[hider=yoshua171][u][b]Nicknames:[/b][/u] Yosh. Don't call me Yoshi or Yoshy please. [u][b]RP Timeline:[/b][/u] I've been Rping for 6 years or so. [u][b]Preferred Pronouns:[/b][/u] Male pronouns haha. [u][b]Preferred Genres:[/b][/u] High Fantasy, Dark Fantasy, Modern Fantasy(not often), and some Fandoms. [u][b]Participation Type:[/b][/u] Unbound. As a Loremaster I am all three categories in one. [hider][i][u][b]Lore Creation(1):[/b][/u][/i] A type describing an individual who wishes to assist in the creation of lore to flesh out the world. [i][u][b]World Exploration(2):[/b][/u][/i] A type categorizing an individual who wants to write characters experiencing the world. [i][u][b]Organization(3):[/b][/u][/i] A type categorizing an individual who is willing to assist in the organization of lore and, perhaps, plot. This category is off limits at the beginning, but may open up, or be a reward for continued participation. [i][u][b]Unbound:[/b][/u][/i] A category including two or more of the above categories. If one falls into this category, list the relevant numbers next to it in parentheses.[/hider][u][b]Roleplay Sample:[/b][/u] His travels taking him from a small town in Nymia and across the oceans themselves, Fennec could be considered a world traveler or a vagabond perhaps. The labels both did and did not matter to him, he found, as how people saw him was [i]important[/i] in a way that it wasn't for most. The abstract was what he dealt in, and the way people perceived him very much shaped their interactions and those things with which he could tamper during such. Casting his mind adrift as the ocean winds swept his robes one way, then another, Fennec pondered what he was to do when he arrived in Vostira. He knew it was a necessary stop because of Elephel, his familiar who had told him as much, guiding him as the Fae often did. Still, Elephel had not known exactly [i]why[/i] it was necessary and so neither did the mage. Sighing and closing his eyes, Fennec pulled away from the ship's mast, which he had been using for support, and headed to his cabin, stepping down the stairs into the lower levels of the small vessel. It would be a long journey, but it would be a worthwhile one. They always were, even [i]despite,[/i] the burden of karma on his shoulders. Perhaps this new land, though he'd heard plenty of news about it, would help to ease that burden, perhaps even lift it. He could only hope such would be the case, but a man could never know. After all, the world was a vast place and in it lived many mysterious things. The rules which bound those things even more nebulous and eccentric than the creatures themselves were, oft times. So he knew that whatever he stood to gain, he could also stand to lose and so with his circumstances he made peace, stepping into his cabin, and laying 'pon his cot to sleep. There would be little time for such things later, so he would get what he could now in regards to rest. Perhaps it would make up for what he lost later...perhaps not. Again, a man could not know such things. At least so long as he was mortal. With that thought and a small chuckle, Fennec closed his eyes and surrendered to exhaustion. There would be time for his musing later.[/hider] [hider=Characters][center][h2][b][color=#A88282]Fennec[/color][/b][/h2][hr][img]https://s-media-cache-ak0.pinimg.com/736x/6f/8a/30/6f8a30f89e6b5d967b61ad95d08b0cf2.jpg[/img][/center][hr][u][b]Concept:[/b][/u] A man hailing from the continent of Nymia, Fennec is a cunning individual, veiled in magics and held by the will of Haramon. His last name lost via karmic sacrifice, Fennec has no family and thus no legacy to speak of. He is lost, but not so much as to be unable to find himself once more. A curious man he seeks out the city of Olias where all things seem to hide. While his power is perhaps not so great as some, he is nonetheless formidable in his own ways, possessing the ability to perceive as much as Haramon would, though tempered by his humanity of course as no mortal may truly possess the capabilities of a god's incarnation in earnest. While possessing little overt power, Fennec is capable of subtly pulling on the strings of energy that connect everyone, particularly those that link him to others. He has picked up a variety of tricks in his time and cut deals with many. As such he has come to find it easy to hide himself from the attention of most by manipulating people's connections to his person and sometimes through using glamours he has acquired in certain bargains in his past. Still, should he be truly pressed to defend himself one would be quite surprised to find him capable of at least minor magics of the fourth Order(tier), though his domain is often of the third. While a seemingly small detail, it should be noted that Fennec is [i]essentially[/i] incapable of lying. It should however be known that lies of omission are, in this respect, not lies, though sarcasm is counted as such. Because of this Fennec must strive to tell only truth, at least in some fashion. After all, should his words become lies his agency and magical abilities will suffer, drained by his desecration of Haramon's Will and its trappings. Promises and oaths, because of this, hold particular power making them either a boon when fulfilled or a terribly bane if betrayed or broken. Fennec is accompanied by his familiar, Elephel, which more often than not takes the form of a firefly, hiding either in his robes, or in plain sight. The familiar's true form is that of a form of Fae known as a Scéal-rugadh, or Storyborn in the common tongue. The familiar is bound to Fennec just as he as bound to it, the two share a connection for the duration of Fennec's life, empowering one another in the meantime. [u][b]Equipment:[/b][/u] While not possessing much in the regard of armor or weaponry, Fennec carries a great deal in the way of magical ingredients and supplies. Anything from salt to the ground up bones of a sick goat could be found somewhere within the confines of his robes. Additionally despite his lack of true armor, Fennec's clothes have been reinforced with a variety of rune-based enchantments. As an example his robes are not permeable to water and are fire proof, though excessive heat is still something their owner must avoid. Fennec's boots are fire and water proof as well as being uncannily silent. Last among their capabilities is the