[quote=@NightOwl] [center][h1]Eli Julius (Jewels) King[/h1] [IMG]https://45.media.tumblr.com/5dffbc6993fe0b5e78331a7684263966/tumblr_n3ucu2WzvK1shmud4o1_500.gif[/IMG][/center] [Hider=Eli Julius King][Color=Crimson][Center] [h3]"-I don't really drink beer. I know the Bud wiser". ~ Eli Julius King[/h3] [H1]Eli Julius King[/H1] [B]Nicknames:[/B] Often goes by Julius/Jewel or “The Fallen Guru Jewels”! [B]Sex/ Gender:[/B] (M) [B]Age:[/B] 18 [B]Place Of Origin:[/B] Las Vegas, NV [B]Camp Cabin:[/B] Head Counselor of Cabin 21-Eris [IMG]https://33.media.tumblr.com/b1c474d2939bae2ed8f0cda7fe8ca035/tumblr_nin7gmRtbF1s20efno1_500.gif[/IMG] [H2]~Relationship Information~[/H2] [B]Relationship Status:[/B] Currently single. [B]Sexuality:[/B] Heterosexual/ Straight [B]Partner:[/B] None at the moment [B]Godly Parent:[/B] Eris (/ˈɪərɪs, ˈɛrɪs/; Greek: Ἔρις, "Strife") the Greek goddess of chaos, strife, and discord. [B]Human Parent:[/B] Cedric Solomon King (Lead table at the Luxor Hotel & Casino,) [B]Siblings:[/B] [B]Legacy:[/B] Mercury (/ˈmɜːrkjᵿri/; Latin: Mercurius [mɛrˈkʊr.jʊs] The Roman God of financial gain, messages/communication (divination), travelers, boundaries, trickery and thieves. [B]Pet/s:[/B] [B]Other:[/B] [Hider= The weirdos at camp] [list] [*]Eli doesn't necessarily hold ties or relations with anyone in camp at the moment. His memory was targeted in his last quest erasing most social connections he's had at camp. But he's already determined that he can form these bonds again. [/list] [/hider] [IMG]https://45.media.tumblr.com/1ed91d3a32c208731db7551461adf9f3/tumblr_nbahy6scpo1tdd07go1_500.gif[/IMG] [B]Personality:[/B] [Hider=Peep inside a untamed mind] Julius has always been a misguided youth. Due to his unique traits inherited by his mother, trouble always seems to follow the young demigod. Even til this day he wondered if it was his uncontrolled aura, or his father was just unnaturally that bad of an influence. Growing up in a city of expensive gamblers, loan sharks, drug dealers, and women? No chance of influence on a kid right? He's always rebelled, openly and frequently opposing authority. Constant run ins with law enforcements has driven him to resent authority and those with titles of power. This resentment stretches even to the Thrones of Olympus, though not arrogant or outspoken to know his place, but will still challenge anyone's power he feels necessary none the less. “The Fallen Guru Jewels” as he grew in age so did his mind. Eli lives on playing the odds, no matter what they be. He watched his father whom at the time was employed at a Casino, play coworkers or other shady individuals at their kitchen table. Practically losing their apartment one game! Constantly watching, hand after hand, shuffle after shuffle, tantrum after tantrum he could sense the adrenaline in their frustration. Their act of throwing bottles and swiping cards of the table, all the disorder. This is what kept the youth around at the games. From the ages 3-13 he stuck around. Learning, not just how to gamble on a table but how to gamble in life. How to bluff your way out of a sticky situation. How to con your way from nothing to something. Having to take a potential loss to possibly gain more in the long run. The simple possibility of getting caught, hurt, exposed just boosts his enthusiasm. Spontaneous and impulsive are also words to describe him. When the time calls for it; such as during a battle or exchanging opinions in the war room, young Eli doesn't necessarily straighten up from his casual slouch. Though a change in tone and facial expression is easily noticeable. Very few have ever seen him express any emotion outside of his normal character though kids in Cabin 21 claim he gets militaristic when he’s focused on a task. Like a completely new person possesses his body and he becomes iron willed, strategic, and analyzing. Living on the thin line between order and chaos; he still has trouble balancing the two out. Lastly, Julius is very obsessed with his sense of purpose - to find out the truth, to find out who he really was. Even though it's already defined that he is the Son of Eris he still searches for his meaning in life. What's he too become? How will he impact the world? All he knows for a fact is he'll be great. This drives him to find the answers by any means, most campers are confused when he drifts off in conversations about purpose. In truth he simply wishes for everyone to find their purposes (personally thinks some is worth more than others). His abstract and unorthodox views on certain topics have been seen as philosophic and enlightening. Given his natural chaotic nature and unique insight he's attained a label of “The Fallen Guru Jewels”.