[hider=Annwn]Name(s): Annwn Gender: Male Epithet: Lord of Rats The Plague Rat Race: Doppelganger Total Level: -100 Racial Level: Doppelganger: 15 Greater Doppleganger: 10 Job Level: Assassin 10 Shadow Dancer 15(a class that is based off of quick combat and single strikes, mixed with specialized blink magic. In combat it often times looks like they are dancing around the battlefield with deadly grace, disappearing and reappearing seemingly from the shadows, hence the name.) Sword Dancer 10 Weapon Master 5 Swarm Caller 15 (A relatively uncommon spell casting class, due to its lack of direct damage output and low effectiveness in a direct forward fight, instead relying on summoned swarms to deal large amounts of indirect damage) Plague Bringer 10 (A higher form of the Swarm Caller job, and even more rare. The Plague Bringer focuses on summoning “plague creatures” (rats/bats/diseased animals/etc.) as well as calling upon various poison and disease spells to add some direct/indirect damage) Karma: -100 Stats: HP: 85 MP: 60 Phy. Atk: 100 Phy. Def: 70 Agility: Limit exceeded Mag. Atk: 90 Mag. Def: 70 Resistance: 75 Special Ability: 100 Total: (without limit exceed) 650 Abilities and Powers: A terrifying mix of a lightning quick skirmish fighter, an indirect damage mage and a psychological warfare expert, Annwn in combat has been described as an animalistic dervish of fear and blades. A description that fits well, all things considered. Annwn begins a fight by observing a target, the longer the better, and waits for the perfect opportunity to strike from the shadows, seizing on surprise and the sudden confusion to aid his attack. If surprise is not an option Annwn opens with a torrent of illusions and summoned swarms, to sow both fear and chaos into the foes ranks and mind, before engaging. His normal combat stance is a hunched over animalistic look, a look that is reinforced by Song often times twitching behind him like a sinister bladed tail. Active and Passive Abilities (Optional): Ring (causes a high pitched sound to emanate from a certain point, causing discomfort to and debuffing the ability to resist mind affecting spells/skills to all those that hear it) Rat's nose (Allows Annwn to literally see sent trails) Illusionary copies (creates multiple copies that all act and speak like Annwn, even going so far as to fight like him. But a single good hit and the fakes vanish in a poof of thick smoke) Cleanse (Purifies the body of most toxins and poison) Razor cloud (creates up a wide swirling cloud of razor wire) Razor cloud: Toxin (a variation of Razor cloud that is coated in various potent toxins) Razor cloud: Burst (oddly enough the best way to describe this variation of Razor cloud, would be to replace the razor wire with detcords, that are coated with high explosives) Confusion: single target and mass (causes a bout of severe confusion in a single target, and mild confusion in an AOE. Both however have similar side effects such as, those affected lashing out in a fit of rage, those affected attempting to flee from some unknown thing, forgetfulness, and a temporary degradation of fine motor skills, which in severe cases turns into a temporary loss of fine motor skills) Plague wind (Annwn breaths out a large sickly green cloud that chokes anyone in its area, as well as causes boils, blisters, and other sores to appear on any exposed skin) Hearts Fear (A powerful illusion that causes those affected to see a smoky, shadow, of their worst living fear to apparate in front of them. The apparition deals no damage, and receives no damage as it is a trick of the mind, however frightening) No more suns (A massive AOE that bleeds the color out of its effective area, turning ones sight greyscale. While being unsettleing, the spell also has the effect of lenghening and deepining shadows, which plays into Annwn's shadow dancer ability's) Those of Secrets (summons a sizeable number of disembodied red eyes appear and seek out threats and targets within a set area. When they find something they pursue it, reporting their location to Annwn via a telepathic link) Calling the Hungry (Summons a large swarm of spectral rats. They appear suddenly, pouring out of any opening into the room like a flood of small bodies, or by appearing from an inky black smoke. They will attack any living thing in their sight range, save for Annwn, and will consume any corpses already present or those they drag down with a voracious appetite. It should also be noted that the more the rats consume, the more rats continue to appear. They have no set health and therefor cannot be slain for extra health) Rat Guard (Summons a pair over-leveled, armored, spectral Dire Rats that protects Annwn) Over Rank Magics (Optional): Blighted Earth (powerful magic rips up from the ground, creating large fissures that emanate with power and cause massive damage to those in the affected area. What it leaves behind is a wasteland, a grey sheet of torn earth and rocky crags, save for a single white flower that grows at the center of the AOE) Omega Shift: Avatar of the Plague (not really over rank magic, but it is an ability that follows the same rules and regulations as over rank magic) Bonus Abilities (Optional, heteromorphic characters only): Perfect Copy (Due to his being a greater doppleganger, Annwn can perfectly copy any humanoid down to the most minor detail. He even gains a percentage of their skills and power on top of his own) War Shifter (Annwn can change his form with little to no concentration in the midst of combat, negating the usual penalties for shifting mid combat) Special Skills (Optional): Shadow Blink/Slashing Blink: SD (A shadowdancer base skill/spell. Shadow blink is an at will spell that covers the caster in a thick smog like smoke, which rapidly dissipates only to form where the Shadowdancer has blinked to. Slashing Blink allows Annwn to deal damage, equal to one to three hits, if his blink path intercepts any person