[color=lightgray][table][row][/row][row][cell][right][h2][color=f1c40f]πšƒπš‘πšŽ πš†πšŠπš•πš”πš’πš—πš π™³πšŽπšŠπš: πšˆπšŽπšŠπš› 6 π™ΏπšŠπš›πš 1[/color][/h2][sup]"Are we cursed? Perhaps. Perhaps those of us that are alive are cursed to forever regret our choices."[sup] - The General On Surviving This Long[/sup][/sup][/right][b][color=f1c40f]☠ Premise[/color][/b] ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The Walking Dead RP is loosely based on TWD TV series and Comic books. A post-apocalyptic horror survival RP that features long and short term survivors of the Outbreak. All trying to stay alive and even thrive under the constant threat of what are known in this RP as Walkers. Walkers are driven by one need and one need alone: to feed off live flesh. They shamble, run, sometimes climb towards anything that draws their attention: noise, smells, lights. At first people believed the only way to be infected was to be bitten or scratched by a Walker, it was later figured out that all humans carried the mutation that caused the changed and anyone who died would turn. Being bit of scratched simply caused a fever that brought on a death within three days. No cures. Best bet if bit just cut off the limb if possible. Even then, you might not survive. Only way to kill a Walker? Kill the brain stem. We are now six years and then some into post-shitstorm and it isn't easier to survive. In fact in many ways each day that passes, things only get harder. With the fall of humanity and modern conveniences our Survivors face more problems than just the dead trying to turn them into an all you can eat buffet. Supplies can run low, bullets run out, heat and cold can kill, disease still runs rampant, and Humans themselves can be the true monsters out there. People will do whatever they can to survive. When you are facing down life and death, you can even become your own worst enemy. Some have survived this long because of strength, others because of their smarts, some just pure dumb luck. How will you survive? Let's find out. [color=f1c40f][b]☠ Character Sheet[/b][/color] ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The character sheet does seem a little intimidating and confusing. It isn't near as bad as it seems. There are instructions provided in the CS and below but most of it is rather self explanatory; I just went ahead and wrote out instructions to try to clarify if it was needed or someone was half asleep filling in a CS. Make sure to read the rules above, and everything below before filling this out. If anything isn't clear or you have questions, do ask. (But read first, cause if the answer is there I will say "read again.") Skills must be picked from the provided skills list, ability scores and skill base scores cannot be filled in without getting them from the GM. Once you get numbers from the GM for your abilities, that is the only set you will get. If you scrap the character you take your numbers to the next until you make a character you RP with them. (Refer to abilities and skills section for more details) Please note, if you are entering the RP at this point your character has no knowledge of the current camps or locations in this Rp and is coming in blind with no character relations with current or past PC's. Do not write up a Cs saying you do because it will be AUTO Denied. If you have questions ask the GM before even starting. [sub]* People with shelved characters prior to this update - they are no longer approved. You have to go back through the approval process from the beginning due to the massive overhaul to the Rp, CS, and Rules. [/sub] [hider=Character Sheet Instructions] [b][color=f1c40f]Color Code:[/color][/b] Change the color code to one not in use. Also, do not use Red/Gold/RP Color - gets confusing. And do not use dark shades for your color code - makes it hard to read. This will be your characters header code, txt speech code, etc. [b][color=f1c40f]Name Area:[/color][/b] Characters full name including title if they have one. Below that you can include a quote from the character or something they say a lot, and where it was said or why they say it. (Only the name is required, the rest is optional.) [b][color=f1c40f]Looking Inside:[/color][/b] Delving into the characters mind. How do they think and feel. Their overall general perception of the world and people. One or two well developed paragraphs that show how a character thinks. Aim for a well rounded character with depth, and one you can realistically Rp and stay in character with. [b][color=f1c40f]A Brief History:[/color][/b] This section is divided into 3 sections. Pre-Outbreak, Post-Outbreak, and Since Entering RP. Both Pre and Post Outbreak are your characters history up until they enter the RP. Under Pre-Outbreak, is divided into 2 sections: Growing up (birth to 18) and Adulting (19+). Each need 1 well developed paragraph. Include things like parents, birth place, siblings, what life was like, what they enjoyed, places they went, etc. IF they were 18 or under at the time of the outbreak omit the Adulting section. Post-Outbreak, is also divided into 2 sections: First Walker Encounter & Those First Years. Minimal 1 well developed paragraphs per section but for the first years I would recommend a paragraph per year minimal to give you some idea of what your character has been through and where they have been. Your first walker encounter is a great chance to write an actual post for your character and see how they work. Since Entering RP: This only needs to be done if you are already part of the RP or are updating your CS as we go. How you divide this up is up to you. Situations that stick out, location, etc. A way for you to remember important moments or locations for your character over time. [b][color=f1c40f]Relations:[/color][/b] You may keep this area blank unless or until your character starts interacting with other PC's or NPC's in the RP. Major relations are for those that had massive impact with a character. Minor are those with less. You don't need to worry about everyone you talk to or meet in the RP. Just those that mean something, good or bad. Not required but recommended to those that have been in the RP a while to keep track of things about the relations. (Can set this up however you want, I just have examples in place for reference.) Keep section unfilled if not using currently. [b][color=f1c40f]Image:[/color][/b] I put an image there for you to know the size. You don't have to use an image but I do recommend it. (I do videos and if I don't have an FC to work with for your character I can't include them.) - Keep the images 200x200 so the coding remains pretty. Need something resized? Just send it to me and I can for you or you can use anything from MS paint to an online editor like Pixlr. Make sure the Face Claim is not one already in use or that has been used in this RP before. [b][color=f1c40f]Arrow Sections:[/color][/b] Gender, age, etc. - Those are pretty self explanatory. Keep it direct, simple, quick reference. [b][color=f1c40f]Psychology:[/color][/b] This is divided into three sections. Positive Traits is your characters 3 main good traits, in order of strongest to least. Same goes for Negative Traits. You want to think of a single word. Need help with the right word? Check here: [url=http://ideonomy.mit.edu/essays/traits.html]Personality Trait List[/url] Now for fears. 