[quote=@Forsythe] I will have to think on the use of antimatter further - when I'm not as tired as right now. I may develop a sort of "tech scale" and put a general stop at some point, right now I am thinking Fossil fuel < fission < fusion < antimatter < subatomic < exotic particles < subspace < singularity/gravity < ??? I am just not sure whether for the cap to be right short of antimatter usage or subatomic particles - the latter is a no go that's for sure. Point is, civs in this RP are still very young. It took humans 250 000 years to go form fire to very basic space program, and here you are reaching for the stars in just 10 000, likely because of the 'libraries' found on each of the homeworlds (I may have to edit that timeframe yet). As far as the warp drive goes, I guess it depends on one thing: What happens when an object using it DOES crash into something? Because you don't have to be mounting it on just ships. FTL sensors are good, just remember though that using any active sensors is basically yelling "I AM HERE SHOOT ME". Now, i seriously need to sleep xD [/quote]I don't know to whom you addressed the first part of yor reply and assume it's not me. As for warp drive they are surrounded in a sorts of gravity bubble which repels smaller impacts (depending on the power of the warp drive) and anything stronger than that essentially bursts the bubble and cancels warp travel so it would impact like normal. There are many alternative mechanisms but this is the one I'll plan to be using. Otherwise Warp Drives might be indeed effective to punch the target with its own density so I suppose in that sense they could be good FTLKKVs. But nah, I'd rather make it so that the mechanics themselves would prevent such abuse. Well, there could be passive FTL sensors using some tachyonic mechanics. For example I wish to have tachyonic cameras. I nearly always use them in space NRPs. Basically it makes images by gathering tachyonic rays. It's an explanation behind the common sci-fi trope where ships can watch camera images in real time in spite of the target is light-seconds away or so. I think such device is another necessity for interstellar NRPs because otherwise you'd technically need to account for light-lag from even mundaneish distances (thousands of kilometers). Have a nice sleep, BTW!