[hider=Light] Appearance: Light is a 1.9 meter tall white humanoid figure with cartoonish looking features. Her head is a large spherical shape with no nose, very large black and orange eyes, short blue hair, fin like ears, and a very very skinny neck. She has a noticeable hourglass shape to her with skinny biceps with large forearms and hands with spiked fingers. She wears a white dress with blue trim and a blue tanktop, the dress having an 'M' cut pattern in the front to reveal her legs, which look normal besides the bottom leg ending at a sharp point where her foot should've been. Name: Light Age: '24' although she may be much older. Species: Void Demon/Toon Gender: Female Personality: Light is intelligent, fun loving, honest to a fault, and laid back. She is more likely to try to make friends with people than she is to fight them, which makes her come off as lazy at times. This makes it fairly easy for her to be caught in traps as she isn't careful which makes her come off as naive. The reason for this is she is fully aware of her powers. When she is forced to fight, she will play with her opponent than fight them most of the time. If she is forced to fight seriously though... You're gonna have a bad time. Bio: Coming from a world that was devoured by an Eldridge abomination, Light found herself in the Void. Guided to a nearby world by a creature she'd later know as MC, she travels the multiverse now for fun and enjoyment, happy about her freedom from a world she didn't care much about. Sometimes traveling with MC, sometimes alone, Light found herself... Abilities: [hider=Powers] [b][u]Toonforce related powers[/u][/b] [list] [*][b]Cartoon Regeneration[/b]: Light can regenerate from nearly any injury, including psionic and supernatural injuries, although supernatural injuries take a variable amount of time to regenerate from. When Light regenerates, she 'pops' back to normal, or normal with bandages or other things showing where she was injured last. Light has individual control over limbs if she is dismembered. Light still feels pain from any injury she is hit by. [*][b]Cartoon Physics[/b]: Physics affect Light differently than normal, with both good and bad effects. [list] [*]Light's body 'stretches' when she experiences moments of rapid acceleration. [*]If Light walks off a high point, such as a cliff, but is unaware that she is walking off of an edge, she will continue to walk on air as if it was ground. When she realizes she is no longer on solid ground, she will fall like normal. [*]While falling, Light can stop when approaching the ground to readjust where she will land, before continuing to fall at the rate she was falling before she stopped. [*]Injuries affect her differently than normal. For example, being caught up in an explosive causes her to appear ash covered before possibly breaking apart into a pile of ash, or being crushed causing her to become a pancake, ext... [*]Light can't bleed. [*]If Light is hit by a sharp object or a hot object on her backside, she'll be propelled away from the object, usually on fire if it was a hot object. [*]Weapons used by Light have different physics as well, but for the most part these new physics make the weapons worse overall. Bombs meanwhile only have a massive reduction in blast radius, but are still as powerful as ever. [*]Light has trouble dealing with being tied up, as for some reason her super strength does not work when she is bound. And if her hands are bound, she can't use Pocket Space or Portable Hole. [*]For some reason, her eyeballs are far, far more durable than the rest of her body. [*]Among other nuances I might have forgotten. [/list] [*][b]Super Strength[/b]: Light exhibits a variable amount of Super Strength. While its been shown she can pick up a house without any encumbrance, the exact limits of her strength aren't known. It has been shown though that if she is picking up an extremely heavy object and is reminded of how heavy said object actually is, or is enlightened to how heavy it actually is, she'll drop it. This effect carries over to enchanted weapons as well, IE, she can pick up objects that others normally can't if she is unaware that she is allowed to pick them up, and the object will affect her like normal when this is pointed out and shown. [*][b]Pocket Space[/b]: Light can pull objects out of a space inside her dress called Pocket Space. These objects are random in nature, although very obscure context sensitive items are likely. Weapons are rare. Light can only pull a few objects every couple of minutes. The cooldown on this ability is reduced if Light picks up the items she pulled out and puts them back. Light can also store 'real' objects in this pocket space equal to twice her mass at the time