[/hider] [B]Skills:[/B] When Julius used to gamble in the “Gold Slums” he was extremely paranoid though the other troubled teens felt their was no age restriction on finding your own way. Eli was well aware if he was caught in the Slums word would get back to his father. So he took the steps in honing his situational awareness; the ability to observe his surroundings and make detailed assessments about his environment? So that he could mark exits and other potentially useful resources for any occasion. He also has a heightened sense of Self-Preservation allowing him to identify and escape dangerous situations and evade opponents without consciously thinking out a plan of action. This trait goes hand and hand with his awareness. Lastly “The Great Fallen Guru” is quite adept at using his hands. With movements smoother than a magician’s whom he'd visually studied from. His pickpocketing is awful by anyone's standards though upclose “magic” and precision with thrown objects has proven useful to himself. [B]Biography:[/B] [Hider=The Book of Life] Mommy Jewels; his father wouldn't hesitate to call him, childhood was not a common one. Most kids are told to stay away from gambling, and the casinos in general. But not Julius, without a trustworthy baby sitter his father was forced to turn his usual work schedule to “Father and Son”. Locked in a hotel room with a permescuous hostess most of the time. ,”The monsters here are way less scarier “ Cedric would jokingly warn him. Little did he know…... At the very beginning of brain development Eli was bred in a environment of sin. Once old enough to, the young demigod eventually began sneaking out the room to go watch the tables and soon escaping the entire hotel. The Luxor is where Eli learned about life at an extremely fast pace. But the streets of Vegas is where he learned how life works. Mentally he was already a man by the time he was 8. Attending public school, you can't imagine how much of a badass you'd think you are by telling your bus mates “I live in a casino”. At the age of 8 years old regulars at the Casino knew Eli better than the dealers. He was a bad luck charm, and the individual gamblers would pay the young demigod to lurk around a certain side of the table, or stick with (trail) someone to disrupt their odds of winning. This was money, money is what Eli liked. He retained everything here saw; the poker faces, the lies, scams, and deceit. By the time he was 10 he was sitting at the tables now, conning the richest out of a $100 just to shut up. Refusal would cause a scene, Eli jumping or throwing something on someone, out vice versa. Pulling out chairs for beautiful women to distract a group of male players at his father's black jack table. Eli and Cedric moved up the ladder together. As his father took promotions in the Casino, Eli promoted himself. His own scamming would improve or need find a new outlet. As he continued to progress in age, the more his father stressed staying at the hotel. Naturally the more the youth wanted to explore. Once young Eli hit the double digits it was almost as if security worked for his dad and not the Casino. Someone always followed, watched, caught, or meddled in Eli’s affairs. With his business mind developing, a regular day riding home from school became a rally. Eli promoted his idea of “The Gold Slums” a series of alleyways and abandoned evacuation tunnels on the strip. It took “The Slums” 2 years to gain any notice. Kids would ruin away from home in dreams of shooting dice and getting rich enough to live their own life. Others their to simply pick a fight, done hiding from truant officers as by this time Eli was also. The Slums were created not only by the demigod though with other kids of similar interests. A common place for random police cars pulling up for the illegal activities poisoning the youth. On his 13th birthday it was revealed to Eli that he was not normal like the rest of the children. He only expected as much, if he held a grudge towards someone something significantly pleasing would happen. Sometimes he'd touch things that fall apart, always around an argument or fight. It was explained that the Casino strip was a great place to keep you hidden among the mortal monsters (gamblers, prostitutes, gangsters). And Cedric thanks Eris & Mercury birth for their assistance in watching over him. It wasn't much longer before his goatley companion hauled him off to a new life at Camp. [/hider] [H2]~Demigod Information~[/H2] [Hider=Just the Good Stuff] [B]Demigod Abilities:[/B] Chaos Manipulation-[I] can control all the chaotic forces in the universe, allowing them to manipulate probability or manipulate and even shatter reality. He's able to change, mutate, destroy or otherwise manipulate any matter, space/time, living beings, organizations or minds and spirits. No where