[quote=@gorgenmast] I think this is a really neat idea. I would suggest cross-posting this interest check in Advanced RP as well to see which board garners more intrest. NRP posters often have a bad habit of abandoning RPs and I think you might find more loyalty there. Either way, I'll be following along. [/quote] I... have no idea what you could... possibly be talking about I mean, who would do that... [img]http://i1.kym-cdn.com/photos/images/original/000/762/111/5f0.gif[/img] But I get what you mean, I'll update things this weekend and repost on advanced. [quote=@LordZell] This seems interesting. SO we'd each be one of those characters and try to gain power or am I missing something? [/quote] That can be one way to see it. Though I intend for the cast to each have their motivation, with a whole lot of people being loyal to the country as a whole. Obey to the chairwoman and such, but when she dies, what then? Etc. People in just for themselves, others trying to insure safety for the civilians, etc. ALSO! This game will have specific ending conditions, since I don't plan this to be going on ad infinitum. If it knows success, maybe we'll do another one! But season one, if you will, I intend to end. So you guys have goals to work towards and more importantly, things to prevent from happening. [b][center] Game Overs[/center][/b] [i]-1: Civil War![/i] You can do coup, I expect quite a lot of putch attempts, BUT! If two sides (or more) are pitched against each other in something that might take years to solve and there is no possible diplomatic de-escalation and everything pushes for this to start, EVERYONE LOSES. Armies can be useful to force others to foil, but if The State is broken up, then you have failed to acquire the power you sought. [i]-2: Global Revolution![/i] The armies of The State are actively fighting terrorist cells and small scale uprisings all over the world. Generals especially might chose to move troops to intimidate other players or let rebels gain momentum as to build up pressure and flash points. But if left alone for too long, the rebels (Who will be entirely NPC) might come knocking at the doors of The State. If The State is defeated, so is everyone! [i]-3: Cabinet Reshuffle![/i] It is not enough to be the new Chairman of The State, the new chairman will have to insure the loyalty of the people under him. Which means he will have to replace the players with Yes-Men. The player that is the Chairman can chose to replace a player gone from play with a Yes-Man NPC that will do as he orders (Though with the skill of a henchman, since players are badasses). This can happen by the player character mysteriously dying from unknown reasons, or by outright firing them from their spot. (It isn't instantaneous, meaning a player that is being fired from his position will have the option to, if he has the strength and allies, refuse and confront the Chairman, saying 'What are you going to do about it?' and force the chairman to remove him by force, or reconsider.) Once the New Chairman has the majority of the roles replaced by Yes-Men, then he is THE WINNER. Can you chose to become someone's yes-man? You can! But you'll be booted from the game and become a NPC if you decide to just OOC 'conceit victory' to someone. [i]-4: Doomsday![/i] Yes, there will be nukes involved and it can indeed be very useful to intimidate others, but! If someone triggers the nuclear Armageddon then its game over. Note that this means a substantial part of the world being destroyed, want to do an overkill and take out someone along with an entire city with a suitcase nuke? You can. [i]-5: The prodigal son arrives...[/i] Secret Ending. A specific role will have insight on what that could be, and hints will pop along the roleplay on what this exactly is, but I'll tell you right now: It's well within The State, and its out in the open.