of storing, and objects can't exceed more than 4x her mass in total while stored in this space, although if she grows and thus has more mass and stores objects, then shrinks, she can go over her 4x mass cap. [*][b]Portable Hole[/b]: Light can pull a malleable black circle looking wormhole from her pocket space. Upon placing and jumping into it, Light will pop out of a newly created hole that was in her line of sight or is an area that is incredibly safe that she can remember. Light can place the holes anywhere, but the exit hole has to be on a solid surface or there will be a delay before Light exits it, giving the opponent a good amount of time to react. Only Light can go through these holes. These holes allow Light to traverse the multiverse without needing to use terminals. [/list] [b]Sharp Fingers and Legs:[/b] For those who don't read the appearance paragraph, Light has sharp fingers and legs. She wont actually use them as weapons though unless shes giving you a bad time. Her fingers are not serrated, making them ineffective at cutting ropes. [b]Void Bound:[/b] Since Light is void bound, absorbing her energy leads to negative effects to those who try it. Additionally her 'life force' if scanned or sensed feels like complete emptiness. She imparts an air of emptiness when touching someone, making her feel very unnatural when in contact with someone not used to it. [b]"You're gonna have a bad time."[/b]: Light actively warns people using this line if they start to really make her mad, with accompanying ominous toon physics. Continuing to make her even more mad means that Light will eventually start to fight with extreme levels of tactical thinking and fighting prowess, while not being above using cheap or unfair tactics and will actively attempt to use such tactics if they are the most effective on hand.. This way of fighting often quickly leads to the death of her opponent. You can tell when she is giving someone a bad time, as she will put on sunglasses beforehand. [u][b]Weaknesses[/b][/u] [list] [*] Due to how cartoon physics affect Light, she takes more dramatic damage from blunt forces and elemental based forces. Silver does even more damage and can knock her out for much longer upon a killing blow. [*] Light can't break herself free of ropes or other things that bind her without using outside help. [*] Cartoon Physics makes ballistic and energy weapons less effective. Example, it turns a sniper rifle to have the power of a BB gun. [*] Light isn't very fast, and while she has good balance, she isn't very agile either. [*] Void Siphon makes her harmful to complex electrical devices. [*] Light's attitude means that those with a silver tongue can easily talk her out of a fight if she doesn't have much of an idea of who they are. [*] Her attitude also makes her pretty prone to abandoning a battle to rock out to some music and other such things if she isn't fighting them seriously. [*] Light will not lie unless directly told to, and even then isn't very keen on keeping who told her to lie a secret if confronted about it. [/list] [/hider] Organization: Unaffliated atm, but may change depending on who joins and whatnot. Most likely heroes otherwise. Universe of Origin: Universe of Origin: Earth 43-R5 (No longer exists), Void traveler. Other: If you wanna use Light for slapstick shes sorta made for it. While she calls herself a toon, shes actually a Void Demon. [/hider] [hider=MC] Appearance: MC is a 1.7 meter tall humanoid looking light blue creature made of pure energy. MC shifts between being male or female at a whim, but keeps a few features between the two such as a round head with blind large eyes and an open mask being its only features. He appears to 'wear' a long flowing robe with a slight houerglass shaped body(More hips and chest when female) with no visible feet and a missing left arm, a floating crystalline hand rotating around her. MC carries a green crystalline staff on his back adorned with many runes along its shaft and a staff head that can't decide what color it wants to be. Name: MC Age: Ageless Species: Void/Chaos Ethereal Gender: N/A, Shifts between Male and Female at random/a whim. Personality: MC shifts between being mischievous, fun loving, apathetic or other moods at random, making him hard to read. At any point she shows great intelligence, although he is a bit confused on most physical realm practices or mistakes one thing for another. Either way MC shows interest in new things, which is most of the physical world, although she knows little in the way of boundaries and has a tendency to teleport or float near people when mischievous. He does recognize though that being of the opposite gender of something she is floating around often yields a positive