[quote=@Engel] [@Kho] I've been in a few games, been co-GM and GM, on a different forum which isn't really active anymore. We used stats and dice to determine the outcomes of actions/fights. The rules were simple though. It was still mostly focused on writing, and telling a story. I don't really know what kind of character yet. [/quote] Hmm, well, I hope you do join us. We're less stat-based here, but the Game Mechanics are quite extensive (reading them is something of a test of commitment xPP) but nothing overly complex I would hope Definitely open to feedback or suggestions if you spot something that can be done more efficiently :)