[quote=@Natsucooldude] Hey people, I made something [hider=nation sheet] Name: The qulseoc technocracy Species: the qulseoc. A species of amphibious cephalopods characterized by weak physiques and strong mental prowess. Both of which have grown ever more severe in scope due to gene therapy intent on expanding their already mighty brains. Their bodies are of a shifting color depending on their mood and with what intent they might be talking to someone at that moment. Their default coloration is a muted shade of brown, with hotter colors like red and yellow signifying heightened emotional states whereas colder colors indicate an unusual level of calmness or reservation.They reproduce ovipariously, with the female typically laying clutches of five to six eggs which hatch within five to six months. The typical low to middle class qulseoc lives only for a period of about 80 years. Around eight of which are spent growing up after which they typically join the active workforce population for about fifty years. Upper-class Culseoq are considered too important to ever stop their work however, and as such see their lives extended greatly to a state of nigh on biological immortality. Area in the galaxy: The inner Norma arm Technology:Qulseoc technology is their pride and joy. They have built a large part of their society around the development and advancement of technology, regardless of moral or ethical implications. This has led them to great strides in genetic manipulation, both of animals and of sentient beings. Furthermore, as a physically weak species that became sentient seemingly more by luck than anything else, another technological focus of them has been robotics and weaponry. This to the point that the average qulseoc could be mistaken for a very advanced robot were it not for the fact their utilitarian designs are rather infamous in how aesthetically boring they are. History:The qulseoc formed out of the primordial soup of a mostly land-covered planet they refer to as Krilles. For a long time, the primal squids' lives were short and brutal. Their species only barely hanging on due to quick reproduction and the subtle beginnings of their later advanced intelligence giving them just the small edge they needed. To their fortune, some great natural disaster heavily upset the biosphere, creating an evolutionary bottleneck in which they came out on top. The upstart stages of their civilization already saw them favoring cooperation and intelligence over brute force, and it was quickly established that not the strongest, but the brainiest were the most successful. This maxim has survived all the way to the present day, where it has come to define the way their society is organized. Government: The qulseoc's government is heavily based upon merit. With the most competent amongst them getting the most resources to further the cause of their entire kind with. The ruling class consists of great scientists, engineers, and even some less hard sciences like psychologists. Titles, lands and resources are allotted based upon past contributions that a qulseoc has made to society, with the leading minds in fields being granted overlordship over their colleagues in their respective field of study and allowing them to define the focus that their shared research projects will generally follow. Currently, the most influential quelsoc of this time is undoubtedly Grand overseer Marianas-5. Overseer of the physicist school, Discoverer of FTL travel. Culture and religion: Qulseoc culture is quite utilitarian and meritocratic in nature. With a strong push for citizens to focus their lives on things directly beneficial to society. Strong automation of industry has made manual labor quite obsolete, and so even the lowest classes of workers have some sort of education, even if it's in a rather mundane field like robot maintenance. Opportunities for advancement are nominally present for all layers of society, but actual economic and social mobility for the lower classes is slim to nonexistent due to a combination of bureaucracy and societal entrenchment of the higher classes. Most Qulseoc are not really upset at this state of affairs due to a strong conditioning to accept that those of higher intelligence deserve more authority. When it comes to religion, Qulseoc take quite a scientific approach. That being that they acknowledge its existence as a societal construct, but mostly consider themselves to be above it. At least until such a time as when one can present them with factually correct and scientific proof that a being of divine nature does in fact exist. So far, this implicit challenge to all religions out there has gone unchallenged. [/hider] [/quote] Accepted [quote=@SomeChap] Also done here. [hider=My Hider] Name of Nation: Savarog Federation Species Description: The Savarogs as a species are a rugged and enduring lot, with barely any pain receptors and a skin thick enough to more or less stop small calibre firearms. The Savarogs as a race are best described as a humanoid reptilian sort, these hulking brutes of muscle and leather-like skin are fearsome foes when compared to the average human due to bear-like strength and an almost stupidly high endurance. Their intelligence is often, somewhat diminished, being just below the normal human