response, so he adheres to that rule usually. Bio: Being born in the Void, MC travels between worlds to experience the more interesting physical realms, while equally trying to keep balance in said worlds so that the Void isn't adversly affected. Traveling with a companion named Light, whom MC found floating around some ruined world, the two found themselves... [hider=Abilities] [b]Ethereal[/b]: MC is an Ethereal. This makes him immune to disease and poison(Shes living energy.), while also removing his need for oxygen, food, water, ext... instead living off eating energy instead. This also makes MC a bit fragile, and causes her to explode when killed, dealing light damage to anything nearby and debuffing them with strange temporary aliments like having mushrooms grow all over them, growing cat ears in random spots, or other random chaotic things. Absorbing off MC's energy causes severe negative effects to anything that attempts it. MC is easily sealed inside bottles, jars, cans, lamps, ext... if tricked into them. MC moves without the need for joints, making her movement very fluid, but jarring at the same time. [b]Magical Elements[/b]: Can form up to 5 instances of elements of magic into a blast, enchantment, AoE, Self use, or Magick. Ice, Poison and Steam count as 1 instance and when combined, still count as 1 instance. When combining elements, elements that clash will only clash with each other upon cast. If you say, cast Steam Lightning Frost, you will be left with Water Lightning, which will not clash, but if another Lightning or Water is cast in that spell chain it will cancel the other one in the chain out. The more elements in the spell chain the more powerful the spell. Some spells can be charged for even greater power. Blast Shape Tier list [list] [*]Shield [*]Projectile [*]Beam [*]T2 Spray [*]Lightning [*]Spray [/list] Energy List [list] [*] Earth Energy - Can't be mixed with Lightning Energy. Causes whatever blast is affected by it to take the properties of Earth, IE summon a boulder by itself, a magma boulder if paired with fire, a mud boulder if paired with water, ext... Projectile [*] Lightning Energy - Can't be mixed with Water or Earth Energy. Causes electric effects on whatever its imbued with. If the object is wet, Lightning Energy imbued attacks do double damage. Lightning [*] Fire Energy - Turns into Steam energy if combined with Water or turns Ice energy into Water, Can't be combined with Frost. Causes a fire effect that sets things on fire when imbued with other energies. This fire will keep growing as Fire energy is poured into it. Fire energy stops a target from being Wet. Spray. [*] Frost Energy - Can't be combined with Fire energy, turns Water energy into Ice. Causes objects to slow down while drastically lowering their temperature. Will Freeze Wet enemies. Spray. [*] Water Energy - Turns into Steam energy if combined with Fire, turns into Ice energy if combined with Frost. Turns into Poison energy if combined with Arcane. Drastically pushes objects back and makes them wet. Spray. [*] Arcane Energy - Can't be combined with Life Energy. Turns into Poison if combined with Water. Enemies killed by this energy explode violently. When this energy is being pumped into something, it slows down and grows painfully until it explodes. If forced into a projectile, it causes the projectile to explode violently on impact. Heals the dead. Beam. [*] Life Energy - Can't be combined with Arcane or Poison Energy. Heals allies and self. Deals damage to the dead. Beam. [*] Shield Energy - Can't be combined with Shield Energy. Puts up a protective shield when used, or a ward for a type of energy when used with that type of energy. If used with a Projectile type energy, it will give an armor made out of that type of energy which drastically increases defense at the cost of speed. If used as an AoE, blast, or enchantment, it causes mines or barriers to be formed. If used as a weapon, it acts like a 'binding' or 'enchanting' agent for other elements. Shield. [*] Poison Energy - Can't be combined with Life Energy. Can be formed by combining 1 instance of Water and Arcane. Poisons the target. Poison intensifies with more energy being imbued into the target. Spray. [*] Steam Energy - turns into Water energy when combined with Frost Energy. Can be Formed by combining 1 instance of Water and Fire energy. Causes superheated water that makes objects wet and deals heat damage while pushing them back, but not as far as Water. T2 Spray. [*] Ice Energy - Turns into Water energy when combined with Fire energy. Can be formed by combining 1 instance of Water and Frost energy. Shoots out ice shards that deal piercing damage or increasing the durability of an object depending on how its