[quote=@Dervish] I'm failing to see the point of contention here. What you're pushing for is pretty much exactly what I described, where most of the combat is player dictated and acted out. The only enemies that are GM dictated are named characters and major threats that are likely going to require teamwork, think of them as minibosses. Other than that, I'll generally describe what everyone's up again, add some wrinkles as things go along, and generally just let you guys go have fun. If you want to write combat a certain way, that's fine, but this is typical play by post fight scenes. [/quote] Some people see a difference. Even had a GM think I was trying to usurp him because I took control of a NPC then attacked another random player with it, letting us have a fun, back and forward scene. The player and I were enjoying it really.