1 Fear, 1 Phobia that leaves your character frozen, wanting to piss themselves. We are omitting things like "Afraid to be alone" or "afraid to be loved" - no ideas. Heights, snakes, spiders, clowns, storms, etc. These aren't things they will be able to overcome easily. No Walkers. (Seriously, if your characters phobia is a Walker, they wouldn't have been able to run to safety once, lol) [b][color=f1c40f]Abilities:[/color][/b] Basic human attributes. These are used as a base for a characters skills and their general physical and mental potential. The minimal in any stat is a 1, the Max is a 40. (Average human would have 20's across the board) How do you get these numbers? Contact the GM and she will send you an image of your Abilities Roll Results. (Each skill gets an random total of 4d10's). You will have 8 numbers to pick from and assign 1 each to the stats below. [list][*] [color=f1c40f][b]Strength (Str):[/b][/color] A characters strength. It is a measure of the physical power of a character's body, the ability to life heavy objects, bend metal bars, arm wrestle, etc. [*] [color=f1c40f][b]Dexterity (Dex):[/b][/color] A characters dexterity. It measures a characters physical coordination, balance, agility, speed, and ability to perform complex hand movements. [*] [color=f1c40f][b]Fitness (Fit):[/b][/color] A characters fitness. It is the measure of a characters health and stamina. How healthy a character is and how resistant they are to disease and injury. [*] [color=f1c40f][b]Intellect (Int):[/b][/color] A characters intellect. It is a measure of the character intelligence, ability to learn new things, and a grasp of complex information. (It has nothing to do with a characters common sense: that is you. It also has nothing to do with knowledge: that is skill base.) [*] [color=f1c40f][b]Will Power (Will):[/b][/color] A characters willpower. It is a measure of a characters determination, willpower, and mostly their self-control. [*] [color=f1c40f][b]Perception (Per):[/b][/color] A character perception. It is a measure of the characters ability to observe their surrounding. It is the ability to notice and interpret sensory input: the five senses. It cannot be used to determine someone's intentions. [*] [color=f1c40f][b]Attractiveness (Att):[/b][/color] A characters attractiveness. This is a measure of a characters physical beauty and appeal to those who are attracted to their sex. This has nothing to do with personality: the Rper is responsible for that. [*] [color=f1c40f][b]Luck:[/b][/color] A characters general luck. This is a measure of fate, good fortune, and chance of operating in favor of a character. [/list] [b][color=f1c40f]Languages:[/color][/b] All characters start out with their native language at a score of 30. This is basic understanding, fluency, and slang knowledge for their generation. Your character may have 1 secondary language to start that they are fluent in. It's score will be equal to your characters Intellect and must make sense to their backstory. All other languages must be obtained in RP. No exceptions. [b][color=f1c40f]Skills:[/color][/b] Skill are percentage scores rating a characters chance to successfully perform a task such as firing a rifle, programming computer, or driving a car. All characters start out with a maximum of 12 skills. Skills must be picked from the provided skill list. These are the only skills your character has, so make sure their hobbies and job skills are covered in there. If you are a surgeon with no medical skills below - you aren't a surgeon, lol. They are divided up into Combat, Archaic, and General. Each Skill has a basic ability associated with it: that is your skills base score. A score of 30 equals basic proficiency in said skill. The max a skill can have is 100. Contact the Gm to get your random additional points (20d10) that you may add at character generation to up the score for your starter skills, or even your languages. (Those long term peeps, contact the GM to get your updated skill list for your characters, etc.) [b][color=f1c40f]Profession:[/color][/b] What did your character do before, during those first days, and post outbreak? Student? Waitress? Aide Worker? Running a settlement? List out here any jobs they have had, where, and if it was pre/mid/post outbreak. [b][color=f1c40f]Family:[/color][/b] This is direct relations. Mom, dad, uncle, sister, brother, 1st cousin, husband, wife, etc. List out name, relation, and if they are alive/dead/unknown at this time. [b][color=f1c40f]Character Trivia:[/color][/b] Not all of these are required. Sexuality/Scars/Piercings/Tattoos/birthday/items of note (limited to 2) are required. Items are limited to 2 and only special items, like a favorite book or dog tags. We are doing away with weapons and such. Those will be in posts since they change so quickly - food, weapons, clothing, pack, etc. (Those things will go in headers if they are important enough to need to be noted.) The rest is just flavor text or things to add in as we go along in the RP. [/hider] [hider=Character Sheet Code][code][color=lightgray][table][row][/row][row][cell][right][h3][color=6ecff6][i][b]Full Name[/b][/i][/color][/h3][sup]"Character Quote"[sup] - Meaning of quote[/sup][/sup][/right] [b][color=6ecff6]⚘ Looking Inside[/color][/b] ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Delving into the characters mind. How do they think and feel. Their overall general perception of the world and people. One or two well developed paragraphs that show how a character thinks. (Not why they think that way) [color=6ecff6][b]⚘ A Brief History[/b][/color] ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [hider=Pre-Outbreak] [color=6ecff6][b]Growing Up:[/b][/color] Their life birth to age 18. Minimal 1 well developed paragraph. (If they were children when the outbreak occurred stop this portion the outbreak.) Include things like parents, birth place, siblings, and the like. [color=6ecff6][b]Adulting:[/b][/color] Only needed if they were 19+ at time of the outbreak. This section covers ages 19 and up before the outbreak. Minimal 1 well developed paragraph. [/hider] [hider=Post-Outbreak] [color=6ecff6][b]Your First Walker Encounter:[/b][/color] First time they had to deal with or saw a walker. Minimal 1 well developed paragraph but can be more. Good time to get feel for your character with a pre-post. [color=6ecff6][b]Those First Years:[/b][/color] It has bee 5+ years since the start of the outbreak. This section covers the time since the outbreak began until your character enters the RP. Minimal 1 well developed paragraph. Good rule of thumb is 1 para per year but isn't needed. Cover major ~stops~ for your characters during this time. [/hider] [hider=Since Entering RP] *Keep this section clean if you are just now coming in. Add in as sections are needed. Examples for pre-exsiting characters are as follows. This section will get updated periodically through out the RP. Divide up as you need for your character. Omit sections you don't need, add in ones you do. [color=6ecff6][b]Newnan:[/b][/color] [color=6ecff6][b]Eden:[/b][/color] [color=6ecff6][b]Searching:[/b][/color] [color=6ecff6][b]Camp Mexico Beach:[/b][/color] [/hider] [color=6ecff6][b]⚘ Relations[/b][/color] ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [hider=Major][right][sub][h3][b][color=6ecff6]Character Name[/color][/b][/h3][/sub] [sup]"Quote" [sup]- Said when in RP[/sup][/sup][/right] Information on things they have done together in RP [/hider] [hider=Minor][right][sub][h3][b][color=6ecff6]Character Name[/color][/b][/h3][/sub] [sup] "Quote" [sup]- Said when in RP[/sup][/sup][/right] Information on things they have done together in RP [/hider] ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [/cell][cell][center][img]https://i.ibb.co/qWWBqGg/200.jpg[/img] ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Gender [color=6ecff6][b]↕[/b][/color] Age [color=6ecff6][b]↕[/b][/color] Ethnicity ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Height [color=6ecff6][b]↕[/b][/color] Weight [color=6ecff6][b]↕[/b][/color] Build ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Eye Color [color=6ecff6][b]↕[/b][/color] Hair Color [color=6ecff6][b]↕[/b][/color] Skin Tone ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [color=6ecff6][b]Psychology[/b][/color] [/center][hider=] [b][color=39b54a]Positive Traits:[/color][/b][list][*] Main [*] Secondary [*] Tertiary[/list][color=c0392b][b]Negative Traits:[/b][/color][list][*] Main [*] Secondary [*] Tertiary[/list][color=2F4F4F][b]Fear:[/b][/color][list][*] Greatest Parnoia [/list] [/hider] [CENTER]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [color=6ecff6][b]Abilities[/b][/color] [/center][hider=] [list][*] [color=6ecff6]Strength:[/color] [*] [color=6ecff6]Dexterity:[/color] [*] [color=6ecff6]Fitness:[/color] [*] [color=6ecff6]Intellect:[/color] [*] [color=6ecff6]Will Power:[/color] [*] [color=6ecff6]Perception:[/color] [*] [color=6ecff6]Attractiveness:[/color] [*] [color=6ecff6]Luck:[/color] [/list][/hider] [CENTER]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [color=6ecff6][b]Languages[/b][/color] [/center][hider=] [list][*] [color=6ecff6](Native):[/color] 30[/list] [/hider] [CENTER]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [color=6ecff6][b]Skills[/b][/color] [/center][hider=] [list][*] [color=6ecff6]Name:[/color] [*] [color=6ecff6]Name:[/color] [*] [color=6ecff6]Name:[/color] [*] [color=6ecff6]Name:[/color] [*] [color=6ecff6]Name:[/color] [*] [color=6ecff6]Name:[/color] [*] [color=6ecff6]Name:[/color] [*] [color=6ecff6]Name:[/color] [*] [color=6ecff6]Name:[/color] [*] [color=6ecff6]Name:[/color] [*] [color=6ecff6]Name:[/color] [*] [color=6ecff6]Name:[/color] [/list][/hider] [CENTER]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [color=6ecff6][b]Profession[/b][/color] [/center][hider=] [list][*] Job Title: Location (Pre) [*] Job Title: Location (Outbreak) [*] Job Title: Location (Post) [/list][/hider] [CENTER]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [color=6ecff6][b]Family[/b][/color] [/center][hider=] [list][*] Name - Relation (Alive/Deceased/Unknown) [/list][/hider] [CENTER]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [color=6ecff6][b]Character Trivia[/b][/color] [/center][hider=] [list][*] [color=6ecff6]Sexuality:[/color] [*] [color=6ecff6]Likes:[/color][list][*] [*] [*] [/list] [*] [color=6ecff6]Dislikes:[/color][list][*] [*] [*] [/list] [*] [color=6ecff6]Scars:[/color] [*] [color=6ecff6]Piercings:[/color] [*] [color=6ecff6]Tattoos:[/color] [*] [color=6ecff6]Blood Type:[/color] [*] [color=6ecff6]Religion:[/color] [*] [color=6ecff6]Birthday:[/color] [*] [color=6ecff6]Face Claim:[/color] [*] [color=6ecff6]Nickname:[/color] [*] [color=6ecff6]Items Of Note:[/color] [list][*] [*] [/list] [/list][/hider] [CENTER]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/center][/cell][/row][/table][/color][/code] [/hider] [center]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/center] [/cell][cell][center]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [b][color=f1c40f]Join Status:[/color][/b] Full ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[img]https://i.ibb.co/9W3NXVz/twd.jpg[/img] ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [b][color=f1c40f]Time Frame:[/color][/b] 2013 (6 years post-outbreak) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [b][color=f1c40f]Death Toll:[/color][/b] 56+ [b][color=f1c40f]Limb Losses:[/color][/b] 5 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [b][color=f1c40f]Rp Tags:[/color][/b] Casual [color=f1c40f][b]↕[/b][/color] Fandom [color=f1c40f][b]↕[/b][/color] Modern Apocalyptic [color=f1c40f][b]↕[/b][/color] Survival [color=f1c40f][b]↕[/b][/color] Large Group Skill Based [color=f1c40f][b]↕[/b][/color] Romance [color=f1c40f][b]↕[/b][/color] Character Driven ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [color=f1c40f][b]Links To Important Posts[/b][/color][/center][hider=] [list][*] [color=f1c40f][b]Link To Timeline:[/b][/color][list][*] [url=https://www.roleplayerguild.com/posts/5048195]RP Timeline[/url][/list] [*] [color=f1c40f][b]Links To Location Information:[/b][/color][list][*] [url=https://www.roleplayerguild.com/posts/5015264]Camp Mexico Beach[/url][/list] [*] [b][color=f1c40f]Links To Grids:[/color][/b][list][*] [url=https://www.roleplayerguild.com/posts/5009855]Master Shelved List[/url] [*] [url=https://www.roleplayerguild.com/posts/5009856]Master Death List[/url] [*] [url=https://www.roleplayerguild.com/posts/5015266]CMB Master NPC List[/url][/list] [*] [b][color=f1c40f]Links To Starter Posts:[/color][/b][list] [*] [url=https://www.roleplayerguild.com/posts/5271444]Year Six Part 1[/url] [*] [url=https://www.roleplayerguild.com/posts/5064707]Year Five Part 4[/url] [*] [url=https://www.roleplayerguild.com/posts/4961771]Year Five Part 3[/url] [*] [url=https://www.roleplayerguild.com/posts/4828181]Year Five Part 2[/url] [*] [url=https://www.roleplayerguild.com/posts/4749637]Year Five Part 1[/url][*] [url=https://www.roleplayerguild.com/posts/4534324]Year Four Part 2[/url] [*] [url=http://www.roleplayerguild.com/posts/4191823]Year Four Part 1[/url] [*] [url=https://www.roleplayerguild.com/posts/3461740]Year Three[/url][/list][/list] [/hider][CENTER]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [color=f1c40f][b]Survivors[/b][/color][/center][hider=][list][*] [color=steelblue]Ash Holloway[/color] [*] [color=8dc73f]Amelia Payne[/color] [*] [color=0072bc]Thana Martin[/color] [*] [color=662d91]Alexander Polawski[/color] [*] [color=dc143c]Thalia Carmichael[/color] [*] [color=00aeef]Emanuel Newman[/color] [*] [color=#B8860B]Nigel Cooper[/color] [*] [color=00a651]Hunter Monroe[/color] [*] [color=f26522]Nikola Warren[/color] [*] [color=f7941d]Lisa Mason[/color] [*] [color=a187be]Tatiana Newnan[/color] [*] [color=598527]Wayne Maldonado[/color] [/list][/hider][CENTER]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [color=f1c40f][b]Header Code[/b][/color] [/center][hider=]This is your uniform header code. Make sure it is used at the top of each of your posts and updated with each post. Images have to be 300pxl or less. Skills must be changed out when being used. Location must be updated for each post. A non-updated header equals an incomplete post. (This means your counter is still running and you are risking getting removed from the RP.) [code][color=lightgray][CENTER]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/center][table][row][/row][row][cell] [h3][color=personal color code][i][b]Character Name[/b][/i][/color][/h3][i][b][color=personal color code]Location:[/color][/b][/i] [i][b][color=personal color code]Skills:[/color][/b][/i] [/cell][cell] [right][img]Character Image[/img][/right] [/cell][/row][/table][CENTER]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/center][/color] [/code] [/hider] [CENTER]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [color=f1c40f][b]Tribute Videos[/b][/color] [/center][hider=] [list][*] [url=https://www.roleplayerguild.com/posts/4749170]Survivor Tribute[/url][*] [url=https://www.roleplayerguild.com/posts/4532800]Right Now[/url][*] [url=https://www.roleplayerguild.com/posts/4742798]Year 4 Tribute To The Fallen[/url] [*] [url=https://www.roleplayerguild.com/posts/4532790]Year 3 Tribute To The Fallen #1[/url][*] [url=https://www.roleplayerguild.com/posts/4532793]Year 3 Tribute To The Fallen #2[/url][*] [url=https://www.roleplayerguild.com/posts/4900827]Thash[/url][*] [url=https://www.roleplayerguild.com/posts/4767164]Jati[/url][*] [url=https://www.roleplayerguild.com/posts/4532798]Zoick[/url][*] [url=https://www.roleplayerguild.com/posts/4900820]Thana Martin Tribute[/url][*] [url=https://www.roleplayerguild.com/posts/4879001]Tatiana Newnan Tribute[/url][*] [url=https://www.roleplayerguild.com/posts/4869351]Ashton Holloway Tribute[/url][/list] [/hider] [CENTER]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/center][/cell][/row][/table][/color][color=lightgray][center][sup][h3][b][color=f1c40f]☠ Important Information ☠[/color][/b][/h3][/sup]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/center][/color] [hider=Skills List And Information] The Skills listed below don't cover everyday, basic knowledge. Most people know how to drive an automatic car, do basic math, operate a computer. Skill rolls just aren't needed. Now, going beyond everyday function, a character needs a skill and a roll. (And yes, we are still early enough in the outbreak that in TWD cannon not everyone has learned to fight and survive in this world.) Need to drive a manual transmission vehicle, perform complex Mathematics, pick locks, etc.? Then you need a skill to give it a go. Each skill has basic ability attached to it, that is where a base score is drawn from. All rolls that are made are on a 1d100 system. So lower roll the better but higher the score the safer you are. If a character has a score of 30+ in a skill they are going to be considered competent in it. So day to day average activities wouldn't need a roll. 30 in guitar? Can play without worry. 