used. Projectile. [/list] Magick list Weather effects and misc summons last anywhere from 15 to 30 seconds when cast. Summons last anywhere from 1 minute to 4 minute when cast depending on damage taken and if not killed. [list] [*][b]Revive:[/b] Resurrects an ally, however they're heavily damaged still. [*][b]Haste:[/b] Increases self movement speed. [*][b]Summon Phoenix:[/b] Summons a phoenix which explodes shortly after, resurrecting EVERYTHING hit by it to full health. [*][b]Teleport:[/b] Teleports the caster a short distance. Breaks them free of binds. (MC wont break out of bottles or lamps or anything though.) [*][b]Grease:[/b] Summons a puddle of flammable grease. [*][b]Nullify:[/b] Nullifies all enchantments and summons, for both MC and the enemy. [*][b]Dispel:[/b] Dispels enchantments from enemies nearby MC. [*][b]Raise Dead:[/b] Summons a horde of 5 zombies to attack all enemies. MC can summon up to 15 zombies at one time. Zombies poison whatever they bite with a light poison. Enemies killed by a zombie are raised as another zombie, but have much lower life times. [*][b]Blizzard:[/b] Summons a severe blizzard that chills everyone in the area and hinders viability. [*][b]Thunderbolt:[/b] Summons a powerful Thunderbolt to hit the tallest target. Will not target self. This thunderbolt is VERY powerful. [*][b]Conflagration:[/b] Sets the area in front of MC on fire with demonic fire. This fire can't be extinguished by water but also burns out quickly. [*][b]Vortex:[/b] Summons a gravity well that sucks in anything that gets close, crushing them akin to a black hole. Has a very obvious tell before it is summoned and where it is summoned. [*][b]Rain:[/b] Summons a Rain Storm. [*][b]Fear:[/b] Strikes fear into nearby enemies. [*][b]Confuse:[/b] Confuses a nearby target. Will not target self and can affect both allies and enemies. [*][b]Meteor Shower:[/b] Summons a Meteor shower that rains meteors that strike spots at random. A direct hit is very painful, but a near miss will just set you on fire and deal light damage. [*][b]Invisibility:[/b] Turns MC invisible. Removed when attacking or taking damage. [*][b]Summon Elemental:[/b] Summons an innate elemental that takes commands from the first being to hit it with an elemental attack. Up to 15 can be active at one time. [*][b]Charm:[/b] An enemy hit by this move will be less likely to attack MC. [*][b]Tractor Pull:[/b] Pulls objects towards a point. Does not crush them. [*][b]Portal:[/b] Creates a portal that can link to another portal. [*][b]Tornado:[/b] Summons a Tornado. [*][b]Timewarp:[/b] Slows down time for everyone in the area of effect. [*][b]Summon Death:[/b] Summons Death, who instantly kills the weakest thing in the area. Also can be summoned to have a tea party with if hes not busy. [*][b]Performance Enhancement:[/b] Increases the targets speed, spell strength, defense, and reaction times, but drops them as the effect wears off. [*][b]Spray of Judgement:[/b] Shoots a massive barrage of sharp ice in front of MC. [*][b]Napalm:[/b] Summons a flaming meteor full of Napalm that impacts the ground. Its napalm, so don't get caught on fire! [*][b]Plasma:[/b] Summons a ball of plasma that explodes on the first thing it touches. [*][b]Chain Lightning:[/b] Blasts lightning that chains between targets until it runs out of things to hit. [*][b]Corporealize:[/b] Makes ghosts attackable. [*][b]Wave:[/b] Summons a wave of force in front of MC. [*][b]Thunderstorm:[/b] Summons a thunderstorm that hits random areas with lightning. Does not care if they are allies or enemies. [*][b]Sacrifice:[/b] Causes all Elementals, chickens, and Zombies under MC's control to explode, dealing damage. [*][b]Hinterland Winds:[/b] Summons a strong gust of chilling wind. [*][b]Summon Chicken:[/b] Legend of Zelda chicken. Do I need to explain this further? [/list] [b]Levitate:[/b] Active at all times. MC can fly with no restrictions on movement. This also makes Gravity not as effective to a point. [b]Anchored:[/b] If MC is killed or trapped in a prison, she can respawn from his staff after enough time has passed. If the staff is destroyed, MC is banished to the Void until resummoned or the staff is repaired. [b]Energy Sight:[/b] MC is blind to the physical world, instead seeing using energy and detecting life forces. While shapes and physical details are about the same to make out, MC can't see colors, pictures, text, ext... but can see through illusions and invisibility. [/hider] Organization: NA atm, probably heroes unless heroes is overpopulated. Universe of Origin: The Void Other: While she doesn't eat food, MC can still taste it for the experience. MC will often take the shape of the gender that whoever hes talking to is most comfortable with being around. [/hider]