[hider=The Morte Imperium] [center][h1][color=9e0b0f]THE MORTE IMPERIUM[/color][/h1][/center][hr][center][img]http://oi49.tinypic.com/28lsw11.jpg[/img][/center] [h2][color=9e0b0f][b]Ruling Body[/b][/color][/h2] [b]Official Name:[/b] Das Grösses Mortereich aller Todestern (Gothic Standard), Imperium Magni Morte (High Gothic) [b]Common Name:[/b] Morte Empire, the Morte Imperium (for those pretending to be smart) [b]Government:[/b] Elected Centralized Totalitarian Monarchy [b]Insignia:[/b] A decorated large red "I" symbol with a skull motif in the center. I equates for Imperium meaning the empire in the archaic/ceremonious High Gothic. [b]Political Description:[/b] TBA [h2][color=9e0b0f][b]Home System[/b][/color][/h2] [b]System Name:[/b] Todestern (also the name of their star) Todestern is a death world located within the Stormlosweg sector. It used to be a plentiful system with a luminous yellow dwarf star. Then the terrible Kilonova Disaster happened. A relativistic neutron star fragment hit their own star, drastically altering it during the process. It changed and shifted adopting a sickly greenish hue while emitting highly dangerous radiation. During this time it also gained a new name, Todestern (literally meaning Death Star). Absorbing the energy of the neutron star fragment Todestern is an unique astronomical body with many strange and highly dangerous properties. Aside from its constant radiation hazard Toderstern is the most notable for its solar winds filled with antimatter. [b]Inhabited Planet(s):[/b] Mortis and Lux are the only habitable planets and just barely (see descriptions) [b]Homeworld:[/b] Mortis [img]http://img4.wikia.nocookie.net/__cb20120909193414/masstrek/images/thumb/d/da/Thalaron_wave_post-impact_of_Romulus..jpg/500px-Thalaron_wave_post-impact_of_Romulus..jpg[/img] Mortis is the 3rd planet of the Todestern system. Before the Kilonova Disaster it was used to be Lieberland, a lush green planet. That was until VR220 (Vor dem Reich 220 - 220 years before the Empire) when a neutron star fragment impacted with their star Leichtstern and changed the fate of the system forever. The gravity of the star suddenly increased, shifting the planet's orbit thus promoting it to the third planet while the star underwent its slow and ugly transformation into Todestern. The planet was now known as Mortis, an irradiated death world with only minimal habitability. Yet the dwellers of this world prevailed and through the use of their technology this planet is the home of most Morteans. [b]Major System Assets:[/b] [u]Todestern Ring[/u] Not quite a ring but a system of solar panels and mining bases surrounding their star thus providing much of the Empire's energy need both directly via solar power and indirectly via collecting antimatter from the solar winds. Permanent colonies are established in the Ring for the workforce, infamous for their poor living conditions. Aside from energy production some of the larger solar panels were also re-purposed to power orbital construction sites. [u]Lux[/u] Former homeworld of the Luxans. While situated further from the sun Todestern the fact Luxans made no preventive measures doomed the planet to the same state as Mortis. For centuries after the Kilonova Disaster this planet provided home for the crazed Luxan race. After the third Luxan War the planet turned to Morte custody but the Luxans never lived it down and in a few centuries they became extinct to the Morte's purging. Lux's position further away from Todestern made it safer for agriculture though radiation protection is still necessarily. [u]Brennenweg[/u] One of the two gas giants of the Todestern system and the primary location of the Morte space industry. The planet has a ring system and multiple moons as well as located in the vicinity of the asteroid belt between Lux and Brennenweg. Thanks to its rings Brennenweg can collect decent amount of antimatter which is then utilized for starting up atomic reactors for local use. Brennenweg is responsible for mining raw minerals and the main producer of advanced superdense materials essential for spaceships. Of course it's also the main location of the Morte warship production. [u]Silberdort[/u] A cluster of multiple large colonies established almost at the edge of the system, located at a spot safe from radiation. The original plan was to establish extra habitation for the Empire's growing population. But they soon realized the luxury in free air, decent greenery and the overall leisure of life made possible in Silberdort. Soon the colonies transformed to a place exclusive for the upper class while the rest of the Empire still struggles with overpopulation. [u]Outer Rim:[/u] Todestern like most star systems is surrounded by an asteroid belt. While not as prominent as Brennenweg these asteroids are also mined for minerals. In addition the Outer Rim is important for defense with warning buoys and paroling starships ensuring nobody penetrates the borders. [h2][color=9e0b0f][b]Racial Information[/b][/color][/h2] [b]Species:[/b] Mortean [b]Population:[/b] ~ 2 billion (overpopulated!) [b]Morphology:[/b] Morteans are humanoid creatures with blueish skin, glowing eyes, sharp teeth and slightly pointed ears. They are at average shorter in stature (around 150 cm) due to malnutrition but at times they can grow above 2m in height. Due to the effects of radiation they have an alarmingly high percentage of mutations which is sometimes very visible. Unlike humans the Mortean blood is colored cyan. [b]Anatomy:[/b] Morteans have human-like body makeup but there are considerable differences in their chemical system. Mortean bones are made of various bio-steels, enhancing their durability and tolerance to radiation. Though its not so amazing side effect is that Morteans can get stuck to sufficiently strong magnets. Their sharp teeth are capable of chewing through many things and it isn't impossible for a