30 in cooking? Can cook most meals without worry. 30 in a non-native language? Can understand and speak well enough in general conversation. Skill level of 50+ has an advanced understanding. 90+ the character is an authority. Some skills have prerequisites - If a skill has a prerequisite skill and that prerequisite skill isn't at 30 then the associated skill is treated as having a score of 0 no matter how many points you put into it. So rule of thumb - Get your skills to 30 as a minimal to start. This way day to day stuff won't have to be rolled on and all prerequisites are covered. Having said that - Rolls will be made when attempting something difficult, that is outside of the box, under high stress, so forth. Combat skills are always rolled on no matter the score or situation. Now, skills are in order as they appear in the skills list, keep it that way. Combat are on top, Archaic are second, General are third. When picking, keep them in the listed order for ease of reference latter. Combat are just that, archaic are ones that fell out of practice (but are seriously useful in this RP lol), general are just that - everything else. Don't see something or confused? Contact the GM. [b][color=f1c40f][u][i]Skills:[/i][/u][/color][/b] [list][*] [color=f1c40f][i][b]Armed Combat:[/b][/i][/color][list][*][color=f1c40f][i]Bow:[/i][/color][list][*] Dex[*] Ability to fire long and short bows, composite bows, and crossbows.[/list] [*][color=f1c40f][i]Club:[/i][/color][list][*] (Str + Dex)/2[*] Ability to fight with a wooden stick, metal tube, or metal bar. Includes staves, clubs, bludgeoning implements, axes and hatchets.[/list] [*][color=f1c40f][i]Heavy Weapon:[/i][/color][list][*] Int[*] Ability to use that deliver heavy firepower: large automatic weapons, rocket launcher, grenade launchers.[/list] [*][color=f1c40f][i]Knife:[/i][/color][list][*] (Str + Dex)/2[*] Ability to fight with daggers, switchblades, butcher knives, or any other knife with a blade that is 12" or less in length. (Throw would require the Throw Skill)[/list] [*][color=f1c40f][i]Marksman (Specify):[/i][/color][list][*] (Special - GM)[*] Keen and specialized target ability, especially at long distances, with firing weapons. Must specify weapon and have the prerequisite skill. Each weapon is a separate skill.[/list] [*][color=f1c40f][i]Pistol:[/i][/color][list][*] Dex[*] Allows the character to use revolvers and semi automatic pistols. (Does not cover machine pistols.)[/list] [*][color=f1c40f][i]Quickdraw (Specify Weapon Type):[/i][/color][list][*] Dex[*] Allows a character to draw and attack with a weapon in the same round. Must be specified with a weapon type. Each weapon type needs it's own Quickdraw skill.[/list] [*][color=f1c40f][i]Rifle:[/i][/color][list][*] Dex[*] Ability to use bolt-action, semiautomatic, and automatic rifles. (Long guns that require the use of both hands to fire accurately.)[/list] [*][color=f1c40f][i]Shield:[/i][/color][list][*] (Str + Dex)/2[*] The ability to use a shield in fighting and defense. (Shield must be within reason)[/list] [*][color=f1c40f][i]Spear:[/i][/color][list][*] (Str + Dex)/2[*] Ability to using a spear and javelin. Covers throwing spear, stabbing, and slashing. Throwing distance max is 40+ Str in yards.[/list] [*][color=f1c40f][i]Special Weapon (Specify):[/i][/color][list][*] (Special - GM)[*] This is for weapons that don't fit in another category. Must be specified and used under Special Weapon Skill. Consult GM. Must be within RP specifics and GM approved.[/list] [*][color=f1c40f][i]Submachinegun:[/i][/color][list][*] Dex[*] Firing a submachinegun. (Automatic weapons that fire pistol ammunition)[/list] [*][color=f1c40f][i]Sword:[/i][/color][list][*] (Str + Dex)/2[*] Fighting with a blade that is over 12" in length. Includes both Oriental and European style short and long swords, as well as other sharp, long objects.[/list] [*][color=f1c40f][i]Throwing (Specify):[/i][/color][list][*] Dex[*] Ability to propel an object at a target. Rocks, grenades, knives. Item type must be specified. Note that a rock, a knife, and a grenade are three separate Skills. Each one covers things of similar shape, weight, and size. Distance thrown is 20 + Str in yards.[/list][/list] [*] [color=f1c40f][i][b]Unarmed Combat:[/b][/i][/color][list][*][color=f1c40f][i]Breakaway:[/i][/color][list][*] Dex[*] The ability to twist out of someone's grasp.[/list] [*][color=f1c40f][i]Hand To Hand:[/i][/color][list][*] (Str + Dex)/2[*] Basic Brawling ability. General punching, tackling, shoving, tripping, grabbing, throwing, choking. (Close Combat)[/list] [*][color=f1c40f][i]Hard Martial Arts:[/i][/color][list][*] (Str + Dex)/2[*] Martial Arts that concentrate on power blows. Tae Know Do, Karate, Boxing, Kickboxing, Savate, etc.[/list] [*][color=f1c40f][i]Soft Martial Arts:[/i][/color][list][*] Dex[*] Art of striking nerve bundles, ganglia, and other vulnerable areas as well as performing holds and throws. Examples include Aikido, Judo, Wrestling and Wing Chi.[/list] [*][color=f1c40f][i]Streetfighting:[/i][/color][list][*] Dex[*] Knowledge of dirty fighting techniques. Includes unarmed combat and unconventional weapons: motorcycle chains, broken bottles, etc. Sucker punches, low blows, throat punches.[/list][/list] [*] [color=f1c40f][i][b]Archaic:[/b][/i][/color][list][*][color=f1c40f][i]Animal Husbandry:[/i][/color][list][*] Int[*] Knowledge of breeding and caring for farm animals that are raised for meat, fibre, milk, eggs, or other products. It includes day-to-day care, selective breeding and the raising of livestock.[/list][*][color=f1c40f][i]Blacksmithing:[/i][/color][list][*] Dex[*] Skills needed to work iron, includes smelting ore to make usable. Also covers steel, and cold-wrought iron. Gold, silver, and other metals would need another specialized smithing skill.[/list] [*][color=f1c40f][i]Brewing:[/i][/color][list][*] Int[*] Knowledge of and ability to, with proper materials, to make booze, beer, strong spirits. (Distillation)[/list] [*][color=f1c40f][i]Charioteering:[/i][/color][list][*] Dex[*] Knowledge of how to handle a chariot[/list] [*][color=f1c40f][i]Etiquette, (Specify):[/i][/color][list][*] Int[*] Knowledge of how to handle handle the intricacies of politics in specific ages or eras. Different skill for each time frame or situation. Kin, Regency, Outlaw, Deep South, etc all would be their own skill. General Etiquette can be taken as well for basic manners.[/list] [*][color=f1c40f][i]Farming:[/i][/color][list][*] Int[*] Ability to cultivate ground to raise crops.[/list] [*][color=f1c40f][i]Fishing (Specify Line or Net):[/i][/color][list][*] Int[*] Knowledge of techniques for catching aquatic animals, including fish, crustaceans such as lobsters, or related forms. Use of lines, net, traps, etc.[/list] [*][color=f1c40f][i]Fletching:[/i][/color][list][*] Int[*] Knowledge of techniques and ability for making traditional and nontraditional arrows.[/list] [*][color=f1c40f][i]Food Preservation:[/i][/color][list][*] Int[*] Knowledge and ability to, with proper required items or equipment to preserve food with traditional methods for long term storage. Such methods include curing, pickling, canning, salting, sugaring, etc. (Does not include modern techniques like pasteurization and freeze drying.)