[quote=@Forsythe] [@Willy Vereb] OK, so I decided to cap technology level at antimatter after all. I'll give you the anti-star since you ditched the relic option despite me wondering just how catastrophic would solar wind be on contact with the atmosphere of the planet. The tech... there are so many little hitches that by the time they're all ironed out it's going to look nothing like the original. I want everything above antimatter to be the [i]occasional irregularity[/i], in a sense that you got it to work, you are not exactly sure how and if your theories are even correct and you are drawing blanks on how to make them better. I'll give you using gravity fields to generate thrust, inertial dampening and gravity for crew; shielding and weapons not that much. I am not banning more advanced tech, but I want to have technological progress on that level to happen IC, whether with relic assistance if you're lucky or on your own. From what I read on the sites you linked, it seems like the biology, mentality, gov, history, ... of the empire will be fine once the fact that they didn't meet any aliens yet is taken into account. If you feel like those are too drastic changes I ask of you, then I'd bid you to reconsider using this nation for this RP. I am adamant at everyone starting at more or less the same conditions - if you want to conquer others with superior technology then you're going to have to invent it, all you can do now is lay the ground work for the rapid progress which I think your people have in check. [/quote]Solar winds hit our planet semi-regularly and the reason why we are alive is Earth's magnetosphere. The same method would work regardless if the winds are made of matter or antimatter. Though interactions between the antimatter winds and the magnetosphere are part of the reason why radiation levels are so high. I don't really think having this weird star is an advantage beyond having an antimatter mine, especially while the rest of my civ suffers greatly. As for gravity weapons and shields, it makes absolutely no sense to disallow them. They are all related. Unless you mean grav lances which I am okay banning as well as certain exotic methods. Really, I knew they are OP and plan to tone things down but first I wanted to create the new tech base which used the Morte tech and then mixed with my other NRP civs. As for alien contact, can you reconsider it? I mean we can have factions with multiple races. I plan to have 2-3 alien races harassing them in the past. One of them were the Luxans from the neighboring Planet Lux and then I at least plan to have conflicts with nomadic space pirates and similar visitors who were gradually pushed out of the system. Morteans are no conquerors, though. They might be xenophobic but they are very willing to negotiate. Especially since their situation is desperate what with living a century without wars and the population boom threatening to leave them with no habitable area left.