[hr][h1][i][color=LightYellow][center]The Guild Base[/center][/color][/i][/h1] [hr] [center][h3][url=http://mynoise.net/NoiseMachines/churchAtmosphereSoundGenerator.php?c=0&l=59272000353000393734]Ambiance - Whispers in the Halls[/url][/h3][/center] [center](Headphones Recommended)[/center] [center][h3]The Palace of Whispers[/h3][/center] [img]http://i.imgur.com/mnGFuBL.jpg[/img] The Palace of Whispers is the guild headquarters of the Seekers of Fate. Almost none know of its location or even its existence in YGGDRASIL, adding onto the elusive and mysterious nature of the Seekers. In YGGDRASIL, the Palace of Whispers is located within the peaks of one of the most mountainous regions and is guarded by powerful elemental dragons that have made themselves lairs nearby within the mountains. The Palace of Whispers is an impressive sight to behold from the outside, however, the true vastness of its interior remains hidden. Through ingenious use of enchantments and other magic, the physical layout of the interior remains fluid, capable of being changed at will by its guild leader as well as other Seekers granted authority to do so. Through their authority of the world inside the Palace of Whispers, these Seekers have have created entire map areas that far exceed the physical dimensions of the fortress's walls. Each of these map areas reflect some unique aspect of the Seeker responsible for creating them. [center][h3]The Guild Halls[/h3][/center] [img]http://i.imgur.com/6SFJ7Vu.jpg[/img] The halls inside the Palace of Whispers easily tower far above the heads of all that pass through its threshold. True to its name, [url=http://mynoise.net/NoiseMachines/churchAtmosphereSoundGenerator.php?c=0&l=59272000353000393734]quiet whispers[/url] echo throughout the halls, letting all those who dare to venture inside uninvited that they are not alone, and they are being watched, closely. These quiet whispers are no illusion, as they are the whispers of the various automatically-generated NPCs that tend to the Palace's upkeep and general maintenance, as well as act as its first line of defense against invaders. These NPCs are dressed in long, flowing robes of various dull colors with long hoods that hide their facial features, making each one distinguishable from the next. They generally keep to themselves as they work tirelessly, stopping to lower their head in respect towards any Seekers that happen to pass by. Against foreign invaders, these cloaked NPCs remain peaceful and nonviolent while other NPCs are quietly summoned to the area. After the nearby NPCs are gathered, they will suddenly turn upon the invaders in a surprise attack as a coordinated group. [center][h3]The Throne Room[/h3][/center] [img]http://i.imgur.com/WijUJTH.jpg[/img] At the center of Palace of Whispers lies its heart, the Throne Room - a vast, decorated area that serves as the Seekers' meeting hall. The physical layout of this area is the most restricted of all areas within the Palace, but all Seekers have the authority to use basic spoken commands to invoke simple changes, such as summoning a round table large enough to hold a guild meeting as well as seats for each member present. A raised platform stands towering before all those who enter the Throne Room. In YGGDRASIL, this platform was only used when the guild leader or any other member had to address the entire guild about important matters. If one stands upon the platform, a change in the behavior of all nearby automatically-generated NPCs is triggered, where they will slowly and gradually gather around as if to listen closely. [center][h3]The Abandoned Halls[/h3][/center] [img]http://i.imgur.com/eaTg71h.jpg[/img] Not all of the Palace of Whispers' halls were created equally. Some of its halls were designed with an abandoned, run-down appearance so as to give a sense of foreboding and uneasiness. These halls lead to various twists and turns, making them very easy to get lost within for any unwanted invaders who managed to find and enter the Seeker's stronghold. Various automatically-generated NPCs of up to level 30 stand guard within these halls, some disguised as aged sculptures and statues. Some of these halls lead to dead ends where more powerful NPCs of up to level 60 lie in wait, acting as the area's mini-boss. [center][h3]The Secret Treasury[/h3][/center] [img]http://i.imgur.com/hQJyqy8.jpg[/img] All of the wealth and riches amassed by the Seekers is stored within the Secret Treasury, containing a vast amount of gold, powerful weapons and other valuable items. The Secret Treasury is physically separated from the rest of the Palace of Whispers and is protected against the use of transportation magic and items to enter or exit the area. The first layer of the Secret Treasury, which houses the vast majority of the stored items, can only be accessed by passing through one of the archways located within the guild halls, while wearing the guild ring given to only the most trusted of the Seekers. The second layer of the Treasury stores the Seekers of Fate's most powerful weapons - three World Items of unrivaled power that only a few Seekers are aware of. Three Seekers, each possessing a ring of the guild, are required to access the second layer of the Secret Treasury. A single NPC guards the entrance of the treasury's second layer, and once three Seekers each surrender their guild ring, will the NPC open the entrance to the second layer. [hr][h1][i][color=LightYellow][center]Domains of the Seekers[/center][/color][/i][/h1] [center]The fluid design of the Palace of Whispers' interior allows certain Seekers with the authority to shape certain areas to their own wishes. In YGGDRASIL, these areas were considered entirely separate map areas that could be larger than the interior of the Palace of Whispers itself. Each of these pockets of reality are only accessible to the Seeker responsible for creating it. If the domain creator activates their Guild Ring, they may choose to teleport either themselves or themselves with other nearby players within the Palace of Whispers into their domain. Other Seekers with guild rings cannot be forcibly teleported by a domain creator and would have an option to reject the invitation, but those without the rings, typically - invaders, can be teleported by force. Therefore, some domain creators of the Seekers used their domains as a sort of personalized battleground against players invading the Palace of Whispers. However, if the domain creator is defeated within their domain, all others remaining within the area are returned to the Palace of Whispers. Strangely, in the New World, this violation of reality continues, allowing these special domains to continue to exist.[/center] [hr] [center][h3]Kirishima's Domain: The Avalon Facility[/h3][/center] [img]http://i.imgur.com/6HHYosR.jpg[/img] The futuristic-styled Avalon Facility is one of the most lore-contradicting domains within the Palace of Whispers. The Avalon Facility is the personal domain of Kirishima, and serves primarily as her own personal quarters and laboratory to design and produce her various inventions. One of the most notable features inside the Facility is a magical summoning circle made to appear as a teleportation pad. The teleportation device is capable of dematerializing any objects placed on the platform for storage as well as rematerializing them on demand. The Avalon Facility currently contains some of the Seekers' most powerful NPCs. Shortly before the downfall of YGGDRASIL, Kirishima stored a large number of the guild's most powerful NPCs within the Avalon Facility's storage area as a form of farewell to her creations.