[quote=@Kimiyosis] A website dedicated........wow....woooooooooow... So uh.....is there a summary for each guild XD? Or can I get a recommendation for which guild? Or should I just post characters, and have people want them in their guilds?[sub][sub][sub]This option seems the most fun~[/sub][/sub][/sub] [/quote] My guild, Frenzy Plant, might not be your cup of tea exactly, but I'd be pleased if you'd take a look. Should your character hold promise, it may even come looking for you. Behold: Fiore's premier warrior guild. Overall, Frenzy Plant best fits the description of Lawful Neutral. The guild doesn't go out of its way to perform acts of heroism, but it has standards of workmanship that keep it far beyond Dark Guild territory. It takes jobs that provide benefits, whether material or social, to Frenzy Plant and its members. Frenzy Plant is sometimes known as a mercenary guild, despite its standards. Though it has not yet happened, should a catastrophic event unite the forces of light against evil, Frenzy Plant will show up to add their strength. The members of Frenzy Plant are a a close-knit bunch, with largely comradely bonds rather than familial bonds, earned through shared experiences and victories. That does not mean, however, that more friendly bonds haven't developed, in one way or another. As a whole, the guild itself is very combat-oriented , built like a miniature army rather than a typical employer. Fighting skill is of paramount importance, and new members are only admitted after certain trials. Tactician Sanders prides himself on the fact that however quirky his soldiers, each and every one is a capable fighter when it comes down to it. To enter, a candidate whose character has been approved must defeat or tie one of the C-rank wizards. By defeating (but not tying) one of a higher rank, that rank can be gained. The challenged individual gets to pick where and how the challenge is conducted, and it isn't always strictly combat, though combat is almost always involved one way or another. Frenzy Plant's lifestyle is conducive to neither children nor in-guild families. In fact, to enter, a candidate must be over twelve years of age. [b]History[/b] Frenzy Plant is a fairly old guild as the guilds of this age go. It began as a tiny group of magic practitioners, selling their talents in secrecy, but as time passed and the group began to attract more attention, greater discretion was used overall. As more people tagged along and more jobs completed, it fostered less secrecy and more responsibility. With the death of the old squad's leader eleven years ago, the new organization Frenzy Plant turned wholeheartedly to the cause of becoming a legitimate guild. Its headquarters in Oak Town became the fully-fledged Frenzy Fort, and since then Frenzy Plant has been a powerful and reliable magical force in Fiore. [b]Guild Motto:[/b] “We never stop growing stronger.”