Yiss, I'm in. [hider=Jett] Let's just get right down to the abilities. [b]Passive[/b] Quick Reaction Time: Jett is able to dodge a bullet as close as 10 feet in front of him, however anything at point blank range is a possible hit. A hit with a sword or fist is something he can normally see coming unless he's not paying any attention/they're going at incredible speeds. Immunities and Their Drawbacks: He has a general immunity to poison and has an outright immunity to any sort of darkness. However, this results in him being particularly vulnerable to light abilities. While he has a large resistance to fire (Anything below 300 degrees Fahrenheit will not burn his skin), ice is something that if hit, he is particularly vulnerable to. Pain tolerance: Jett is able to take a lot of pain, and anything up to a large gash he will not feel (Note: This still means he takes the hit, he just won't feel it). [b]Active[/b] Telekinesis: Jett has become a master in this, to the point that he can move virtually anything with little effort, but after moving things about the weight of a bus it requires gradually increasing effort. With this telekinesis, he can also make large shockwaves, blowing people back and potentially throwing off their equilibrium with the speed. [b]Darkness: [/b] General Abilities: Jett has the ability to do a lot with dark magic. He is able to make balls of dark energy with no effort at all, while also throwing them like grenades to make large explosions. He can also put out his finger and shoot them like bullets/small beams. He can also move them around and make them into sharp objects without any type of effort. Shields: He is able to create shields of darkness, which can take multiple projectiles depending on its charge. He can make a shield that could possibly take an extreme amount of hits, however the durability of the shield will both determine how much it fatigues him and how vulnerable he becomes to any other attacks for a short period of time. Constriction: He is able to wrap a large amount of darkness around his opponent and squeeze them. Once the squeezing process is enacted, it is nearly impossible to break free before being crushed to death--however the post between wrapping it around them and making the squeeze is where it can be destroyed much more easily. Death From Above: Jett can rain a bullet hail of shadows onto his opponent, every one offering small explosions. [b]Sword[/b] His sword can be materialized at will, and is also extremely sharp to the touch (Able to cut extremely tough skin like it was a tough piece of meat). Whatever his sword cuts through will start a process of necrosis--the larger the cut, the faster the necrosis process goes through their body. [/hider]