small bladed tip located in the bottom of the toe of each boot. These are normally retracted unless Fennec requires their use. The heel of his boots also possess this small downwards facing retractable blades. Each blade is only half an inch in length, but is unnaturally sharp, capable of cutting through most materials. Last, but most important of his possessions is a simple [url=http://pics.novica.com/pictures/9/p226471_2.jpg]silver ring[/url], which acts as his Implement--an item magically bound via ritual to a magic user to hone their power and amplify their abilities in a given area. Fennec's implement focuses his craft on the idea of connections first and foremost. For further bits of the symbolism that creates the focus of his art due to the item, look [url=http://www.impossiblemachine.com/alchemy_silver.html]here[/url] for the substance and [url=http://www.whats-your-sign.com/celtic-meaning-vine.html]here[/url] for the item's significance. [hr] [center][b][color=#121200][h2]Vasarius Aetearan[/h2][h3][i]--Killer of Shades--[/i][/h3][/color][/b][hr][img]http://pre04.deviantart.net/aa40/th/pre/f/2014/020/5/6/cyclops_by_jameszapata-d72ywl3.jpg[/img][/center][hr][u][b]Concept:[/b][/u] A cunning and vicious survivor, Vasarius came from a family that one might call "worthless and broken." His mother both the abused and an abuser, showing to him only weakness when he needed anything, but, and the women of his life serving similar roles, one might say that Vasarius was [i]fated[/i] to be isolated. Now a wandering Hunter of beasts, be they men, mer, or true monsters, Vasarius has been through far more than a rough upbringing--not to mention an unfortunate chain of romances, each ending in their own tragedy. Having gained quite the reputation in Olias and lands beyond, Vasarius is something of a figure of infamy, standing above common [i]Hunters[/i] as example to what a man can achieve when truly driven. However, much to the chagrin of more noble souls, Vasarius is not exactly the image of honor and valor, but instead is a crass, ill-spirited man with a grudge against the world, and a distrust of practically anything and everything with a modicum of sentience. However, despite his personality, Vasarius is rather intimidating, with his dark clad armor, one remaining eye, and stature of six(6) feet and five(5) inches. While his key talents are a mixture of a keen memory and strong resilient body, Vasarius has nonetheless dipped his hand into the art of magic. However, much to the chagrin of those mages who know of him, the hunter has twisted it to his ends, perverting it from an art and turning it into a mere instrument to be played for his benefit. Through this it is revealed that Vasarius' Sway is quite considerable, covering a maximum of 10 meters in a sphere around his person. However, his true strength comes from his Élan, which has taken most of his Sway due to his continued use of Augmentation magic on his physical form. As a result his body is suffused with mana even when at rest, mana which he can influence on an instinctual level to impart himself with greatly enhanced physical capabilities. While his ranged magical capabilities could not be said to be higher than the 3rd Order(Tier), his ability to physically augment his own person, objects--given time--and even others could be said to be at least of the 5th Order(Tier). Perhaps second most notable of his talents is his ability to work spells [i]inside[/i] of things within his radius, though the effect is far stronger when imparted via physical contact. In essence, this ability allows him to enchant objects by altering them on a surface level. While he does not do so often, the Hunter is just as capable of altering things at their root, so as to permanently change their nature. [u][b]Equipment:[/b][/u] Carrying only what he must, Vasarius often wears his signature armor, though not with his helm donned oft times. This armor has been influenced by the Hunter's magical talents, making it far more durable than it ought to be as well as quite flexible, doing little to restrict his range of movement. However, as a result of his tampering with the core structure of the metal it has become heavier, gaining mass due to the mana that has solidified within it, becoming an essential part of its make-up. Nonetheless, due mostly to his physical prowess, Vasarius more often than not shrugs off the weight of his armor, moving almost as if unimpeded. Aside from his armor, Vasarius carries a fair amount of miscellaneous ingredients, which he uses for poisons or to damage more [i]complicated[/i] beings such as demons and fae. Additionally he possesses a horse which carries implements for travel and sustenance as well as the occasional trophy. It should be noted that despite his relative infamy, Vasarius is not wealthy by any stretch of the imagination, as he has the tendency of spending his coin on brief escapades, gambling, or drink in alternating order. The rest goes towards the upkeep of his equipment most times. Last and perhaps most notable of his belongings is his [url=http://i.imgur.com/XSfCgRW.jpg]spear[/url], which is his Implement. The item holds its own [url=http://www.whats-your-sign.com/celtic-symbols-tuatha-de-danann.html]symbolic meaning[/url], initially leading people to believe that Vasarius is entirely single-minded in nature. However, when it is revealed that the spear is composed of mana-infused metal as well as some technology straight from Vaemia, its symbolic meaning becomes somewhat more muddled. Regardless, the weapon's abilities are relatively simple. It cuts and it pierces, but not just flesh as the weapon can shear through mana as well, parting it along the path of its movement and pulling it inwards as it passes. The weapon is durable, infused repeatedly with mana over years of continuous usage, and taken care of quite regularly by its owner. The weapon, as his implement, strengthens his workings of magic in the realms of the physical world. Conversely its mechanical components reveal a complexity to these actions, thus subverting the spear's general meaning of directness, allowing for more complex and nuanced workings to be achieved with its use. Last among its notable properties is the spear's ability to retract into just its handle, though the bladed segments remain visible. Vasarius calls the weapon Dhaerym. [hr][/hider]