[B]Name:[/B] Paradise 'Par' Rapids [B]Age:[/B] 19 [b]Appearance:[/b] [IMG]http://i64.tinypic.com/34g5w6d.png[/IMG] [B]Starting Faction:[/B]The Guild of Free and Fair Trade [B]Skills:[/B] Par is good at negotiation and bargaining, but is best when operating technology both low and high. He can jury-rig vehicles, retrofit ships with advanced weaponry, and disarm explosives. Basically, anything to do with tech that isn't hacking or programming, Par can do well. Not merely that, but Par is also physically agile, able to run and move fast, as well as being moderately stealthy. However, he does have flaws; Par does not have the strength and endurance for a prolonged engagement, nor the ability to handle weapons heavier than a sniper rifle, and when chased, can only outrace the enemy for a few minutes until he is forced to slow down. Basically, someone not fit for close combat. [B]Standard Equipment:[/B] Laser Pistol, Laser Sniper Rifle, Combat Knife, Omni-Tool, Repair Kit, First Aid Kit, Grenades, Money. [B]Bio:[/B] The son of Arthur and Miranda Rapids, the founders and current heads of the Guild of Free and Fair Trade, Par was born in safety and peace, but it was clear that he was not meant to grow 'soft' in safety and peace, and that while he would be taken care of, he was expected to give back to those who raised him, and do so honestly, as soon as possible. And, so, as soon as he can walk, Par began learning, not just academics, but also practical technology and the art of bargaining. Because of this, he was heading out on trading journeys with his parents and uncles by the age of 13, although he was still closely watched. At the age of 16, he was piloting his own ship, and two years later, he led his first expedition. Now, at 19, Par is one of the Fleet Admirals of the Guild of Free and Fair Trade, and the designated heir to the Guild as a whole. However, his uncles have begun to complain that while Par's expeditions were bringing home enough profit to cover their costs, the boy himself was doing more than defend against the Sphinx Domination; he was actively sponsoring, even leading, various assaults on Sphinx assets and holdings, and was also arguing that the Guild needed to take a more active role in unifying the Sector, a thought that was anathema even to Par's parents, who, although good people, still hated the idea of losing profit in a bloody war. Par would, when confronted with such views, reply that: "The Sphinx Domination is a threat to everyone who lives in the sector. They want to enslave us all, deprive us of our technology, and put us under their jackboot. They have to be destroyed, and we can do it. If we don't, there will be no profit in the long run, because then we won't exist, not as we are." Even when people refused to listen, even when people didn't want to listen, Par continued on anyway, supporting mercenaries, smugglers, adventurers, anyone who can fight against the Sphinx, and even trying to reconcile with the other factions that contested control of the Eliza Sector...