[quote=@Keyguyperson] That's where most of the problems I expected were, mainly because a state shouldn't be capable of operating a carrier in general. I threw it in as an actual military vessel at the last moment for the hell of it, without really considering the sheer size making it literally invincible despite the intended lackluster complement. I'd originally planned for it to be a civilian vessel that rarely leaves port, I'll switch it to that, deflate the numbers, and maybe throw in a couple extra ironclads. Or just the North Carolina. Actually, I think I'll go with that. It fits better with the "It'll make you shit your pants but isn't capable of much else" idea behind the Commune Navy.[/quote] I'm generally a little uneasy with the ironclads to, but will hold off on Clocktower for that. For the Enterprise it'd probably be best scrapped right away or turned into a squatter's den akin to Rivet City. No one should be able to get it back up into sailing order nor may there be enough engineers to properly re-activate the nuclear reactors (or transport radioactive materials). [quote]I would, however, like to know just what sort of stuff I'm dealing with when it comes to the rest of my military. Do WWII-era tanks make sense? Should I only be using the very first tanks ever to be built? What about wood and canvas scout planes, nobody's even mentioned anything like that, but it seems like a pretty logical thing to use given the fact that people are capable of operating pickup trucks and frankentanks. [/quote] Tanks the way you describe wouldn't be really possible to begin with. Especially steam powered ones. They'd be way too heavy to move, too big to be effective, and over all steam or coal power would be ineffective to begin with. Tanks aren't very giving when it comes to space to begin with and a steam-powered engine or anything that's not the present fuel would cause too much of a re-ordering of the internal compartments to even put people in. Not to mention with a steam boiler at your back what's already sitting in hell on earth would become not only uncomfortable but probably dangerous, either through too much heat forcing heat exhaustion or the steam building up too much pressure and exploding without provocation. [quote] The population was originally 1.6 or so, then 3.6, then it ended up here because I kept moving it around and nothing seemed right. Clock has a population of 6.3 million, while some nations have it at 3, others below two, I really didn't know where to put it. Given your comment, I'd guess putting it around three million would be preferable? [/quote] I'd compare yourself against your neighbors and balance out with what they're going for. On principle about half of Michigan's present population died between the nukes and now over general starvation. Byrd seems to have done roughly the same amount of cutting if not more.