[quote=@AeronFarron] As in looks or if the company was known in ME1? And not any special ones (Terminus, Collector, Iron--I mean Inferno, etc) But more like the Rosenkov armor set for a Solider since that line is known for carrying a ton of ammo. It would give NPCs to analyze and note: "Oh shit, is...is this guy wearing a ammo packs for armor?! What the hell?" Or C-Sec pulls him aside and insists that he empty some or most of his ammo packs, just flavor stuff. I wish to have Alex get access to Serrice Council armors and bio-amps, but there is a screening process. I'd like to have that as something she goes through. It's not exactly "loyalty mission" worthy, but I'd like for it to be a Shadow Broker thing. [/quote] Oh yeah, that's all fine and dandy, although I'm not really worried about the stats of any particular item. Hell, you could in theory have pouches crafted onto any set of armour. It's just nice having a visual reference. [quote=@AeronFarron] Sorry for double post, but power use. Will we be going by an in-game cooldown to post equivalency? Like, you have 3 seconds available to use each post, so you could use a Charge into a Nova in one post, but you cannot use two Flares in one post. Then on the next post, you have a three second cooldown, and it continues. (So if you use something with a 12 second cool down, you have to wait a total of four rounds before you can use another power. If you have something with a two second cooldown, you can use it in the next post. Or something with a one second cooldown, you can use it twice, then once on the next turn, alternating posts.).) [/quote] Fallen has it nailed down harder than after prom sex. I'm not putting arbitrary power cool downs or other game system gimmicks in the game, I trust you guys not to do shit like the ME3 Multiplayer Special of having an SMG with ultralight materials, all your points into Shockwave and power recharge and spend all 11 waves spamming the fuck out of that button. Basically, if you're a biotic, you need to rest and recharge between exertions and it's one thing I really appreciate about Alex is how there's an acknowledgement that biotics burn calories like crazy so they need to eat a lot to keep up their strength. Likewise for tech experts their omni-tools have to fabricate everything fron scratch and it takes time for its power to recharge. So while you can certainly use multiple powers per turn, try to keep things realistic (or at least grounded). Remind me to quote this later for the FAQ section. [quote=@Thundercrash] For biotics, I think it should kind of depend on what you're doing; the more of an impact you want to inflict on your opponents, the more energy it requires and the longer it takes to recover from. For example, using a biotic push to just knock someone off their feet would take less effort and you would recover faster than if you threw them across a room, and would have even more of an impact on you if you tried it on multiple people. [/quote] Also a great point; some powers aren't nearly as taxing as others, so someone doing push or pull a lot is going to be able to keep it up longer than someone doing novas and charges, for instance.