[@NuttsnBolts] That racing idea sounds really, really fun. I've never heard of the show you're talking about until now, but I could see a small group (4-6 people) or 1x1 working really well for that. I know how I'd do it, too. So, obviously you'd want to have everyone write up their character sheets. That's first. You'd then have to make it very clear, in bold font and big letters, that "Your character may lose." I dunno, something like, [hider=Big Font, Red Letters][quote][h1][color=Red]There can only be one winner of the race. Do not join this roleplay if you will be upset upon losing.[/color][/h1][/quote][/hider] And then I'd make it clear that there'd be some dice rolling involved. Say, for instance, that I roll 2d3 for each player's movement at the start of each round to see how far ahead they are, and that you roll 2d6 when attacking someone. You can attack multiple people, but get a penalty to hit and damage (-2? -3?) for each additional person you attack. Different events (some laid out at a specific spot on the map, some randomly determed by dice) could change the game each round. Etc. Selling this would be easy, but actually getting people who understand "I don't have to win to have fun" would be much harder. That's a problem I've stumbled across in tabletop RPGs, in board games, in MMO RP, in forum RP... People want their characters to win, and they don't like unforseen events taking victory out from underneath them (like a shot to the engine forcing them to stop and repair, or an ambush in the middle of the race having terrible consequences, or even just a roll of 2 when the second place player rolled a 6). There'd be angry posts, for sure. I think you'd need to have a system that you were REALLY sure was fair because it has to be a competitive thing, and you'd need to know the people you're playing with a little bit... And you could not have a GM character. You'd have NPC antagonists who are NOT slated to win (you WANT a player to win) but to harass the players. You'd have to be clear that your role is that of arbiter and storyteller. And you'd have to be ready to accept that some players will think you're choosing favorites when it's really mostly dice rolls. I'd love to see this, honestly. If you don't do this one day, I might. Not yet, not for a good while (I've got classes to contend with), but I might. [hr] [@Rin] I think how I'd handle alternate dimensions and everyone playing alternate universe versions of the same character is... Well, I'd have it such that they don't start the roleplay immediately able to interact with each other. At least, not directly. But let's say that Jane from Universe A is going about her business. She's an everyday normal citizen, and she trips and cracks a rib on something. The scene shifts to Universe B, where Jane is a soldier, and she's clutching a bullet wound in the same place. She shares a passionate kiss with her boyfriend when the scene shifts to Universe C, where John is having a passionate kiss with [i]his[/i] boyfriend. The idea is that they're actually unwittingly dictating something that happens in the next poster's post with each of their posts. They're all playing the same character, after all. They all share SOME quality. But as the thread progresses, I'd have the universes start to collide. Things start to have much bigger impact. Soon, everyone's in the same universe, a weird amalgamation of all the others, and there's bad stuff going down. They have to stick together to survive. Could be fun, yeah? [hr] [@Engel] I guess the only thing I'll say is that, as someone who doesn't search for writing partners so much as good roleplay premises with good writers in them, I've seen some good roleplayers on this site. I won't say that there's a huge abundance of folks I'd call "great," but there's some writers on this website I've really enjoyed having around, sometimes because they're working with a premise they love. I don't have any suggestions, but I can see the appeal of wanting to roleplay out an era where technology or [i]something[/i] has made the human experience something completely unrecognizable to us today. Heck, I think it'd be great to contrast someone used to living like that and someone who's got a history much more grounded in what we'd call "the fight for survival." Good luck. I hope you find the right folks, because transhumanism isn't something I've seen any roleplay really discuss. I guess it was briefly covered in a Shadowrun campaign I played in once? But that was it.