[@Rethel34] You might want to read [url=http://www.roleplayerguild.com/posts/3401738]this post[/url] - although it was part of the large number of posts from over the weekend, it covers a lot of your questions. You can also run stuff through damage calculators to get a [i]very[/i] broad sense of how damaging each hit should be - we're not playing it 100% by-the-books (and I agree with you about Baltoy), but it gives a sense of scale to everything.