averages, though as a species some among their ranks do follow in fields of science and discovery. Gender Dimorphism: There is quite a lot of sexual dimorphism between the two genders, as male Savarogs are hulking creatures, standing at roughly 2.5 Metres tall and weighing between 600lb. to 800lb. at the very most. Male Savarogs are normally of a rusty colouration, with anything from shades of yellow up to crimson being quite common, all males also sport a rather fearsome pair of tusks upon their bottom jaw – while only useful when unarmed, it is seen as honourable combat and the male with the biggest tusks is also likely to be in a position of power. Female Savarogs are far more delicate than males of their species, while a male Savarog may survive numerous bullets and other such weapons, the female Savarogs are far less durable, being only somewhat above humans in terms of being able to take punishment. Many female Savarogs sport somewhat brighter colours than their male counterparts as well, as some may even have something resembling a bluish colouration. Reproduction: The Savarogs reproduce via egg-laying. However, it is also worthy of noting that female Savarog produced a tremendous amount of eggs in each clutch. Up to two dozen, and many do make it to maturity... Area in the Galaxy (Use map posted below): http://i.imgur.com/YnlAW3h.jpg Technological Description: Savarog technology is anything but beautiful. They are a harsh race, and their technology reflects this. Their technolology is crude but more or less always seems to work, no matter the situation and the sheer amount of grim that the tech may have been exposed to it always seems to work. Their navy is a fleet of crude yet nigh on impossible to outright destroy, given their nature for building such durable technology. Savarog weapons are brutal. Anyone who has seen them used will attest, their simplistic yet utterly horrific effects are infamous with many 'squishier' races that are in or near the Savarog's territories. However, in recent history, the Savarogs have found a race that is willing to look past their bloodthirsty nature – the Qulseoc. These highly advanced creatures have almost taken the Savarogs under their wing, or rather, tentacle. History:The Savarogs dragged themselves from the waters of evolution upon their, once prime and beauteous world of Khragk – a world which was once filled with teeming forests and oceans brimming with life, now reduced to deserts and scrub lands. For the longest time, the proto-Savarogs had difficult lives as their world eventually fell into what can only be described as a massive biological arms race as each animal and primitive species (for they shared this world with many others) raced in an ever quickening race to become dominant. The tribal history of the Savarogs is rich, their world's caves being filled with the art and long-lasting pieces of both Savarog and the numerous other intelligent life forms early cultures.Their massed biological war was still raging, and would do so until some...unthinking, Savarogs proposed a final solution. As gathered, the Savarogs when they entered an age not unlike our own were still warlike, but their focus was forever on the nuclear as a method of securing them...and only them, as this world's owners. Day and night, the Savarog's (united against a common foe, the Savarog's will band together, unlike the tribes of today) industries churned out dangerous weapons that could exterminate whole ecosystems with the press of a button. Such a day came, one evening wherein 99% of all life on their planet was consumed in radioactive flame. Those that survived were exposed to radiation lethal enough to kill a human hundreds of times over. However, through some trick of fate or unknown advantage the Savarog's which were not inside the indomitable fortress cities did not die of the radiation, granted many died of explosions and the latent nuclear winters, were almost stronger for it but feral – the origins of the Savarog's favoured animal the Vuagh, like Human and...highly radioactive dog. That was, for a period, their society. The Savarog's survived where almost all else died, their forests of life and oceans of opportunity reduced to sand and barren wastes...but them as a species, for once, being able to claim dominance. Tribal warfare, horrid massacres, all happened after. Even in their modern age, the Savarog's were barely as advanced as humans, though avid in colonising, until they met the Quelseoc. Government Description: Dictatorship of the Proletariat Ruling Party: Federated Equality Coalition (Communist/Marxist) Cultural/Religious Description: While not really a popular belief system among the whole populace, many of the Savarogs have their own pantheon of various different gods. In total, the Savarogs have thirteen gods in total, however, the only real god in which they – as a race – uphold is Jodrak, Lord of Iron. Worship however, has been weak since meeting the atheist Qulsoec. As a whole, the Savarogs are a brutish and warlike culture that views themselves as the absolute superiour creature – not out of arrogance, but purly because on their worlds they literally are that. Savarog culture and hierarchy is based purely on might makes right, and in that the strongest (or in