acceleration. Get to a secure and anchored location prior to acceleration. -Gunther: Ensure that Quincy and Seita are in a secure and anchored location prior to acceleration. -Quincy and Seita: Get to a secure and anchored location prior to acceleration. The power usage of the ship under a code 5 still falls under the "comfortable living conditions" criteria in this situation, but not to the same extent as those of the standard shallow-space efficiency ratings. The crew can communicate with the AI using the intercom systems, and can activate any aspect of the ship after a very quick authentication process involving a hand-scan, vocal recognition, or visual recognition event. The only major change aside from this is that operations which would push the energy usage above the standard maximally efficient threshold require vocal permission from the captain. Minor changes related to lighting, oxygen levels, replicator power usage, AI speech-detection, internal sensors(video cameras, microphones, motion sensors, oxygen detectors, light detectors, ect.) and other such features of the ship are either deactivated, or set to activate only in specific criteria.[/hider] [hider=Code 7:] On-board combat expected. - D – Defensive positions. Non-combatants prepare anti-personnel munitions and seal cargo hold. Combatants guard primary subsystems and non-combatants, and incapacitate hostile forces. - O – Offensive positions. Non-combatants prepare anti-personnel munitions and guard primary subsystems, especially O2, Shielding/Drone and Back-up Power/Communications. Combatants seek out hostile forces and eliminate them with prejudice.[/hider] [hider=Code 10:] Quincy will locate Ryen and Gunther while Gunther locates Ellie and Seita[/hider] [hider=Code 13:] Eleanor, access communications information from the designated ship. Relay information to captain. - H – Hostile. Covertly hack internal communications terminals and inform captain of abnormalities or potential threats.[/hider] [hider=Code 17:] Medics report to medical bay immediately. Injured personnel report to medical bay.[/hider] [hider=Code 20:] Report location and condition directly to Gunther via a secure channel on the communicators. [u]Location abbreviations inside Maria[/u]: R- Personal Room L-Library (small room where Ryen tutor’s Seita) G-Gallery M-medical bay S1-Storage Locker 1 S2- Storage Locker 2 SO-oxygen subsystem SS-shielding subsystem SR- reactor core SW-weapons subsystem SC- communications and backup power subsystem C-Cockpit *O preceding a letter denotes that one is in the hallway outside of the stated location. Example OL means you are in the hallways and the closest room is the library. [u]Conditions:[/u] Green-Uninjured and mobile Yellow-Injured but mobile Red- Injured and not mobile [/hider]