I've made dozens of characters over the year, but I only played one consistently from late 2007 on. I usually make characters because I fhink of an interesting idea or concept that I want to put down on paper and fiddle with, but then I never play the character. It's just an exercise in balancing, I think. And there's nothing wrong with any particular level of character power. People play what they want, and I've found that different communities have different preferences. When I first started roleplaying, there was an enormous trend in my community for very high powered characters, but then the trend reversed in the other direction and now the fighting community there is almost entirely centered around mild powers. To be fair, that focus also stems from the fact that we fixate a lot on tournaments, and mild powers is easier to balance for competitive play when you're trying to grade/review anywhere between 30 and 100 profiles. My main character can scale up pretty high, but I do like playing the powered brawler archetype. He's at the same level as, say, Daredevil or another sort of "street level" hero. Some metahuman powers, but nothing so awe-inspiring that someone couldn't crack him across the teeth with a baseball bat and end the fight. The story behind his metahuman powers does allow him to go right up to the other end of the scale though, or anywhere in-between.