[/list] [*][color=f1c40f][i]Foraging:[/i][/color][list][*] (Int + Per)/2[*] Skills needed to be able search and obtain food and provisions from an area in the wild.[/list] [*][color=f1c40f][i]Heraldry:[/i][/color][list][*] Int[*] Design, description, and recording of coats of arms.[/list] [*][color=f1c40f][i]Horsemanship:[/i][/color][list][*] Dex[*] Ability to ride and care for horses.[/list] [*][color=f1c40f][i]Hunting:[/i][/color][list][*] Int[*] The ability to find, pursue, or kill game for food or other useful products. (See also Trapping) Is mostly used to hunt animals but can be used to pursue a human being. (Does not include ability to use any weapons for the kill, must have separate skills for those.)[/list] [*][color=f1c40f][i]Lore (Specify):[/i][/color][list][*] Int[*] Knowledge of different lores for a specific area or age, or mythology. Greek, Egyptian, Native American, Norse are all separate skills. Kin Lore includes knowledge of Edge, Flaws, and so forth.[/list] [*][color=f1c40f][i]Manuscript Illumination:[/i][/color][list][*] Dex[*] Knowledge of the intricate stylistic conventions or illustrating headings for medieval books, and the ability to create them.[/list] [*][color=f1c40f][i]Musical Instrument, Archaic (Specify):[/i][/color][list][*] Dex[*] The ability to play one instrument of the character's choice. The instrument must be archaic, and one that does not receive wide use. Examples: Lute, Cymbalom, Balalaika.[/list] [*][color=f1c40f][i]Navigation:[/i][/color][list][*] Per[*] Ability to use the stars, landmarks, compass, maps to find ones way. (Orienteering)[/list] [*][color=f1c40f][i]Survival:[/i][/color][list][*] (Int + Fit)/2[*] Ability to survive in the outdoors. Basic camping skills, fire building, water purification, perimeter set up, etc. (Nothing to do with hunting, trapping, or tracking.)[/list] [*][color=f1c40f][i]Tanning:[/i][/color][list][*] Int[*] Treating animal hides or skins with or without fur attached so that they are usable as leather.[/list] [*][color=f1c40f][i]Taxidermy:[/i][/color][list][*] Dex[*] Preserving animals so that they appear life like and will not decay.[/list] [*][color=f1c40f][i]Torture:[/i][/color][list][*] Int[*] Knowledge of the pain centers of the body, and how to apply pain to extract information from a person.[/list] [*][color=f1c40f][i]Tracking:[/i][/color][list][*] Per[*] The ability to follow a trail or recognize tracks of humans or animals. Can determine time since passage, direction, number of creatures, etc. Modifiers for difficult settings are put into place. (Cities for example.)[/list] [*][color=f1c40f][i]Trapping:[/i][/color][list][*] Int[*] Working knowledge of trapping for animals. Also the ability to boobytrap areas and objects if materials are available.[/list][/list] [*] [color=f1c40f][i][b]General:[/b][/i][/color][list][*][color=f1c40f][i]Acting:[/i][/color][list][*] Int[*] The ability to play a role for an audience in an entertaining manner.[/list] [*][color=f1c40f][i]Administration:[/i][/color][list][*] Int[*] The ability to administer, direct, manage, and govern affairs, and to perform executive functions. Help cut through red tape and get things done within an organization's framework. [/list] [*][color=f1c40f][i]Aircraft (Specify):[/i][/color][list][*] Dex[*] Skill in operating and maintaining, not building or repairing, aircraft. Each type of aircraft is a different skill.[/list] [*][color=f1c40f][i]Alertness:[/i][/color][list][*] Per[*] May be used in place of perception to spot things that might otherwise go unnoticed. (Physical.)[/list] [*][color=f1c40f][i]Ambidexterity:[/i][/color][list][*] Dex[*] The ability to use either hand equally.[/list] [*][color=f1c40f][i]Art (Specify):[/i][/color][list][*] Dex[*] The ability to create objects that are pleasing to look at,or that portray a mood,emotion, or idea. Each type of art is a separate skill. Examples: Clay, painting, drawing.[/list] [*][color=f1c40f][i]Bicycles:[/i][/color][list][*] Dex[*] The ability to ride a bicycle.[/list] [*][color=f1c40f][i]Boat (Specify Power or Sail):[/i][/color][list][*] Dex[*] Ability to operate and maintain small boats. [/list] [*][color=f1c40f][i]Breaking & Entering[/i][/color][list][*] Dex[*] The ability to break into locations and vehicles physically. Breaking windows silently, picking locks, knowing where to keep an eye out for cameras, etc. [/list] [*][color=f1c40f][i]Business:[/i][/color][list][*] Int[*] The ability to engage in commercial activity as a means of livelihood. Skills in purchasing, trading, or bartering for profit.[/list] [*][color=f1c40f][i]Business, Criminal:[/i][/color][list][*] Int[*] Same as above but for illegal commerce.[/list] [*][color=f1c40f][i]City Knowledge (Specify):[/i][/color][list][*] Int[*] Knowledge of aspects of a given city. The more specific the skill the more information on the area. Example - New York: General information, public access locations. New York(Clubs): All public clubs and some underground venues. [/list] [*][color=f1c40f][i]Climbing (Specify):[/i][/color][list][*] (Str + Dex)/2[*] Familiarity with climbing techniques and ability to climb. Must Specify. Free, Assisted, Ice, Rope are all different skill sets.[/list] [*][color=f1c40f][i]Communications (Specify Time Era):[/i][/color][list][*] Int[*] Familiarity with various forms of telecommunication, including telephone, shortwave radio, CB, and broadcast radio and TV. Prerequisites: Computer Operations.[/list] [*][color=f1c40f][i]Computer Operations (Specify Time Era):[/i][/color][list][*] Int[*] The ability to use existing programs on a computer. Knowledge of word processing,spreadsheets, etc.[/list] [*][color=f1c40f][i]Computer Programming:[/i][/color][list][*] Int[*] Knowledge allowing entry or access to information in a computer as well as the ability to write or modify programs fora computer. Prerequisites: Computer Operation.[/list] [*][color=f1c40f][i]Cook:[/i][/color][list][*] Int[*] The ability to prepare almost anything that is edible so that it is palatable.[/list] [*][color=f1c40f][i]Counterfeiting:[/i][/color][list][*] Dex[*] The ability to reproduce currency so that it will pass all but the most exacting examination. Special equipment, ink, and paper necessary.[/list] [*][color=f1c40f][i]CPR:[/i][/color][list][*] Dex[*] Ability to perform CPR. Prerequisite: First Aid [/list] [*][color=f1c40f][i]Cryptography:[/i][/color][list][*] Int[*] Knowledge of current and archaic encoding and decoding systems. Prerequisites: Computer Operation and/or Mathematics. (Depending on time frame)[/list] [*][color=f1c40f][i]Dancing (Specify):[/i][/color][list][*] Dex[*] Ability to perform modern improvisational and classical dances. (General Dancing techniques - Specify for Concentration: Such as Ballet, Ballroom, or Break)[/list] [*][color=f1c40f][i]Deduction (Specify Person or Investigative):[/i][/color][list][*] Int[*] Person: The ability to read a person to try to discern their true motives. Investigative: The ability to find clues and deduce logically.[/list] [*][color=f1c40f][i]Demolitions:[/i][/color][list][*] Int[*] Knowledge of the working of high explosives, and how to safely place them for maximum destructive effect.[/list] [*][color=f1c40f][i]Diplomacy:[/i][/color][list][*] Will[*] The art of negotiation, which encompasses the talents of tact and cleverness to reach a mutually agreeable end between parties in dispute.[/list] [*][color=f1c40f][i]Disguise:[/i][/color][list][*] Int[*] The ability to hide one's appearance or to appear as someone else. A disguise will usually not pass anything but a casual inspection. It only affects appearance, not voice or mannerisms. To copy these, a character would need the Mimic Skill.