May I admit a great sense of glee at what has transpired thus far? Anyways I've two points to spend. Throwing Cards (1) Eric carries a deck of playing cards which he can be used as weapons. The cards are, on impact, about as strong as bullets. Eric doesn't have the best aim with them yet, though he can hit somebody in the chest at twenty five feet with some degree of confidence. Luck of the Draw (3)[b]++[/b] Eric can tell what the top card of a deck of playing cards, because he decides what the top card is. Within a ten foot radius around Eric all standard playing card decks are in the arrangement he desires. While clearly not very helpful in a fight, Pann promises Eric that it can be helpful, and of course Eric would have a hard time losing at any card games ever again. There, little helpful plus marks to show where I put the points.