or monster along the way. Slashing Blink however is considered slower in speed, leaving behind a vapor trail, and has a shorter range than Shadow blink) One with disease: PB (the skill learned by the plague bringer class. One grants Annwn with immunity from sickness and disease based attacks, as well as a resistance to various poisons) Main Equipment: Geri and Freki: Divine (A pair of twin Dussack Knives. Their design is relatively plain, with only a few scratchd on symbols adorning them. But despite their minimalist design, the pair hold true to their namesake (which translated means "the Ravenous"), as when one is cut with the blades the wound seems to be eaten away by an unseen force, stopping a few inches away from the wounded zone dealing death damage and giving the blades a stacking bonus to damage, penetration. If a target is killed with Geri and Freki, their body withers to a husk and grants the blades a massive bonus stack, equal to several normal stacks. As soon as the stacks grow beyond a fairly high number, Annwn can consume them to replenish health.) Song: Legacy (An enchanted Rope dart that is animated and is controlled by ones thoughts. As such Annwn usually uses Song as a third arm during combat, lashing out with it in blinding fast attacks, or for mid fight surprise attacks) Mask of the Snarling One: Legacy (Grants physical attack and resistance bonuses. Annwins breath through this one sounds like the low snarl of a beast.) Mask of the Laughing One: Relic (Allows Annwn the ability to track movement through walls. Annwn's breath through this one sounds like a chuckle) Mask of the Silent One: Legacy (Grants Magic power and magic resist bonuses. Annwn's breath through this one sounds like the empty breeze of a burned out forest.) The Armor Of the Rat King: Unknown level (A highly customized suit of light armor that was originally forged as a high level mundane armor and then reforged again and again until it reached its current iteration. A suit of high strength, resistance and surprising flexibility, the Rat king’s armor mixes both high level magic and master quality mundane armor, making discerning it’s level almost impossible.) Personality (Optional): . Background: Annwn first joined the world of YGGDRASIL a bit after launch, as part of the inevitable post-launch crowd that picked up the title after the gauntlet that was the public forum had a chance at it. From the get go the open world, shaped by the actions of players as much as by the developers, enthralled him. The result was many a sleepless night as he soloed through much of the lower rank challenges, preferring to be left alone for the most part. In truth he had a couple names on his friends list, but it was nothing too substantial, and no one of any real note. In any case he found that he rarely needed help, as none of the creatures, or even players posed that much of a threat. That was until he reached level 15. At this point he hit a wall, he was too weak to fight monsters alone, and his solitude (probably not helped by his being a monster race) made him an easy mark for higher leveled parties to pick him off in the wilds. So after a couple frustrating days Annwn dropped the game, moving on to other distractions as the wall he reached seemed insurmountable. Yet, after a couple weeks of separation Annwn logged back in and tried again to go at it, but as walls tend to do, it held fast and Annwn was on the verge of leaving once more, that was till he decided to try one last thing. Swallowing his apprehension, Annwn began to look for a guild to join. But, probably due to his choice of player race, he found that his choice of guilds that would take him slim indeed. Still he found one that he thought would fit him well, it was a small loosely organized group rather than a true guild, but with their help Annwn overcame his block and was once more enthralled with the game. As time passed the ‘guild’ phased through multiple incarnations, as the old members would leave and the new members would take their place. A cycle that had formed with little to no actual input from the guild itself. It was during one of these transitionary times that Annwn came into possession of the Rat Mark. He obtained it during the "Dance of the Rat king" event. A unique nutcracker themed event that occurred near Christmas, it was a relatively straightforward event of go in, do the thing, kill the big guy, get the special treasure. Only the catch was that the person who scored the killing blow on the Rat King would be granted a unique treasure, and have his or her character soul bound to it. With most of guild wiped by the time they reached the boss, it fell to Annwn and a handful of others to finish the raid. After an hour or so, multiple close calls and more than a few potions, they finally succeeded in killing the boss, with Annwn scoring the last hit and gaining the Rat Mark. The guild stayed together for a few weeks afterwards, until their growing power was checked by a couple of human only guilds that annihilated the members, and spawn camped them until they disbanded the guild. Once more on his own Annwn wandered for a good number of days, until he came upon the reformed Seekers of fate. Happily joining their ranks he made sure to stand out as a unorthodox fighter and one of their better scouts and assassins. He lost track of how long he was with the guild, the hours of fun and comradery blending together and even now in the end of the game, he stayed with the Seekers, wanting to see the end with those he called friends. Trivia: He has a non-combat pet rat named Gnash He will often change form based on emotion, so long as he is around those he knows. He bares the Mark of the rat (More like a slightly living Tattoo than an item, The Rat Mark is inked into Annwn's back and provides him with information like a permanent/fixed eye from Those of Secrets) His personal room in the guild hall is a bit odd (will explain later) [/hider]