[hider=Zephyrion, Master of Change and the Winds] [center][color=00BFFF][h1]Zephyrion[/h1][/color][/center] [center][img]http://img1.wikia.nocookie.net/__cb20130503195012/warriorsofmyth/images/f/fe/Air_elemental_HUGE.jpg[/img][/center] [center][b]Alias:[/b] The Eternal Sky; Storm's King; The First Gale; The Embodiment of Change; Skylord[/center] [center][b]Domains/Portfolios:[/b] Change (Air)[/center] [center][b]Domains/Portfolios Description:[/b][/center] From the moment that the world was born and the First Gale billowed into existence, he decided for himself one great purpose (or perhaps it had been imbibed into his very creation; it matters not) : he would endlessly oppose all stagnation. The universe would ever be in motion, undergoing change, blown forward by the winds of time rather than steadfastly sinking into the depths of emptiness. Zephyrion proclaimed it so, and so it shall be. This force of change that Zephyrion contributed to the world's seed acts autonomously, but he can still wield those primordial powers that he helped create, and bend them to carry out his will. The air with its wind and storms is change manifested physically, and as such it obeys Zephyrion's will before that of any other. As a result, lightning and storms in particular are some of the god's favorite tools and weapons. They are violent, sudden, unstoppable, unpredictable...all things that a divine should wield. Everything from blessing the driest deserts with rain and life to eroding the greatest mountains to dust fall under the realm of his domain. Change is a broad, ceaseless, and unpredictable thing, and so Zephyrion's powers are not so limited and he can work his will in a variety of ways. Just as the Storm's King can end a mortal's existence by revoking its very right to breathe, so too can the mightiest of raging infernos be brought to heed. Fire itself is a slave to the air that it must consume, and it is only another form of raw change. As such, Zephyrion's domain lends him some degree of control over even things such as fire, warmth, and cold. [center][b]Alignment:[/b] Chaotic Neutral[/center] [center]Grand notions of good and evil hold no power over the wind, whose only concern is blowing ever forward and carrying along whatever it will.[/center] [center][b]Gender:[/b] [/center] Such a distinction is meaningless and cannot describe a being like Zephyrion, whose nature is akin to the eddies and gales that the god controls. The wind is tumultuous, wild, and chaotic. At times it can bring rain that nourishes and heals, but at other times it is the dauntless force that uproots mountains and scatters them like pebbles upon the wind. It is strong, wild, and uncontrollable. Some might make of it a motherly and nurturing force, but for most, it is a crueler thing and more fit to describe as masculine. [center][b]Personality:[/b][/center] Any description of his personality is a mere generalization; his attitudes, beliefs, and opinions are ever changing. In his bipolar nature many things that he might say or do are contradictory, and one might call him a hypocrite, but consistency in his own views and actions has never been a concern for the Embodiment of Change. Like the air that is his lifeblood and very image, he shifts quickly and violently in temperament. At times he is aloof and at other times he is an inescapable and suffocating, meddlesome force. He is the breeze that is warm and gentle to those than earn his respect or friendship, yet is a violent and frigid tempest to those that earn his ire. In general, he is prone to sudden and drastic changes in mood, though he is not all that unpredictable if you only stop to examine his patterns and thought process. Not so different from the sky, he lords above all other things, looking down upon them from some throne of hubris atop the clouds. Also like the sky he is hollow; while he inflates himself to a tremendous size and soars at great heights, inside there is a emptiness, loneliness, and doubt; though any inferiority complex that he has would surely be masked to the most discerning of eyes by that thunderous and arrogant voice that he projects. In his dealings with beings of lesser stature, he is notoriously arbitrary. More than anything else, what stands out is his hot temper and willingness to fight over the most minor of perceived slights. Still, he is not the vitriolic type that hold grudges forever. Thanks to the distraction of his ceaseless mood swings he will often move on sooner than most, forgiving and forgetting most minor quarrels. [center][b]Appearance:[/b][/center] As the force of Change made living, Zephyrion shifts his image on a whim, existing in a flux not unlike the sky. He has hundreds if not thousands of different forms, yet even he has a few favorites. Often he appears as a colossal humanoid being composed of clouds and whirled winds, or as a phoenix of pure lightning that glows brighter than the sun. At other times he can simply dissipate into a great cloud of incorporeal air, or an unstoppable gale of wind. In his purest form, Zephyrion is a living storm--a cyclone of unimaginable size and fury; the only recognizable feature would be his eyes, two great orbs of writhing, cackling lightning bolts that snake and dance around one another. Naturally, the very presence of a storm wielding such unadulterated power could erode entire planets and destroy civilizations in mere moments, so the First Gale takes on a more suitable form when he sees fit to interact with mortals in person. [center][b]Music Theme:[/b][/center] Theme 1: https://www.youtube.com/watch?v=dx6tXLq27hQ&list=PL572172884C1FC772&index=150 Theme 2: https://soundcloud.com/joncjg-420-69/arby-n-the-chief-season-8-track-51 [center][b]Description:[/b][/center] To Zephyrion, [i]life is somewhat meaningless.