[hider=Arthur Wick][center][img]http://s24.postimg.org/4v7lka6kl/Honorable_Red_Mage.jpg[/img][/center] [color=9e0b0f][center][h3]"I think the best way to teach is to get the students fired up. Literally. With fire."[/h3][/center][/color] [b]Name:[/b] Arthur Wick [b]Nicknames/Titles:[/b] Pyromaster, Hothead, Crazy Bastard [b]Age:[/b] 34 [b]Gender:[/b] Male [b]Race:[/b] Human [b]Sexuality:[/b] Heterosexual [b]Magic:[/b] Prima - Flame: An extremely simple form of magic, but dangerous. From the mages hands fire shoots out, catching objects, and enemies, aflame. If used correctly it can decimate armies. Incorrectly it can burn down schools of magic. A fact that Arthur has had to remind both himself and his students more than once. Prima - Pillar of Justice: Arthur's own take on the common flaming weapon technique, his spear is cast in flames, however unlike the standard use of this his weapon takes on some more properties. The weapon becomes encased in light as well as flame, blinding those nearby, though not effecting Arthur. The weapon also becomes more potent against people with 'evil' in their hearts, or to be less vague, people who in the last year have knowingly and without regret stolen without need, murdered without just cause, or cheated in what was meant to be fair. Circum - Spontaneous Blink: A technique that allows the mage to instantly teleport, the drawback being that he has to see the location. However the teleportation is instant. There is the option to be less instant, instead taking roughly a minute or so of mental effort to teleport to anywhere the mage has seen before, however this magic eats up mana rather quickly regardless of how you use it. [b]Strengths:[/b] Regarding Flame: Flame requires very little mana and effort to use, and when one puts more mana and mind power into it flame can become overwhelming. And of course it doesn't take a magician class wizard to see the benefits of fire in a fight. Regarding Pillar of Justice: Pillar of Justice also doesn't take much mana, though it is draining mana away slowly with it's use. And like before, it doesn't take much to see how fire can help in a fight, and blinded enemies fall that much quicker to the onslaught of fire. Being stronger against the people Arthur is most likely to fight to the death is also a major plus. Regarding Spontaneous Blink: Being able to appear somewhere else nearby in an instant is hugely helpful in a fight, turning a dangerous spot into a cornered enemy, or two head on charges rushing into one another into a flanking maneuver. And of course the best way to keep students on their toes is to be everywhere in the room at once, nobody will be cheating or not paying attention if the instructor can be right behind them without warning. [b]Weaknesses:[/b] Regarding Flame: Arthur, despite how it may seem at times, is not fireproof. He may have fireproofed clothing and wards in place, but they can't hold back the amount of fire he is liable to use when he fight earnestly. And of course fire burns more than flesh, and if the arena aflame is the inside of a structure than said structure risks collapsing, and Arthur really isn't falling chunks of wood and stone proof. Regarding Pillar of Justice: The main drawback of pillar of justice is how much mana is consumes. While at any one time it isn't using much mana, during long battles it starts to drain the mana pool. Arthur counterbalances this by using a less intensive technique when fighting with his spear, but it still saps his energy far faster than he'd like. And of course blind allies aren't very helpful, meaning Arthur can't really use this in group engagements. Regarding Spontaneous Blink: At first glance the chief concern for this magic is the fact that you can only teleport to where you see if you still want truly spontaneous, and that is a drawback, but the biggest problem with this magic is just how much mana it uses. While not the most mana consuming spell in the planet, it is certainly harsh on the mana pool. [b]Catalyst:[/b] Arthur has three objects he uses to channel his magic, so that he isn't found without. His spear, Sorrow's Reach, a long spear with a hook halfway up the blade, we'll talk more about it in a moment. A unrefined ruby, fastened to a golden chain around his neck, which seems to hold a flame swirling inside if one stares at it. And a small white yellow candle he keeps in his pocket. He says that it creates a blue flame when lit, but it hasn't been lit in a long time, otherwise it would get even shorter. [b]other Skills:[/b] Arthur, besides from his magic, is very much skilled with the spear, using it as a wall from which he can deftly make a few quick feints before following up with a true and fatal blow. He is also a fair cook, living alone has taught him the basics and he is keen to experiment. [b]Inventory:[/b] Besides from his wallet, pocket watch, keys and other basic things Arthur has his spear, Sorrow's Reach. It is six feet long, with the haft being made of birch treated to be black as night. The tip makes up the final foot of it's length, and halfway down has a hook. The tip is made up of a magically treated steel which has left it shiny and damn near incapable of being melted. Arthur is well versed in his use of his spear, years of training have made him as adept with it as he is fire. It wasn't forged by him however, but rather a friend. But we'll get to that in a bit. [b]Familiar:[/b] None as of now, perhaps in time. [b]Pesonality:[/b] Arthur has an interesting way of looking at things, which affects his teaching methods. He will set his students on fire if he thinks it'll help them manipulate fire. He looks at the world at large with a rather cheery attitude, living in the moment whenever life will allow him. He doesn't stress easily, making casual conversation with his foes even in life or death duels. But the moment he gets angry, one best watch out. He is a pyromancer, and when his heart is filled with fire, you'll know. [b]Backstory:[/B] Arthur wasn't born into fortune, but he was born into magic. Living in the United States with his magical mother and non-magical father Arthur had a good life, until the death of his mother. He was ten, and it ruined him. It was then that his innate skill with fire began to show. Torching his home in grief and then after realizing what he had done he ran, not seeing his father ever again. He ended finding himself face to face with a unnaturally large wolf, and Arthur's fire didn't burn it. Without options and with his back to a low stone cliff he thought his life ended, until something flew over head, and lodged a spear into the wolves' head. Before Arthur was a tall, lanky being, with black feathered wings and short horns sprouting from an angular head. The man referred to himself as Ethan, and took Arthur under his wing. With Ethan Arthur learned how to control his magic, and learned more about the world of magic and myth. Ethan was a fallen angel, child to a demon and angel, an outcast in the world at large. He was however, a master of the spear, a tactical genius, and a man of unshakable faith. Arthur learned much from him, and when he was sixteen Ethan supplied him the money to go to LMontagne, a school for magic where Arthur could further hone his powers. The last thing Ethan gave Arthur, was Sorrow's Reach, Ethan's magnum opus, a gift that Arthur would keep by his side from then on. Arthur did well at the academy, learning from the best and brightest and before long had a close knit group of friends at his back. When they graduated, the group decided to start doing odd jobs together as a sort of 'adventuring party'. After a few good jobs the leader of the rag tag group took an easy and well paying job. The group was to head into a cave and make sure it was safe for miners. Magic sources divined that there was a great deal of gold and silver within, and if men could get to it a fortune would be had. the group went in, and what would they find but mountains of golden coins and treasures, and what would be guarding it all but a dragon. It was an ancient beast, with black scales and deadly fire, the battle was harsh, and one by one the group of friends started dying. Arthur was the last one, standing face to face with the dragon, and through pure willpower bested the dragon, slaying it and claiming its treasure as his own. For the next year Arthur spent his life recklessly, the loss of his friends drove him to drink and whore himself away. Until he met a curious person, who shook Arthur from his stupor. Arthur, ashamed, invested his remaining wealth and applied for a position at Montagne, in order to teach the younger generation. He has been teaching there for about thirteen years now. [/hider]