[/list] [*][color=f1c40f][i]Driving:[/i][/color][list][*] Dex[*] Skill in operating automobiles, trucks, and similar vehicles. Extremely large or special purpose vehicles would require a separate skill. Covers manual transmissions. [/list] [*][color=f1c40f][i]Electronics:[/i][/color][list][*] Dex[*] Repair and fabrication of electrical and electronic circuitry and devices.[/list] [*][color=f1c40f][i]Explosives:[/i][/color][list][*] Dex[*] Skill at assembling and using explosive devices[/list] [*][color=f1c40f][i]Fashion Sense:[/i][/color][list][*] Per[*] The ability to know what is considered chic and proper in current society.[/list] [*][color=f1c40f][i]Fear Resistance:[/i][/color][list][*] Will[*] When a character has this Skill, they are more resistant to the effects of fear.[/list] [*][color=f1c40f][i]First Aid:[/i][/color][list][*] Int[*] The ability to administrate some aid to an injured person. Can't help if the character is already dead.[/list] [*][color=f1c40f][i]Forgery:[/i][/color][list][*] Dex[*] The ability to falsify documents so that only the most exacting examination could determine them to be a fake. Allows a character to forge a signature that has been examined closes. Cannot be used for currency. Special pens, paper, and inks are usually needed.[/list] [*][color=f1c40f][i]Gambling (Specify Game):[/i][/color][list][*] Luck[*] Knowledge of common games of chance, including the knowledge of the odds and probabilities of winning. Gives the character a better than average chance of winning at such games.[/list] [*][color=f1c40f][i]History (Specify):[/i][/color][list][*] Int[*] Knowledge of a particular time period and area. If History is specified as general, then the character has a grasp of some of the major events that have occurred in world history. As the specification becomes more precise, the the knowledge gained becomes more detailed.[/list] [*][color=f1c40f][i]Intimidation:[/i][/color][list][*] Will[*] The ability to frighten or bully another person. An intimidated person will probably provide information or perform services for the Intimidator.[/list] [*][color=f1c40f][i]Juggling:[/i][/color][list][*] Dex[*] The ability to perform juggling acts with balls, clubs, hoops, and various objects. Doubles for the Throwing Skill and ability to catch thrown objects.[/list] [*][color=f1c40f][i]Languages (Specify):[/i][/color][list][*] Int[*] The ability to speak a language. Each language counts as a separate skill. Read and Write are given for native language is appropriate for the time or era. Consult GM to double check.[/list] [*][color=f1c40f][i]Law:[/i][/color][list][*] Int[*] The ability to know what is or is not legal. General legal matters. (This is not for profession in Law but is a prerequisite for some.)[/list] [*][color=f1c40f][i]Leadership:[/i][/color][list][*] Will[*] The ability to guide or direct groups of people. May allow the enlistment of people to work for a common cause.[/list] [*][color=f1c40f][i]Linguistics:[/i][/color][list][*] Int[*] A working knowledge of the structure and regional variations of all the common world languages. Helps in learning new languages.[/list] [*][color=f1c40f][i]Lying:[/i][/color][list][*] Will[*] The ability to fabricate a story or tell a falsehood as to not have its veracity question. No matter how well you lie though, it will not be believed if the facts obviously contradict it.[/list] [*][color=f1c40f][i]Medicine:[/i][/color][list][*] Int[*] Diagnosis and treatment of diseases and injuries. Allows the performance of minor surgery and procedures. If this skill is used by anyone that is not a doctor it is treated the same as First Aid. Prerequisites: Chemistry, Biochemistry, Anatomy, and/or Pharmacology. May specialize. Examples: Surgery, Obstetrics, Pediatrics, Neurology, Dental.[/list] [*][color=f1c40f][i]Memory Training:[/i][/color][list][*] Int[*] Characters with this skill are trained to remember better than most. Allows a character to better recall details of situations they have seen.[/list] [*][color=f1c40f][i]Mime:[/i][/color][list][*] Dex[*] The art of portraying a character, mood, or story by means of body movements and non-verbal gestures.[/list] [*][color=f1c40f][i]Mimic:[/i][/color][list][*] Per[*] The ability to copy mannerisms and voice patterns of another person.Detailed study of a person is required before the character can Mimic them. The skill will only pass casual inspection.[/list] [*][color=f1c40f][i]Motorcycles:[/i][/color][list][*] Dex[*] Allows operation of most makes of Motorcycles.[/list] [*][color=f1c40f][i]Musical Instrument (Specify):[/i][/color][list][*] Dex[*] The ability to play one instrument in a pleasing fashion. Each instrument counts as a different skill. [/list] [*][color=f1c40f][i]Musical Style (Specify):[/i][/color][list][*] Int[*] Ability to perform a specific style of music. When a character chooses a style, that counts as one skill. Further musical styles count as separate skills.[/list] [*][color=f1c40f][i]Parking:[/i][/color][list][*] Per[*] The ability to find legal parking in larger cities. Also can be used to perform tricky parking techniques (Must specify vehicle type like with driving: Motorcycle, Car, Truck, etc.)[/list] [*][color=f1c40f][i]Persuasion:[/i][/color][list][*] Will[*] The ability to convince or cajole someone to your way of thinking, share your opinion, or perform some action for you if it is not totally against their beliefs.[/list] [*][color=f1c40f][i]Pharmacology:[/i][/color][list][*] Int[*] Knowledge of drugs and their effects on humans. This skill also covers the preparation of drugs to be used, but not the creation or manufacturing of said drugs.[/list] [*][color=f1c40f][i]Photography:[/i][/color][list][*] Dex[*] The ability to use both still and motion cameras.[/list] [*][color=f1c40f][i]Pickpocketing:[/i][/color][list][*] Dex[*] The ability to steal money or other valuables from the person or a victim's pocket without them noticing the theft at the time.[/list] [*][color=f1c40f][i]Profession (Specify):[/i][/color][list][*] Int[*] The ability to perform the duties of a specific field. Professions can include Nursing, Engineer, Architect, Teach, Secretary, Manager, etc. Depending on Profession other skills may be required as a prerequisite. Double check with GM before hand.[/list] [*][color=f1c40f][i]Psychology:[/i][/color][list][*] Int[*] Knowledge and the ability to treat disorders of the mind. May help a character understand a person's motivations.[/list] [*][color=f1c40f][i]Redneck Engineering:[/i][/color][list][*] (Int + Dex)/2[*] Jury-Rigging devices and repairs from materials one wouldn't commonly think of to do the job. Thinking outside of the box to solve mechanical/construction/engineering/plumbing repairs. [i]"Can't duct it, fuck it."[/i] Must have some base skill or knowledge in the desired field as a prerequisite.[/list] [*][color=f1c40f][i]Research:[/i][/color][list][*] Int[*] Knowledge of the techniques needed to gather information in a short period of time.[/list] [*][color=f1c40f][i]Scavenging:[/i][/color][list][*] Per[*] To search out and find useful material from rubbish, junk, or other odd sources. Especially useful for finding things that cannot be legally purchased.[/list] [*][color=f1c40f][i]Science (Specify):[/i][/color][list][*] Int[*] Knowledge of a field of science. Examples include Chemistry, Physics, Biology, Botany, Zoology, etc. A specialized field such as Nuclear Physics would have the basic field, like Physics, as a prerequisite.[/list] [*][color=f1c40f][i]Security Systems:[/i][/color][list][*] Int[*] The ability to recognize, repair, and circumvent burglar alarms and other security systems. Prerequisites: Computer Programming & Electronics[/list] [*][color=f1c40f][i]Seduction:[/i][/color][list][*] Att[*] The ability to encourage others to see the character in a romantic light.[/list] [*][color=f1c40f][i]Singing:[/i][/color][list][*] Int[*] The ability to remember the lyrics of a song and to modulate one's voice in a pleasing manner.