rare cases the most manipulative) Savarog wins dominance by simply beating the current leader in some manner of blood sport. At the top of the hierarchy is the tribal emperors, each lording over their own tribe, and at the bottom are outsider races (Qelsoec are honourary Savarogs when it comes to social ranking) and slaves of all races. Savarogs are overall a deeply cultural people, and in that they are stubborn and highly traditionalist. Savarogs push with vigour that their culture must not be shaped and molded by any sorts of outsider race that is seen as inferior to the Savarogs themselves. Males are encouraged to become soldiers, or otherwise work in the base industry that the Savarogs have, while females are downright expected to be little more than homemakers and child-bearers. Other: [/hider] [/quote] Accepted [quote=@Fabulous Knight] See if you can guess the blatant influences: [hider=Revolutionary Kurtiye] [b]Name of Nation:[/b] [color=ed1c24]Revolutionary Kurtiye[/color] [b]Species Description:[/b] Many races laboured under the name of Mutlagi. The land is ruled by noble Kurts, wolfish men of great martial prowess. The revolution is driven by the harpy Vamkart, hard mountain clansmen living in hard mountain worlds. Hyasla, wily lion-like hyena-men, travel tirelessly throughout the empire to perpetuate the silicon trade. On the outskirts of galactic space, locust Cozacs roam nomadically in their mighty tribes. And in their verdant watermarsh planets farm the mantis Liszka, outstanding bureaucrats and the source of the most feared soldiers in the empire. [b]Area in the Galaxy:[/b] Perseus arm [b]Technological Description:[/b] [PENDING LORE FINALISATION]The Golden Palace-Planet of Kralshehir held a monopoly on the silicon god-machines relied upon to warp from planet to planet. After the slow decline of the Mutlagi, the imperial capital lost its shine. More competitive traders usurped the Kurtiye crown, and now the empire relies upon its regional production. This production is large. Factory-planets line the Vamkarta heartlands; Liszka swarm over watervine-fields and maxigrasses. Hyasla traders make the most of what they can, while Cozacs mine and salvage on the edge of space. Kurtiye’s industry is large, although its edge is lost; it could rise again and dominate the silicon market -- or fall into total stagnation. [b]History:[/b] The Kurtiye raiders invaded long ago. They burned planets, brought down temples and subjugated kings. They forged a golden empire amid the ruins of the old Liszkantines and Hyaslanids -- one that lasted a thousand years. Long reigned the Mutlagi, Absolute Monarch. Long lived his Soldier’s Bureaucracy, built on the back of the slave-race Liszka. Long was the arm of Kurtish power. Long past are those glory days. The empire stagnated. The Mutlagi claimed all-authority, and hoarded all power for himself. His Uzassary servants enforced the status quo, their greed moving them to keep their own people slaves and to alienate the Kurtish aristocracy. And then came Bad Kral Urtahil. The people could only take so much. The Kurts rebelled. They raised a righteous army of noble Askas, fuelled by the fires of liberalism. Every noble equal! The Kral shall reign but shall not govern! Kralshehir burned. But it was not enough for the slave races. Their master may change, but the whip would still flick. So they rebelled. A peasant’s army. Made of stout militiamen. Vamkarta struck from their mountain homes and stoked the fires of revolution beneath peaceful, populous, powerful Liszk. They had not forgotten what race the Mutlaga’s praetorian guard were. And they would not stop at democracy. They would not stop until all the galaxy laboured as one society, one -- satrap. One commune. The Mutlagi has lost his head. The roads ran red with the blood of the dead. No more Mutlag, no more Uzassary. Uneasy peace, silent war between the revolutionary Kurts and the revolutionary freemen. [b]Government Description:[/b] The Revolutionary Hall. A palace commandeered -- Mutlag posters torn down and replaced with hasty red flags. Not an official parliament. Just a meeting place, between the proud young Kurtler and the rugged dust-worn wolni. Both armed with long knives. [b]Cultural/Religious Description:[/b] There are two factions. The Young Kurts, and the Ozgerssary. The Young Kurts are committed to democracy, to -- noble control. They are supported by the Kurts, naturally, both noble and peasant. And they control the means of production. They control the ships. They control the trade-lanes. They control the money. The Ozgerssary are radical. They are consumed by revolutionary fervour. And they are very well armed. They control the largest army. They [i]are[/i] the army. They are tense. Like a wolf and a bear, facing off. They can live in the same cave, eat the same corpse. For a while. But one bad look -- one accidental touch... [/hider] [/quote] Accepted. Though I can see the obvious source of where a name like Kurts would come from with the nation your basing yours off. (Switch around the the letters of Turks and you get Kurts and Kurts sounds like Kurds) And from what I know Turks really like wolves. Young Kurts = Young Turks (A Not!Armenian Genocide could be interesting to hear about or just a cool plot point)