near as strong as his mother though he's gained a wide variety of applications on a smaller scale such as.. Causing technology to crash for no apparent reason. Controlling Chaos to contain it, so it doesn't spread or spreads only on desired way. Other variations include; Chaos Empowerment, Energy Manipulation, Curse Inducement, Destabilization, and Discord Manipulation[/I] [H2]~Weaponry Information~[/H2] [B]Weapon/s:[/B] Pair of Golden Sneakers [B]Weapons/ Name:[/B] Nimbus 3000 [B]Weapon/s Type:[/B] Supplementary/Armor/Gear/ Enchanted [B]Attributes:[/B] The Nimbus 3000 Sneakers are a pair of winged shoes, the last gift from his father before leaving to camp. These particular kicks grants the user an inhuman leg based abilities (Though without proper training this attribute could prove useless). With the 3000 activated, Eli is able to defy laws of gravity such as; running vertically on any surface, magnetic influence, increased keep ability, and doubles the overall leg strength of the user. The sneakers lastly provides a ‘Cloud comforting cushioning’ giving the wearer a feel of walking and landing on the softest clouds of Olympus. [B]Weapon/s Appearance:[/B] [Hider=DEACTIVATED NIMBUS 3000][IMG]http://i.ebayimg.com/images/i/191540699263-0-1/s-l1000.jpg[/IMG][/hider] [Hider=ACTIVATED NIMBUS 3000][IMG] http://cdn.solecollector.com/media/up/2015/04/images/gold-jeremy-scott-js-wing-3.jpg[/IMG][/hider] [/hider] [h2]~Other Information~[/h2] Julius has strong ties with an anonymous camper in Cabin 12 for a continuous supply of marijuana. The strains the Children of festivities create are visually appealing, and most importantly more potent than anything possibly found in the mortal world. Once he smoked some white bud that literally made him float 2 inches off the ground for a few hours. Eli’s memory was recently tampered with during his last quest (2 weeks prior) though he seems to have retained all knowledge besides his social connections. [h2]~Theme Song~[/h2] Theme Song: [URL=http://youtu.be/pShpb23fY2s] Can't Tell Me Nothing-Kanye West [/url] "Zues.... Bro your muscles are kinda bulging out your blouse". [/Center][/color][/hider] [/quote] Hey hun..! We really love how Eli is coming along, and are really excited for him to get thrown into the roleplay. And the fact that he has lost his memories, and is unaware of any bonds made with the other campers is really exciting because it opens it all up for some really interesting interactions to happen; though I can tell you already one of my characters (Syleste) might be a little frightened of him. Aside from all that however, there are just a couple of things that we (myself and my Co-GM) were a little concerned about. Our main concern is the powers that you have given to him- control (while not complete) over the chaotic forces of the universe is a power that while the Goddess can wield herself, is aimed instead towards both Titans and Demititans. On the God pages on Riordan Wikia, it usually lists powers that are passed onto their children, if not, it more often than not has a list of powers held by that particular God or Goddess; when it comes to Eris, the power associated with both her and her children is the ability to both create, and initiate conflict and discord. And even with the ability to do just that, I can see it causing a lot of interesting situations/ issues within the camp- especially so if he were ever to use it on Arianna, only because his ability could possibly spark her madness, and send her on a crazed rampage. Link to the Riordan Wikia: [url=http://riordan.wikia.com/wiki/Eris]Goddess Eris Page[/url] The only other thing that we have an issue with is the fact that Eli has a camper in cabin twelve that supplies him with drugs. Cabin twelve is the Artemis cabin; and unless the hunt is actually visiting the camp, the cabin itself is completely empty. Another reason why I don't see this particular thing working out is because the Huntresses of Artemis, much like the Amazon's, have a hatred for men, and as such really dislike having to deal with them even on the best of times. [hr][hr] [quote=@Altasaire] Hi. I'm only moderately acquainted with the source material, but the game seems interesting (besides, I love stuff like Scion or American Gods and this seems similar). Does this accept the children of the Hellenic pantheon specifically, or a character can be a scion of some non-Greek pagan deity? [/quote] Hey, and welcome to the roleplay. Unfortunately this roleplay is only accepting demigods from both the Greek, and Roman pantheons. Bringing in other pantheons can create confusion and chaos as the abilities and skills passed down from the different Gods and Goddesses vary quite a lot, and oftentimes, can be as overpowered as that of the Titans.