[/list] [*][color=f1c40f][i]Skateboards:[/i][/color][list][*] Dex[*] Allows a character to use a skateboard to increase their speed and to perform stunts.[/list] [*][color=f1c40f][i]Skating (Specify Roller or Ice):[/i][/color][list][*] Dex[*] The ability to use skates and to perform stunts.[/list] [*][color=f1c40f][i]Smuggling:[/i][/color][list][*] Int[*] The ability to import or export materials or objects secretly and contrary to the law and without payment of duties and fees.[/list] [*][color=f1c40f][i]Songwriting:[/i][/color][list][*] Int[*] The ability to compose lyrics. If a character also has a skill in an instrument or musical style, Songwriting also allows the composition of instrumental music and the blending with lyrics to form a song.[/list] [*][color=f1c40f][i]Stage Presence:[/i][/color][list][*] Att[*] The ability to perform on stage and enhance other performance skills such as Acting, Dancing, Juggling, Mime, Musical Instrument, or Singing.[/list] [*][color=f1c40f][i]Stamina (Specify Mental Or Physical):[/i][/color][list][*] Will/Fit[*] The ability to focus and extend the duration of a specific attribute. May be linked with other skills to enhance their effectiveness or extend their duration.[/list] [*][color=f1c40f][i]Stealth:[/i][/color][list][*] Dex[*] The ability to move quietly and not be noticed. Allows on to move almost silently in most terrain and leave little or no trail. Also includes ability to hide in little to no shadows if one remains still.[/list] [*][color=f1c40f][i]Streetwise:[/i][/color][list][*] Will[*] The ability to survive on the streets of cities. This includes finding food and shelter, and how to deal with other residents of the streets.[/list] [*][color=f1c40f][i]Surveillance:[/i][/color][list][*] Int[*] The ability to use electronic devices to eavesdrop or gather intelligence. Prerequisites: Electronics[/list] [*][color=f1c40f][i]Swimming:[/i][/color][list][*] (Str+ Fit)/2[*] The ability to swim in liquids or liquid like substances, swimmer must be relatively free of any encumbrance. [/list] [*][color=f1c40f][i]Tailing:[/i][/color][list][*] Per[*] The ability to follow someone and keep them under surveillance without their knowledge.[/list] [*][color=f1c40f][i]Theology (Specify):[/i][/color][list][*] Int[*] Knowledge of myths, beliefs, legends, etc., of a given religion, including knowledge of most existing religious practices. If Theology is specified as general then the skill allows the user to know general knowledge of about only major religions and religious practices and basic knowledge about practices.[/list] [*][color=f1c40f][i]Throwing:[/i][/color][list][*] Dex[*] The ability to throw any object, accurately and with force, that can be grasped in one hand. This applies to throwing things not normally used as weapons or used as a combat skill. (Sports mostly)[/list] [*][color=f1c40f][i]Trade (Mechanics):[/i][/color][list][*] Dex[*] The ability to repair and construct mechanical and electrical (non-electronic) systems.[/list] [*][color=f1c40f][i]Trade (Specify):[/i][/color][list][*] Dex[*] The ability to work within a particular skilled trade. Some choices include carpenter, mason, electrician, plumber, mechanic, seamstress, etc. Some trades made require prerequisites. Check with GM[/list] [*][color=f1c40f][i]Other (Specify):[/i][/color][list][*] Stat (Specify)[*] Any skill that the Rper may think of that is not listed above. Must consult Gm before hand, GM will give stat and description if approved. Rper does not.[/list][/list][/list][/hider] [hider=Advancement] What's the point of sticking it out in an Rp? I mean other than developing some wonderful story lines, creating inside jokes, and over all having a good way to spend some free time? Advancement. Developing your character beyond their initial concept. Psychology will change as events arise and are in the hand of the RP to how your character reacts and grows. But what about that experience that comes from surviving, fighting, putting in time to have another character teach yours something new? That is where advancement comes into play. At the end of each major event in the RP there is a period of downtime for the characters. During this time Character Sheets are updated to reflect key moments, new relations, updates in a characters mindset, fears that have been overcome, new fears that have developed, and so forth. It is also when skills are updated. How does one update their skills? At the end of each major event, characters will be given a minimal of 5d10's worth of points to put in their characters Skills or Languages to reflect additional proficiency or understanding gained. This is for existing skills and languages only. More skill points may be added. It all depends on the amount of action, carnage, and over all "WTF, DID THAT JUST HAPPEN?!?!" moments that occur during a set span of time. If you go on break, hiatus, or shelve a character for a period of time, bring the character in late in the time period they are ineligible for the maximum number of Skill Rolls at the end of a time period. (They could get partial roll if they are in it for most of the time, not enough time in the section will result in 0 rolls for that point.) Acquiring new skills is up to the GM and is awarded depending on the RPer and how they have been using their characters in RP, how much they contribute and communicate. These are awarded at the end of major plot points or during time jumps. [list][*] [b]Day 1[/b] (Pages 1 - 12) [list][*][u]Skill Points[/u]: 10D10[/list] [*] [b]Luck Is No Lady[/b] (Pages 12 - 39) [list][*][u]Skill Points[/u]: 15D10[/list] [*] [b]Wedding Bells[/b] (Pages 39 - 50) [list][*][u]Skill Points[/u]: 5D10[/list] [*] [b]Exile And Annihilation[/b] (Pages 50 - 62) [list][*][u]Skill Points[/u]: 10D10[/list] [*] [b]Eden and Evacuation[/b] (Pages 62 - 79) [list][*][u]Skill Points[/u]: 10D10[/list] [*] [b]Seeking Mexico Beach[/b] (Pages 79 - 87) [list][*][u]Skill Points[/u]: 10D10[/list] [*] [b]CMB Quarantine[/b] (Pages 87 - 109) [list][*][u]Skill Points[/u]: 5D10[/list] [*] [b]Camp Probation[/b] (Pages 109 - Current) [list][*][u]Skill Points[/u]: Calculating....[/list][/list] [hider=Active Characters Advancement Lists] [list][*] [color=steelblue]Ash Holloway[/color][list][*] Enters RP[list][*] Page 1[/list] [*] Past Advancement Points[list][*] Day 1 [*] Luck Is No Lady[*] Wedding Bells[*] Exile And Annihilation[*] Eden and Evacuation[*] Seeking Mexico Beach [*] CMB Quarantine (Pages 87 - 109)[/list] [*] Current[list][*] [b]Camp Probation[/b] (Pages 109 - Current)[/list][/list] [*] [color=8dc73f]Amelia Payne[/color][list][*] Enters RP[list][*] Page 14[/list] [*] Past Advancement Points[list][*] Luck Is No Lady[*] Wedding Bells[*] Exile And Annihilation[*] Eden and Evacuation[*] Seeking Mexico Beach [*] CMB Quarantine (Pages 87 - 109)[/list] [*] Current[list][*] [b]Camp Probation[/b] (Pages 109 - Current)[/list][/list] [*] [color=0072bc]Thana Martin[/color][list][*] Enters RP[list][*] Page 39[/list] [*] Past Advancement Points[list][*] Wedding Bells[*] Exile And Annihilation[*] Eden and Evacuation[*] Seeking Mexico Beach [*] CMB Quarantine (Pages 87 - 109)[/list] [*] Current[list][*] [b]Camp Probation[/b] (Pages 109 - Current)[/list][/list] [*] [color=662d91]Alexander Polawski[/color][list][*] Enters RP[list][*] Page 49[/list] [*] Past Advancement Points[list][*] Exile And Annihilation[*] Eden and Evacuation[*] Seeking Mexico Beach[*] CMB Quarantine (Pages 87 - 109) [/list] [*] Current[list][*] [b]Camp Probation[/b] (Pages 109 - Current)[/list][/list] [*] [color=dc143c]Thalia Carmichael[/color][list][*] Enters RP[list][*] Page 53[/list] [*] Past Advancement Points[list][*] Exile And Annihilation[*] Eden and Evacuation[*] Seeking Mexico Beach [*] CMB Quarantine (Pages 87 - 109)[/list] [*] Current[list][*] [b]Camp