[/i] The purpose imbued into his creation was that he would ensure Change would blossom in the nascent world, for nothing could ever be without such a fundamental force. Naturally, in all his brilliance Zephyrion managed to imbue the raw power of change into the universe's seed, thus creating a force that would persist eternally and function autonomously. In other words, his role has already been fulfilled. This has led to him wondering what exactly to make of his ongoing existence. Rather than sinking into some sort of deep depression or apathetic slumber, the prideful god quickly decided that as a supreme being, he can make whatever he wants out of life and his own existence. He is Change; if something perturbs him, even if it be so fundamental as his purpose in life, he will change it. All things bend at the command of the personification of Change. In any case, Zephyrion has decided that for the foreseeable future he will spend his time amusing himself by whimsically creating and altering the world in any way that he sees fit. Perhaps he will eventually grow bored of that and change his outlook, but he's probably got a few trillion years worth of potential entertainment before that day comes. Naturally, as the one who contributed [i]the most important[/i] aspect to the world's seed, Zephyrion demands respect from both his fellow gods and mortals alike. He will not suffer their insolent petulance; to insult him is to risk your life. Despite his lack of modesty (what need is there to be humble, when you are the greatest being?) he is not malevolent, and actually falls prey to his own loneliness at times. To most other gods he is at least tolerant if not gregarious. To mortals, his attitude varies; they are but toys in the grand scheme of things, but still, doesn't one feel an odd sort of love towards his favorite toys? If approached in the right way he can be befriended, though admittedly his bipolar temperament is probably offputting to most.[/hider] [hider=Vizier Ventus, Majordomo to Zephyrion] NAME: Ventus ALIAS: Majordomo of Storms; Vizier of the Winds; Custodian of the Celestial Citadel; Zephyrion's Hand GENDER: Male RACE: Djinni Lord (A greater air spirit, possessing a mind of his own and a spark strong enough to allow him magic and the ability to shift forms) APPEARANCE: As with the most powerful air elementals, Ventus is a spirit powerful enough to alter his appearance at will. Most often he will appear as a flying humanoid torso with nothing save billowing smoke and wind where a man's lower body ought to be. Prideful in appearances and somewhat vain, he often appears decorated with countless tatoos, piercings, and pieces of jewelry upon a well muscled and imposing body. [hider=His likeness][center][img]http://img06.deviantart.net/c118/i/2011/211/4/9/maelestorm_djinn_by_amyjusta-d426m25.jpg[/img][/center][/hider] HISTORY: As Zephyrion's first living creation, first worshiper, and the very first air elemental to ever come into existence, Ventus holds a close spot in the god's heart. He was created to guard and maintain the Celestial Citadel and Zephyrion's House, and was bestowed the title of Majordomo as befits a servant of such high status. As Zephyrion's right hand, he is also Vizier of the Winds and second only to the god himself among the rigid hierarchy of the air elementals. He feels naught but gratitude to the Master that created him, housed him, and raised him to a place so high; yet he also shares the common belief that Zephyrion is an unstable foo liable to destroy everything and/or get himself killed. For that reason, and out of a genuine love for Zephyrion, Ventus tries to tread the thin line between that of being a servant and friend and that of being a father figure who must keep the god in line. Despite his best efforts, usually Ventus fails utterly in any attempts to stop Zephyrion or persuade him to see reason. Zephyrion probably just acts contrarily because it amuses him to see Ventus riled in one of his fits of anger. PERSONALITY: Unlike his Master and Maker, Ventus is polite to all regardless of whether he wishes then consigned to death and oblivion. Ever the diplomat and negotiator, he fancies himself silver-tongued and as persuasive as a salesman. Unfortunately, this rather pacifistic outlook puts him at odds with Zephyrion and those other elemental lords that take after their maker in temperament. Sometimes mocked as weak or effeminate, he overcompensates for this by attempting to speak deeply and bear an imposing form that commands respect; though in all likelihood, from gods or other beings of great power he's more likely to be met with scorn or mild bemusement. ALIGNMENT: Lawful Neutral; naturally, this causes some tension and disagreements to occur between he and Zephyrion. ITEMS: None ABILITIES: Like Zephyrion, Ventus wields power of the winds (albeit to a far lesser extent). He can ride the gusts of wind and soar at tremendous speeds, influence the weather, and summon lightning or poisonous gases in battle. The great trick up his sleeve, however, is his ear with Zephyrion; his close relationship and influence over such a powerful god means more than anything else. [/hider]