[u]Province 19[/u] The land is warped and polluted. Some question whether its even worth holding. But it is. Just to keep the darkness from having it. Every inch of land they own is more breeding grounds for them, more armies constantly being created. It was lucky they were able to get here as fast as they did. There was no telling how long it would take the land to heal. If this was what the darkness did in such a short period of time, it must be dreadful the conditions of those lands they'd held for over a year. Still, if this was to be won they would probably have to erase the darkness from this continent. [u]Province 13[/u] Earth magic has become standardized throughout the kingdom, not to the level of proficiency some nations show, but certainly enough to be helpful in easing the creation of barricades and playing tricks with the enemy. Tinkers are working on the rifles they received, claiming they can make it smaller given time. Alleviate the long reload time by allowing those on hareback to use them, firing and retreating. An invention that would make the prefers tactics of the light cavalry more effective, as well as less dangerous to themselves. They boasted that once these were perfected they could take the fight to the darkness instead of simply holding ground. Whether it was true or not, it was an exciting prospect. [hider=Actions] Research Complete: Trait Gained, Lesser Earth Magic Research: Pistols, Turn 1 Recruit 1 Dirigible in all Provinces. Recruit 1 Arquebus in all provinces Garrison of Province 14 -1 unit of War Magi -1 unit of Storm Shadows Garrison of Province 6 -13 War Magi -14 units of Harriers -15 units of Storm Shadows -25 units of Royal Guard -10 Ballista -7 Dirgibles Garrison of Province 15 -10 units of War Magi -10 units of Harriers -12 units of Storm Shadows -10 Units of Heavy Infantry -7 unit of Ballista -3 dirigible Armies in Province 13 -5 Units of Magi Armies in Province 9 -30 units of War Magi -10 units of Harriers -5 units of Ballista -11 units of Dirigibles [/hider]