[color=pink][h1][center]Puella Magi: The Wild Hunt[/center][/h1][/color] [img]http://i.imgur.com/m3OidJH.jpg[/img] Mahou Shoujo, young girls who fight against dark creatures with their body and soul. These girls have been protecting the world without recognition, fighting in exchange for the granting of one wish. The city of Danzig is no different. Magical Girls fight to protect the people from monsters known only as witches. Whether the girls fight for selfish or just reasons is inconsequential: As a magical girl, they will fight. And that fight will only become more difficult as Danzig faces a threat unlike anything that has happened before... [hr] This is a Puella Magi Madoka Magica roleplay set in Danzig, Poland. Playing the role of a magical girl who lives and fights in the city of shifting peoples, try and overcome what has been decided for you or bow and succumb to the fate of despair. No matter which path you choose, the moment the contract was made battle was the only thing in these girls' futures. The application itself will be pretty typical, though your magical girls experience level will be randomized to add some flair. [hr] [hider=Character Sheet, format how you please] Name: Name. I hope they have one. Age: Magical girls can be between twelve years old and seventeen years old. Characters under fifteen have a little more potential(threads of fate), while characters above fifteen have a bit more of an adult mentality(experience). Appearance: You may describe your character or use a picture. Bonus points for both. Regardless of which you do, describe their soul gem, its form, and location. Nationality: Danzig is a port city, and should be bustling around this time of the year. Almost anyone can be found here as tourists or on business. Personality: How does this character view the world, allies, enemies, and their self? What are their mannerisms and beliefs? Why exactly did they make a wish? Afflictions: This should be blank. Over the course of the roleplay and as despair mounts, your character may gain temporary or permanent psychological effects. They would be listed here. Wish: What exactly was the deal you made with the devil? Quote it in the exact words she uttered to Kyubey and explain it and the results(Though these can be ongoing) Biography: What was their past before being a magical girl? How were they put into a position to gain a wish? What are they doing now? If your character starts with four or above experience, then you can have them know the truth about magical girls if it pleases you. This will naturally increase your starting despair however. Skills: Nothing to do with combat. Just the things they're talented at or have learned to do. Threads of Fate: This is your characters maximum potential as a magical girl. The higher this is, the stronger your wish is- at or above ten, it is capable of surpassing the normal laws of the universe such as entropy. I'll give this to you before you apply. You get one lifetime reroll for Threads of Fate. It is very hard to raise Threads of Fate in the roleplay. Magical Weapon: Sayaka's sword, Homura's shield. These are weapons or equipment made from magic that your character uses in battle. They do not cost magical energy to use, so they're good for energy conservation. Experience: This is your characters current level of mastery over their magical powers. Thus, it's the power of your magical girl. Gaining more experience is harder if it's above your Threads of Fate. I'll give a random number for this before you apply(You may always choose to have a lower number then what is given). You get one lifetime reroll for experience. Experience will raise given time, training, and doing extraordinary acts. Magical Ability: Homura's manipulation of time, Sayaka's ultra regeneration, and so on. Distinct from a weapon, these are usually in some way related to your characters wish and personality. They can be quite potent. You should describe the core ability(Manipulation of time for Homura as an example) then any secondary abilities(Pocket space for Homura) branching off from that core ability. Higher experience means you have more mastery over your core ability(And thus can do more with it, resulting in more secondary abilities). Higher Threads of Fate means it has more potency as an ability. Signature and Finisher: At a certain level of experience, your character will be capable of doing a signature attack and a finishing attack. Signature attacks are a beefier than normal attack you may use a couple times during a fight to manipulate an opponents position or do direct damage. Finisher attacks are like Tiro Finale; they are excessively powerful, but should be used at the correct time to finish the fight decisively. If you don't keep your head and time it properly, unhappy times may be ahead for you. ██████: The measure of your characters mental state. In other words, this is the level of despair they have. Using excessive magic, seeing or experiencing horrific things, and just generally living increases this. The soul gem becomes more tainted over time, reflecting their level of despair and magic use of a character. Using a Witch's seed can lower this significantly or completely. Some experiences or situations can add despair that can never be gotten rid of, and will remain no matter how many Witch seeds are used. This reflects permanent psychological damage. The exact number will be given to you based upon your characters starting experience. [/hider] [hider=ToF and Experience] Threads of Fate This may seem like it does nothing, but it determines your magical girls true potential. It also directly correlates to how powerful their Witch is after despairing. 10-9: You will likely kill everyone in this RP once you despair. Core abilities are the most potent among magical girls; they're capable of interacting with formless imaginary things, like concepts 8-7: A cut above the average; Homura and her unusual abilities to manipulate time would fall around this level. Despite not having a weird ability, this is probably where Mami is because of her raw power. 6-1: The typical average girl is around here. The magical abilities of Sayaka would probably fall around this level. When you think of "magical girls", this is where you usually find your answer 0: Average joe schoolgirl; they wouldn't get targeted by Kyubey due to the limited energy gain Experience The amount of skill your character has in Magical Girling. It's essentially how much mastery they have over their own abilities 10-9: ??? 8: A master magical girl. They understand their limits completely and have fought countless enemies. Six secondary abilities 7: An elite veteran who has fought many battles, and has mastery over their own abilities. Around where Mami Tomoe is. One Finisher Move 6: Veteran magical girl. Five secondary abilities 5: An experienced magical girl who is on her way to being a veteran. One Signature Move, and Four secondary abilities 4: Average magical girl who is not particualry experienced but is not green. Three secondary abilities 3: A rookie magical girl who has fought battles, but still hasn't understood her abilities yet. Two secondary abilities 2: Greenhorn who has entered battle once or a few times. One secondary ability 1: Has no experience with abilities or fighting. One core ability 0: Cosplayer who thinks they're a magical girl [/hider] [u][b]Q&A[/b][/u] [i]Will this RP have weird dice rolls?[/i] No. Experience level and Threads of Fate are randomized during the character sheet phase, but that's just to add variety among our magical girls. We won't be doing any dice rolls or other stuff here. It's all you and your writing. The one exception is despair; how much you gain and the effects of it are determined by randomization to make things spicier. [i]Is the white furball relevant?[/i] Yes, he is. Kyubey will sometimes work with your characters, sometimes against them. The power of your magical girls, the level of Witch they fight, and their level of knowledge all determine how he interacts with you as an individual and as a group. Remember; he has an agenda, and he will seek to complete it. At the same time, he has no particular interest in getting your characters killed without good reason. [i]Can I apply a Witch and mess with everyone?[/i] Yes, a sheet for Witches will be added to the OOC when it's put up. It is encouraged that people make use of player-made Witches. It ought to make the fights more interesting. Just don't become too attached to your Witch and ensure no conflicts of interest pop up. [i]How do I get my Experience and Threads of Fate so I can start on my application?[/i] Just state that you're here. I'll roll for you and then give you the results. Pray for the best. You get one re roll for both experience and ToF. I will do any rolls for my characters on a public dice roller to ensure there's no conflict of interest. [i]Is Friendship the answer?[/i] Yes, probably. Your best bet to beat back despair and defeat witches is to use friendship and teamwork. But you aren't required too. [i]Will I fall into despair?[/i] Probably. Or worse. Remember, one person falling into despair may cause others to do so as well. This can result in hilarious despair domino effects that could ruin any still sane characters day.