[quote=@Forsythe] [@Willy Vereb] 1), 3) and 4) Then use the allowed tech in the savvy way. What's the difference between a gauss cannon and the grav gun anyway? They're both propellant-less kinetic weapons, only the earlier one is most likely more power efficient and cheaper to make in the first place. You can do pretty much what you want to do with what I allow. What you [i]want[/i] is 'shiny' things that have the potential to go awfully wrong. If it doesn't make sense to use gravity manipulation for something and not for something else, than the correct thing to do in this setting is to disallow all of it, not the other way around. I am willing to talk it through, that's what we've been doing. You just don't comprehend that I'm not required to see things your way. Thus far I'm not convinced, and we can't talk about it forever either. If you don't like how I set this up, then I'm sorry, this really is not the setting you've been looking for. 2.) OK one or both of us is still out of the loop on this one. Could you describe the Kilonova in more detail then? From what I gather form your sheet, it only affected your system, which means that if the pirates' planet was destroyed by it they still fit the same definition as the Luxans, and 'driven out of the system' can mean they just were pushed out into the local version of the Kuiper belt? The odds of 3 sapient species evolving in one system are small but hey. [/quote]Kilonova is when two neutron stars collide. This is a massively energetic event with energy thousands of times that of a supernova (hence it's name). Basically couple or even hundreds of years ago a kilonova happened and one of the fragments eventually reached the Morte sun. Obviously it effected others in the vicinity and that's why in previous NRPs the stormlosweg sector was filled with deathworlds. The effects of the kilonova varied per system but all of them were catastrophical. Life on these systems either went extinct, left the planet or like Morte learned to mitigate the effects a bit and live in this unfriendly world. We can tone down the effects of the Kilonova enough that it has certainly no effect on any of your locations. Or you can work with the concept into your plot. It's up to you. Writing freedom leaves you with infinite options. As for gravitic accelerators, nah. I don't want shiny tech as much as with artificial gravity they make the most sense to develop. My grailguns and gravity shields come from that fact alone. Like you said they can be treated just the same. I find it an inconsistency to not use them which is why I do. I did away with my "shiny" part of the tech already and in process of rewriting the NS with that. Again, neither technologically nor in sense of power balance these violate the game.Railgun or grailgun it roughly has the same power and capabilities. Though I admit I planned to use gravity fields to protect my crew from the neutron radiation of fusion reactors. EDIT: My original response was a bit different but it seems we actually both on the same tune. Alright, I can technically scale down everything at least a notch since I developed them from existing electromagnetic mechanisms. Just let me keep the artifical gravity and the capability to erect forcefields to block the reactor's harmful neutron radiation and I am satisfied. I will just make the artificial gravity tech expensive otherwise. It could also give a reason to make my ships relatively "small" in comparison.