[quote=@Frettzo] I've been thinking about it and don't you guys think Astarte may be a bit OP in terms of what she can achieve? Magic has a way of being used in all kinds of things. Or maybe we could make sure the Magic Goddess keeps her ultimate versatility but her abilities and creations aren't as refined or resistant as other, more specialized Gods? [/quote] I don't think she is, Magic is generic, she is more powerful than a normal god when it comes to granting magic etc. and her magical gifts to creations, plus her personal abilities, would be greater than those of a normal god. She is able to grant magic for no Might whereas another would have to use Might. But it's generic and another god could nullify the inherent advantage of her magic by using their own Might. It's the portfolio where a god's power is truly at a peak and can be said to be 'OP', but since it's managed by the game mechanics, it's manageable. I mean, Vowzra is a god of Creation - that could easily be said to be OP, but it doesn't really manifest like that when it comes down to it. You also need to remember that scientific advancement (unless it is combined with magic) can act as a bit of a neautraliser on magic. So I'd say don't worry too much xP [quote=@Cyclone] She never struck me as being overly powerful or influential in the last RP, but maybe that was because she kept mostly to herself. Magic really isn't much broader than change or chaos. On that topic, I'm still wondering if change should be my domain and air the portfolio, or vice-versa. Any opinions? [/quote] Definitely Change, that gives you more to play with. If not, go with Weather. Air is seems more like a portfolio overall, it's quite specific - unless you want to have portfolios like 'Oxygen' 'Poison Gas' 'Helium' etc. which I'd say an air portfolio covers anyway.