[quote=@Dazsos] [@DLL][@Divinity] I said no guns because I'm not bringing a gun to the fight. Guns are definitely on the high end of the easy spectrum for 'low tier'... it takes virtually no energy to pull a trigger, and the result is extremely lethal. But this is an issue of personal preference, nothing I'm shoving down your throats. I live in a modern era that I'm trying to escape, gunslinging fights are just so fast paced, I'd rather play a video game for that thrill. Then there's the issue with logic. Sure bullets can be dodged, but we forget [i]just how fast[/i] a character actually needs to be to dodge a bullet, and at that speed alone, then we're getting in to a tier where it doesn't matter what you argue... everything is cheap and easy, everyone is OP. Not many of my mid-tier characters can run at 1,500mph, which isn't even as fast as most bullets travel. The fastest human alive runs at what... 25mph? Dodging bullets isn't logical, we just want it to be so we can enjoy our gun battles. [/quote] About the only gunslinger I have is Jacer and his rounds, save his splicer ones, are actually more paint-balls in function. They deal bruising damage at best if they hit in favor of abilities like brief shocking, creating a slight icing effect (which with multiple hits will create ice rather than slow a target down), or tagging someone with his magick where he can sense where you're at or anything hit by it. when it comes to gunslingers, I think it might more or less depend on who they are taking on especially if you want keep with the logic. There's more than one way to prevent a bullet from hitting rather than simply avoiding it and if you do it carefully, it might work out decently. However, I will agree that it's easier and much less hassle with melee weapons compared to bullets especially in the logic area.