[quote=@Cyclone] Wait, what? For a 2.5 additional Might per turn we'd have to wait another 4 turns to get a second site [i]and[/i] we're now limited to four instead of five? Well, suddenly this actually became a pretty bad proposition. Eight turns down the line we'd actually be better off if we'd made individual holy sites and reinvested four turns later like normal. I'd imagine the HOLY SITE HYPE train is going to slow down now. Edit: As in, you'd be MUCH better off if you don't make a joint holy site. It's something like a 10-15MP income difference, which is huge [/quote] To emphasise plot over game mechanics, and also to help NOT break the system