[@Shiny Keldeo] Just edited it down. When you said four pokemon, do you mean four, and the partner? Or three, and the partner making four in total? Rotom totally wouldn't be moving between forms all the time. It'd be a situational possession thing. Those forms are just the only ones it can do battle in and have a type change. Sure, Rotom could possess a train or a friggin F-15 fighter jet, but it wouldn't get any stat increases or type changes. Just edited the ability. [quote]"I believe I said in the Mega CS Guidelines "Don't give them a completely overpowered ability." I'm pretty sure being almost immune to to basically all status effects and stat losses is considered overpowered. I can assist a bit with that though."[/quote] I understand how you feel about the stat losses part, but regarding status effects if we're playing by anime over game (and even if we were playing by game for that matter...), burn still does passive damage at -12% per turn, toxic still racks up damage over time, and it can still be immobilized by paralysis (which would probably come down to a dice roll anywho). It's speed/attack power just isn't halved by the status effects, respectfully. Once again, I totally understand, I just feel the need to explain myself. You probably didn't mean to sound like this at all, but so you're able to do your job better as GM and prevent conflicts, the wording (I believe I said...) made that part seem kinda condescending. If I may, I'd suggest adding some more guidelines to that specific part of the OP, because with abilities like Wonderguard in the pokemon game, the line between okay and overpowered becomes unclear.