Two words : Fuck. Why? [hider=Rant]Weatherman? Understandable. Ret-con to salvage the RP, and we've got most of the ships...still sailing pretty well. Oliver can still butt heads with a delinquent or two, maybe even a druggie. The main appeal doesn't have to be hijacked to move time forwards. Life management? Hiatus. Salvageable. I've already done so with the Warplanes RP, but reviving is as simple as snap once all the key players are back. An RP can span for years, if necessary. Heartbreak? In terms of what I've had with Sabine going to and fro between people, love has been a mix-n-match kind of thing. Maybe it's too early and characters lack development. Maybe your target character is lovesick for someone else...hell, play rebound and break that ___-zone, whatever it is. Things in an RP aren't always going to follow true with life tendencies, so why let the "zone" stuff stand in the way? Aaaaand drama? Fantasy RPs often have drama with tons of people (mooks, kings, lords, ladies) dying as a standard. Sci-fi / space opera RPs have dramas that will poke at the limits of what it means to be human and or serving humanity...or whatever the heck you are. Heck, we brought a freaking yandere into the fray. That in itself is supposed to incite drama; some characters may act immaturely to immaturity. And others may do so otherwise. Given the age range of the characters, it would be more surprising if we [i]didn't[/i] have any vocal characters that somehow were all magically wise enough to not give two hoots. I was fine for the most part with everything (even the fact that a side character literally got a hole in her neck because of the 30 year-old fat quickscoper on the loose, which I found morbidly funny), besides pacing (honestly felt that we should've kept Christmas around to explore that 'spiritual' facet in our characters, but NYE worked just as well), but HOOOOOMYGOOOOOOOD can we raise objections next time, as opposed to the "oh, I can't really ask the GMs to settle this concern I have with player X because I suspect this won't end well with what I had in mind for this RP" Route. As opposed to a fantasy RP that would usually play out in generic plot XYZ, whatnot with usually immature players building characters to min-max the RP (unsuprisingly, the GM would toss in a world to streamline this method of RPing by throwing the characters in some grand mook-slaying conflict with stat bars focusing on skills "how much I can focus on hitting hard", "how much I can brag about my bulletproof pectoral muscles", and "how much I can...um, yeah, my character's a prodigy, so don't worry about how I never studied to know this stuff") this [i]is[/i] romance. And Heavens know that that plays out a billion different ways IRL. Your average love story can go a number different, unexpected ways if you're not comfortable with your current choices between settings, characters, etc., but quitting without experimenting or developing the character into something completely unexpected isn't the way to letting a character evolve. Drama's going to be inevitable if your character has a serious flaw. Unless we're playing the "love me for who I am while we score easy dopey points" game, and not the "falling in / out of love" game, I really don't know what's up. Rant over.[/hider]