Morteans to eat raw metals (though not the most nutritious choice for sure). Mortean stomachs are versatile and work by different reactions and this generally applies to their entire system. Toxins that could be lethal to humans may be even considered nutrients. In reverse the Morteans have a number of harmful and deadly toxins specific to their physiology. Biologically the Morteans can live for 200 years but in effect the mutations and awful living conditions reduce the average life expectancy to 40 years. Due to their relatively well-adopted physiology to their environment there's a popular theory that the Morteans were actually engineered this way. Though due to the lack of documentation from the Dark Ages and beyond it's currently impossible to determine. [h2][color=9e0b0f][b]Brief History[/b][/color][/h2] TBA [h2][color=9e0b0f][b]Cultural Information[/b][/color][/h2] TBA [h2][color=9e0b0f][b]Technological Information[/b][/color][/h2] [b]Power generation:[/b] - Solar Power: Considerable portion of civilians use solar power mostly gathered from panels surrounding Todestern. This is stored in plasma cell batteries which then be centrally distributed to the population. - Plasma Engines: Morte's equivalent of internal combustion engines. They use superheated plasma and electromagnetic fields to drive motors or provide power. They are common as emergency generators where nuclear power is not affordable as well as operating vehicles outside the power grid. Many surface military vehicles also use plasma engines. - Atomic Reactors: Powerplants using various nuclear reactions to provide energy. They are usually catalyzed by the pair annihilation of small amounts of antimatter thus they can effectively use almost anything as fuel. - Antimatter Reactors: Compact mechanisms using controlled pair annihilation to provide massive power. Antimatter reactors have the best power yield but providing them with sufficient antimatter for long term operation is nigh-impossible. As such they are only used for the most energy-intensive applications within the Empire. [b]Engineering/Fabrication:[/b] Having both time and abundant energy sources the Morte made great progress at the research of nanotechnology and metamaterials. They can alter atoms for special functions, create matter from more exotic particles (other than just electrons, protons and neutron), force matter into different grid structures or even compress either atoms or grids into a denser yet stable state. The simpler processes are long part of the industry while the most exotic means either rare or only studied in research labs. While this sounds impressive compared to modern material science the Morte are still far from being the masters of the field and depend on the same raw resources as everyone else. While metamaterials opened up new possibilities industry was truly revolutionized by using nanotechnology. Nano-scale construction improved material quality and combined with the manipulation of electromagnetic waves introduced a whole new industrial method: Nanolathe. By spraying nano-scale particles on an electrical field it's possible to establish a "pattern" after which the constituent materials can be applied on the surface from layer to layer. The whole process can be described as a new and improved form of 3D printing which allows precise and relatively swift fabrication. More importantly nanolathes are versatile and aside from procuring the raw materials a factory line can quickly switch between products. One of the main drawbacks of nanolathes are their energy need which is why they are always located close to an abundant power source. Decent quality fabrication also requires a large area suspended in zero gravity and expensive equipment (though the versatility of nanolathes does compensate a lot). [b]Starship propulsion[/b] [u]STL Propulsion - Magnetoplasmadynamic Drives[/u] A family of thrusters utilizing both heat and electromagnetic forces to turn inert propellant into plasma and expel it at great velocity. It's a variable and versatile system which can combine both high thrust and specific impulse. Also referred as Plasma Drives they practically can use almost anything as propellant. For longer treks it's preferable to burn less propellant while raising the exhaust velocity to maximum. For combat maneuvers it's advised to use more and denser propellant to attain higher thrust. The larger and more complex a plasma drive is the higher efficiency it could reach. A sizable portion of the Morte ships are nothing but their propulsion systems alone. [u]Intrasystem FTL - Foldspace Drive[/u] By manipulating and folding spacetime it's possible to cheat special relativity and effectively move the ship at superluminal speeds. Fold Drives are economical and dependable, capable of continuous operation so long the ship doesn't use power on much else. Compared to other races' intrasystem drives Warp is slower and requires the ship to navigate in normal space. The gravitational forces of the Foldwave Bubble(also called warp field) protects the ship from micrometeroid impacts but larger objects may burst the bubble and the fold/warp effect is suddenly gone, returning the ship to its real speed. [u]Interstellar FTL - Hyperdrive[/u] Technology partially built after decoded texts of the ancients. Hyperdrives punch holes in reality to access subspace. They allow quicker and effective travel to interstellar distances but consume massive amounts of energy. That and Hyperdrives are recent inventions which tend to have their own kinks and malfunctions. Considering this and that majority of the Morte fleet is reserved for home defense only a limited amount of warships are currently equipped by Hyperdrives. [b]Armor:[/b] Durachrome is the most popular family of armor materials within the Empire. It's classically created by fusing metal atoms until they reach an "island of stability" as well as compress