[@Cyclone] Well, assuming we're going with how you viewed things ( as I viewed it as lots of time had already passed, given that we never paid that much attention to actual time during major events like species creation and such). Galbar had a lot of history for the single continent we put it on for most of the RP. Granted, we glossed over the peaceful parts for the violent parts, but there was still a good solid bit. We had the rise and fall of Garakai, the Cimex aggression, the Eternal Night, the Dragon Wars, The Uri arrival, the Ice and Sanguine Communions, Ialu's rise to power and fall to shadows, the corruption of Zerabil and the Rise of the Lich Lord, The death and resurrection of the Hundred Companions, the Creation and Crusade of the Alma Igna, The Lord of Logic's plotting, the love of Astarte and Vestec (He didn't even destroy her plant race this time!), Vowzra's plans and hypocrisy (OH MY GOD, SO MUCH HYPOCRISY), the Demi-Gods arrivals, Escre leaving, Vestec corrupting the Soul storage thing, the rise of the apes, New Garakai's aggression on Brightwoods, the Rovaick spreading, the Undead push against the Furies, some other things I missed. Point is, we had a lot of history. Just most of it was violent. I do agree with the reduction of leveling up to create stuff. As for the sandbox...I actually enjoyed making our own storyline. We were GODS for crying out loud. Granted, Vestec did just run around and start shit (Like Highschool! Only we're Gods who play with people's lives.) But I enjoyed the stories that spawned from that and spiraled out of just 'People fight against Vestec.' Invictus and Fate were kind of...just there. They would do something really ridiculously powerful if someone did things for them, or occasionally reign in the Gods, but I never felt like they were actually apart of the story. More like watchers and Parents.