[center][b]AGE OF IMPERIALISM 2.0[/b] [u]TURN 1 | Spring, 1920[/u] [hr] [b]EXAMPLE LEDGER[/b][/center] Take the following, fill it out, PM it to me. Get IC. Have fun. [code][b]NATION NAME HERE[/color][/b] ([i]RPGuild NAME HERE[/i]) -- [b]HISTORICAL TRAIT HERE[/b]: [DEFINITION HERE] -- [b]TRAIT 1 HERE[/b]: [DEFINITION HERE] -- [b]TRAIT 2 HERE[/b]: [DEFINITION HERE] -- [b]TRAIT 3 HERE[/b]: [DEFINITION HERE] [b]POPULATION[/b]: [FILL OUT] [b]UNITY[/b]: OVERALL (25+/-MODIFIERS) [Max [UNITY HERE] Factory Optimization] [b]INFLUENCE[/b]: [FILL OUT] (+X/Season) [b]AGRICULTURE[/b]: [FILL OUT] [b]FACTORIES[/b]: [FILL OUT] [b]DOCKYARDS[/b]: [FILL OUT] [b]CONVOYS/ESCORTS[/b]: [FILL OUT]/[FILL OUT]. [b]SPIES[/b]: 0 [b]EXPERIENCE[/b]: [[FILL OUT] ARMY | [FILL OUT] NAVY | [FILL OUT] AIR FORCE] [b]COLONIES/CULTURES[/b] -- [FILL OUT] [b]CONSUMER GOODS[/b]: [FILL OUT] [b]RESEARCH[/b]: -- [b]RESEARCH NAME[/b]: [RESEARCH DEFINITION]. [RESEARCH EFFECT]. -- [b]RESEARCH NAME[/b]: [RESEARCH DEFINITION]. [RESEARCH EFFECT]. -- [b]RESEARCH NAME[/b]: [RESEARCH DEFINITION]. [RESEARCH EFFECT]. [b]DESIGN COMPANY[/b]: -- [b]COMPANY NAME[/b]: [COMPANY TYPE]. [STANDING BONUS].[/code] ---------------------------------------------------- [b]ACTIONS[/b] If you are building, use this format [code][[b]BUILD [UNIT HERE][/b]] - [UNIT/PER SEASON] x [FACTORIES USED] = [TOTAL SEASONAL PRODUCTION] + [CURRENT OPTIMIZATION/MAX OPTIMIZATION] = THIS TURN'S PRODUCTION.[/code] * [b]The First time you begin building something, it starts at 0% Optimization and increases 5% every Season[/b]. * [b]If at ANY time the amount of factories RISES or DROPS, the Optimization drops 5% for every 1 Factory that was added/dropped that Season[/b]. * [b]VERY IMPORTANT[/b]: Consumer Goods: 3,000,000/Season. (-1 Unity for every 1,000,000 Population without Consumer Goods) [b]EXAMPLE[/b]: [[b]Build Rifle I[/b]: - [2,000/Season] x [6 Factories] = 12,000/Season + 5%/45% Factory Optimization = 12,600* This Season. (if Simplicity is 1, for example: add 10% = 13,860.) * This would be the second month of production. First month would have 0% Optimization. * [b][color=green]SIMPLICITY[/color][/b] stats add bonus production. They add +10% [b]AFTER[/b] optimization. So if any [b]UNIT[/b] you produce has [b]1 Simplicity[/b], it adds 10%, [b]2 Simplicity[/b] adds +20%. * [b][color=red]VERY IMPORTANT[/color][/b]: You cannot [b]PRODUCE[/b] any [b]NEW UNIT[/b] until after you have [b]RESEARCHED IT[/b] (This doesn't count already existing units, planes, ships) (Begin production Turn after) and have a [b]DESIGN COMPANY[/b] to produce it. * [b][color=darkred]VERY VERY IMPORTANT[/color][/b]: You cannot build any unit until you have a [b]Design Company[/b] to go with it. Even Naval and Air units. -------------------- If you're building a ship, use this [code][[b]BUILD [UNIT HERE]][/b]] - [DESIGN COMPANY USED] - [UNIT/PER YEAR or SEASON] x [DOCKYARDS USED] = [TOTAL SEASONAL/YEARLY PRODUCTION] [/code] [b]EXAMPLE[/b]: [[b]BUILD LIGHT CRUISER I[/b]] - [S&W Shipbuilding] - [0.33/PER YEAR] x [3 USED] = [0.99 PRODUCTION] = 1 Light Cruiser/Year (Finishes 1st of next Year). -------------------- If you're using Influence, just show the FULL ability and the math: [b]Armor Design Company[/b] (8 Influence): This will allow you to appoint a new design company for your Army. These companies provide bonuses to the armor you build. Armor Design Companies are required to unlock Armor Technology. (Max 3) [b]10 Influence - 8[/b] = Remaining 2 Influence. -------------------- If you're Researching, be thorough with the full research, [b]POST THE ENTIRE DEFINITION/EFFECTS[/b]: -- [b]Centran/Tervasan[/b] Nations can Research [b]3[/b] -- [b]Faresian[/b] Nations can Research [b]2[/b]. [b]EXAMPLE[/b]: [b]Nationalize Shipbuilders[/b]: By nationalizing a company to suit our needs, we can begin gearing up for shipbuilding. -- [Receive 1 Naval Design Company. Requires Two Research.] [b]Research[/b]: -- [b]Destroyer I[/b] ([i]This is a unit so it's 2 Research[/i]) ([b]2[/b]) -- [b]Air Superiority[/b] ([b]1[/b]) -------------------- If you're Training, show full Province count: [code] [b]TRAIN[/b] [u]NATION NAME[/u] (X Provinces) -- [b]Province 1[/b]: Train _________ -- [b]Province 2[/b]: Train _________[/code] [b]Example[/b]: [b]Train[/b] [u]HONNERIA[/u] (2 Provinces) -- [b]Madrik[/b]: Train [b]10,000[/b] Men -- [b]Harik[/b]: Train [b]100 Pilots[/b] ------------------ [b]Reserves[/b]/[b]Calling Up[/b]: If you want to move men to reserve, just state it as an action: -- "[i]Move 15,000 men to Reservists[/i]" [b][center]HAVE FUN[/center][/b] [b]CURRENT MAP[/b]: http://i.imgur.com/bDOIsup.jpg [center][img]http://i.imgur.com/bDOIsup.jpg[/img][/center]