the grid structure to the densest stable form. The end result is a metallic matter with great strength and density best identified for its brilliant reflection (hence its name). To ease production Durachrome is typically created within the intense pressure and massive gravity of the gas giant Brennenweg which thus became the industrial heart of the Morte Empire. Of course material strength is only one facet how Morte protect their ships as they employ composites, complex structures and patterns designed to better resist attacks. Morte use their armors as the chief form of defense and it often makes up 30-50% the mass of warships. [b]Shielding:[/b] Panzerbereich A shielding which uses electromagnetic fields to suspend and rapidly circulate fine metallic nanoparticles for protection. This sphere of particles is generally raised at a standoff distance, roughly around 10 times the ship's length in radius. Panzerbereich are chiefly used as radiation protection as well as converter to channel the trapped surplus energies back to the ship's reserves. During space combat its main purpose is to serve as light standoff protection. It can disperse energy weapons, break fragile kinetic penetrators or pre-detonate thinly skinned missiles. Of course the Empire's ships can't shoot through the shields without the same disadvantages either thus they momentarily open holes in the field to send out signals, attacks or launch fighters. The rate of making these holes and closing them is exponentially longer with size. Thus opening tiny holes for comm signals or radar scans may take an instant, holes for weapons to fire through can take few moments but to open a hole for the fighter bay and then closing it might take a considerable time which makes them the most vulnerable. [b]Sensors:[/b] - Standard sensors: A category used to describe typical slower than light sensing and detection equipment like radars, telescopes and so on. - Hypersensors: A category of superluminal forms of sensing and detection. They are typically active detection like foldspace radars but there are tachyon imagery methods which passively gathers background tachyonic shadows of objects. Tachyonic sensors are crude and require digital enhancement by combining it with other sensory data to be more reliable. [b]Communications:[/b] Foldwave radio is a superluminal communication method replacing nearly all standard methods. They are fast, precise and more resistant to interference. Quantum Link is an older superluminal mechanism which was used to disprove past skepticism about faster than light travel. It uses quantum entanglement to resonate between two attuned devices thus effectively achieve instant communication regardless of the distance. While it has considerable potential they can be only used between two matching pairs of communicators specifically created that way. [b]Computation:[/b] Quantum computing is widely utilized in Morte systems. Unlike semiconductor type deterministic computers a quantum computer works by probability and uses various quantum mechanisms. Quantum computers store data in qubits and these systems are inherently not compatible with normal computers. Quantum computers don't inherently offer greater computation speed but their mechanics allow mathematical formulas which speed up probability calculations massively. You could say that quantum computers are made for quantum mechanics, a field of science important to understand particles and nanotechnology. Military-grade quantum computers operate at extreme temperatures and use warp fields to minimize quantum decoherence. This allows them to operate at much higher performance in return for considerable power drain. In addition when a military grade quantum power loses power or has a warp field malfunction it instantly turns toast. To prevent the worst case scenario starships also have backup systems storing most data in case of emergencies. [b]Weapons:[/b] - Plasma Railguns: Railgun systems that use plasma armature to electromagnetically launch matter at hypervelocity. Plasma armatures don't degrade from the strain and recycle the waste heat back into the power reserves. Plasma Railguns can either shoot solid projectiles or small packets of matter at far greater velocities (thus behaving like energy weapons). - PPE: Pressed Particle Emitter. Not quite an unique weapon but a mechanism. It accelerates tiny amounts of flash-compressed matter in an extremely thin stream of great density. Since the particle mix is unstable it violently explodes but before that it will likely penetrate the hull. The effectiveness of the PPE degrades with range thus they are most commonly used at shorter distances. - Missiles, Torpedoes: Best interpreted as AI/telemetry guided tiny spacecraft these weapons are used for long range warhead delivery. Depending on their design and loadout they can fill out many roles. Missiles are usually described as the smaller type used for long range interception or light ordnance unleashed en-masse. Torpedoes are much larger and generally fielded against enemy warships. Torpedo launchers are classically found at the front since they tend to be shot via electromagnetic catapults to give them a speed boost.[hider=Warhead Types - WIP] TBA [/hider] [h2][color=9e0b0f][b]Military Information[/b][/color][/h2] [b]Ground forces:[/b] TBA [b]Spaceships:[/b] TBA [b]Organization:[/b] TBA [h2][color=9e0b0f][b]Ancient Relics Owned[/b][/color][/h2] None yet. The Morte system only contained a chache of ancient records which they used to decode some of the language (thus they speak the common tongue... or at least their archeologists do). [/hider] My faction profile. Still work in progress. I think I will also change up a few things later but I don't have the time right now. I feel some of the categories miss a few essential elements so I think I will use a modded version of the NS scheme to account for those.