[quote=@BBeast] The White Giants seem to be a close match for the Ashlings. They work, but they'll need some help if they want to succeed in the long run. Zephyrion is making air elementals. Teknall will be making earth elementals. Basically, they'll be magical constructs/creatures of stone and earth. They were originally going to be something like golems or [url=http://www.aidedd.org/dnd/monstres.php?vo=galeb-duhr]galeb duhr[/url], but I figured that Slough would eventually make living stone creatures when she passes through Teknall's territory, so why go for simple stone creatures? Give them earth magic, to let them glide through solid earth and stuff. I eventually realised that what I was basically making was an earth elemental. They will still be very different to the air elementals in pretty much all regards. And I'll probably also pick a cooler name, with earth elemental being an alternative/common name. [/quote] Air elementals are going to be what he at first intends to create, but as you'll see when my post comes out, he does so in an unusual way... Basically he uses a great deal of magic to animate the forces of nature. What this means is that though there will at first be only pure spirits of air and wind, upon dying they will be reincarnated not just as more Windy Bastards but also as living earth, living fire, storm elementals... There will be a menagerie, or at least that was my plan. Teknall can attempt to protect/claim dominion over the earth ones, or just make something similar. See, I was going to have a whole surprise subplot where the lesser elements rise up and rebel against Zephyrion and the tyranny of the sky, but now you've got me to spoil all of that! :lol