Probation[/b] (Pages 109 - Current)[/list][/list] [*] [color=00aeef]Emanuel Newman[/color][list][*] Enters RP[list][*] Page 72[/list] [*] Past Advancement Points[list][*] Eden and Evacuation[*] Seeking Mexico Beach [*] CMB Quarantine (Pages 87 - 109)[/list] [*] Current[list][*] [b]Camp Probation[/b] (Pages 109 - Current)[/list][/list] [*] [color=#B8860B]Nigel Cooper[/color][list][*] Enters RP[list][*] Page 77[/list] [*] Past Advancement Points[list][*] Seeking Mexico Beach[*] CMB Quarantine (Pages 87 - 109)[/list] [*] Current[list][*] [b]Camp Probation[/b] (Pages 109 - Current)[/list][/list] [*] [color=00a651]Hunter Monroe[/color] [list][*] Enters RP[list][*] Page 87[/list] [*] Past Advancement Points[list][*] CMB Quarantine (Pages 87 - 109)[/list] [*] Current[list][*] [b]Camp Probation[/b] (Pages 109 - Current)[/list][/list] [*] [color=f26522]Nikola Warren[/color][list][*] Enters RP[list][*] Page 103[/list] [*] Past Advancement Points[list][*] None Currently[/list] [*] Current[list][*] [b]Camp Probation[/b] (Pages 109 - Current)[/list][/list] [*] [color=f7941d]Lisa Mason[/color][list][*] Enters RP[list][*] Page 104[/list] [*] Past Advancement Points[list][*] None Currently[/list] [*] Current[list][*] [b]Camp Probation[/b] (Pages 109 - Current)[/list][/list] [/list] [/hider] [/hider] [hider=That's Fucking Disgusting Table][center][h3][sup][b][color=f1c40f]The [i]"That's Fucking Disgusting!"[/i] Table[/color][/b][/sup][/h3][sup]Roll 1d100 against your Fit. If you roll below your Fit, you pass the roll, no bad effects. Doesn't mean it doesn't suck but nothing too bad. Roll above your Fit, you fail the check. Roll another 1d100, check results below.[/sup][/center][table=bordered][row][/row][row][cell][center][b][i][color=f1c40f]01-25[/color][/i][/b][/center] [/cell][cell][center][b][i][color=f1c40f]26-40[/color][/i][/b][/center] [/cell][cell][center][b][i][color=f1c40f]41-60[/color][/i][/b][/center] [/cell][cell][center][b][i][color=f1c40f]61-75[/color][/i][/b][/center] [/cell][/row][row][/row][row][cell][center]Mildly disgusted. Nose wrinkling, brows furrowing, not wanting to take a deep breath, etc.[/center] [/cell][cell][center]Slightly disgusted. Want to cover nose, turn head when getting closer to smell, etc.[/center] [/cell][cell][center]Moderately disgusted. Full "gross face" involuntary, have to push to continue working or touch anything.[/center] [/cell][cell][center]Very disgusted. Gag reflex starting to kicking in, eyes wanting to blink more, stomach turning.[/center] [/cell][/row][row][/row][row][cell][center][b][i][color=f1c40f]76-89[/color][/i][/b][/center] [/cell][cell][center][b][i][color=f1c40f]90-94[/color][/i][/b][/center] [/cell][cell][center][b][i][color=f1c40f]95-99[/color][/i][/b][/center] [/cell][cell][center][b][i][color=f1c40f]100[/color][/i][/b][/center] [/cell][/row][row][/row][row][cell][center]Severely Disgusted. Gag reflex is in full swing, having to swallow constantly, wanting to turn away from source constantly, eyes watering, etc.[/center] [/cell][cell][center]Completely disgusted. Starting to sound like a dog hacking up a bone, eyes watering to tears, stomach is doing flips, body gets cold chill you have to run to the next room.[/center] [/cell][cell][center]Uncontrollable disgust. Bend over and lose the last three meals, then run for the next room, still dry heaving. Roll 1d10 for how long your horking up your stomach contents.[/center] [/cell][cell][center]I'm sorry. First you vomit and vomit hard for 1d5 minutes. Then a cold chills and you faint from the gross. Face first, into what you just set free... Roll 1d10 for how many minutes you're out cold.[/center] [/cell][/row][/table][/hider] [hider=Minor Fear Table][center][h3][sup][b][color=f1c40f]Minor Fear Table[/color][/b][/sup][/h3][sup]Roll 1d100 against your Will. If you roll below your Will, you pass the roll. You don't like it but you handle it. Roll above your Will, you fail the check. Roll another 1d100, check results below.[/sup][/center][table=bordered][row][/row][row][cell][center][b][i][color=f1c40f]01-60[/color][/i][/b][/center] [/cell][cell][center][b][i][color=f1c40f]61-90[/color][/i][/b][/center] [/cell][cell][center][b][i][color=f1c40f]91-99[/color][/i][/b][/center] [/cell][cell][center][b][i][color=f1c40f]100[/color][/i][/b][/center] [/cell][/row][row][/row][row][cell][center]You are slightly shaken and are not liking this one bit. There won't be any hiding it, it's on your face. You can function but hope you aren't in the situation long. Any rolls will come need a +5 modifier as long as you are in the situation.[/center] [/cell][cell][center]You are shaken and if you had the cash you would probably pay someone to get out of there. Heart rate is up and you are nervous. It's hard to focus and any skill checks while you are in the situation are going to come with a +10 modifier.[/center] [/cell][cell][center]This officially sucks and you are starting to get scared to have to deal with this situation. A body tremble has set in, a sheen of sweat, and some shaky breathing. Any rolls that need to be done while you are in the situation will have a +15 modifier.[/center] [/cell][cell][center]You're scared and need to have a seat for 1d10 minutes to catch your breath. You are anxious, palms are clammy now on top of all the other symptoms. You aren't throwing up but you might feel better if you did. Any rolls while you are in the situation will have a +20 modifier.[/center] [/cell][/row][row][/row][/table][/hider] [hider=Animal Planet 1 Table][center][h3][sup][b][color=f1c40f]Animal Planet 1[/color][/b][/sup][/h3][sup]Call your roll in chat and roll 1d100. Find your results in the chart below and act accordingly. If the roll results in a characters fear being tapped into, roll against Will, if Will roll fails contact GM for further instructions.[/sup][/center][table=bordered][row][/row][row][cell][center][b][i][color=f1c40f]01-25[/color][/i][/b][/center] [/cell][cell][center][b][i][color=f1c40f]26-50[/color][/i][/b][/center] [/cell][cell][center][b][i][color=f1c40f]51-75[/color][/i][/b][/center] [/cell][/row][row][/row][row][cell][center]An insect crawls out & onto your hand. Reroll: 1-25: Tick * 26-50: Cicada 51-75: Cockroach * 76-85: Centipede 86-95: Wasp * 96-100: Brown Recluse Wasp or spider - Reroll 1d100: 51+ results in sting/bite [/center] [/cell][cell][center]A small animal runs out & up your leg. Reroll: 1-25: Mouse * 26-50: Hamster 51-75: Gerbil * 76-85: Hedgehog 86-95: Squirrel * 96-100: Rat[/center] [/cell][cell][center]Something comes out of the shadows... Reroll: 1-25: Cat rushes you and weaves between your legs 26-50: Dog runs at you and starts licking your face as it tackles you 51-75: Goat rams you in the ass with its horns 76-85: Bat lands on your head and freaks out 86-95: Skunk comes out and sprays you 96-100: Viper strikes and bites your leg[/center] [/cell][/row][row][/row][row][cell][center][b][i][color=f1c40f]76-94[/color][/i][/b][/center] [/cell][cell][center][b][i][color=f1c40f]95-99[/color][/i][/b][/center] [/cell][cell][center][b][i][color=f1c40f]00[/color][/i][/b][/center] [/cell][/row][row][/row][row][cell][center]A large pig/hog comes running through the place, it is coming right for you and is set to knock you over as you are in its path. Roll against Dex to get out of the way. Pass, your good. Fail, pm gm.[/center] [/cell][cell][center]Rabid Coyote comes around the corner and you are in its sights. It is foaming at the mouth and growling. It's getting ready to lunge. Roll against INT for quick thinking on how to deal, may be replaced with appropriate skill if character possesses one. Pass or fail, pm gm![/center] [/cell][cell][center]A panther/cougar native to the area bursts through the area and lunges at your character with claws and teeth bared, going in for the kill. Roll against Dex to save your ass! Pass or fail, pm GM![/center][/cell][/row][/table][/hider]